; Script for team 3 (SW), map 2P_SB_Knowledge startstate Initial ;---------------------------------------States state Initial { AIFunction Defensive TriggerProcessor GoNamedState } state Clock { AIFunction Defensive TriggerProcessor GoNamedState WaypointPath One ClockPath noloop } state Counter { AIFunction Defensive TriggerProcessor GoNamedState WaypointPath One CounterPath noloop } ;---------------------------------------Paths Path ClockPath { -184.096 28.463 140.897 -182.377 32.932 36.035 } Path CounterPath { -184.096 28.463 140.897 -128.618 29.035 180.237 }