; Script for team 3 (SW), map 2P_SB_Knowledge startstate Initial ;---------------------------------------States state Initial { AIFunction Defensive TriggerProcessor GoNamedState } state Clock { AIFunction Defensive TriggerProcessor GoNamedState WaypointPath One ClockPath noloop } state Counter { AIFunction Defensive TriggerProcessor GoNamedState WaypointPath One CounterPath noloop } ;---------------------------------------Paths Path ClockPath { 184.096 28.463 -140.897 182.377 32.932 -36.035 } Path CounterPath { 184.096 28.463 -140.897 128.618 29.035 -180.237 }