; Beaconhill reinforcements AI Script startstate Idle state Idle { AIFunction Idle TriggerProcessor None FoundEnemyFunction None } state Reinforcements { AIState Reinforcements Build 1 SB Exact SBSplat 10 10 1 Build 2 SK Exact SKSplat 10 10 1 Build 3 HF Exact HFSplat 10 10 1 TriggerProcessor None FoundEnemyFunction RepelAttack FoundEnemyNewState FoundEnemy } BuildList SBSplat { Acolyte Acolyte Acolyte Acolyte Acolyte Acolyte Acolyte Acolyte Acolyte Acolyte } BuildList SKSplat { ThunderHammer ThunderHammer ThunderHammer ThunderHammer ThunderHammer ThunderHammer ThunderHammer ThunderHammer ThunderHammer ThunderHammer } BuildList HFSplat { Sniper Sniper Sniper Sniper Sniper Sniper Sniper Sniper Sniper Sniper } state FoundEnemy { AIFunction RepelAttack FoundEnemyFunction RepelAttack FoundEnemyNewState FoundEnemy NextState DefendBase } state DefendBase { AIFunction DefendBase FoundEnemyFunction RepelAttack FoundEnemyNewState FoundEnemy }