;Scout team script : Hellfire 1 ;C.Holtorf Startstate go State go { AIFunction Defensive Aggressive go1 beyonder none Build go1 HF exact GOGO 2 3 1 TriggerProcessor GoNamedState FoundEnemyFunction RepelAttack FoundEnemyState Foundenemy GroupsWatchingEnemy go1 GroupsHelpingRepelEnemy go1 Archers WaypointPath go1 GOGa loop } BuildList GOGO { Archer Spear Spear } Path GOGa { -5.506 23.578 109.335 71.275 9.023 95.480 -5.728 25.825 121.086 -13.377 17.104 44.823 -5.506 23.578 109.335 } State Foundenemy { AIFunction Repelattack NextState go TriggerProcessor GoNamedState FoundEnemyFunction RepelAttack } State Redalert { AIFunction Defensive Aggressive go1 beyonder none Build go1 HF Exact Redalert 3 3 1 TriggerProcessor GoNamedState FoundEnemyFunction RepelAttack GroupsWatchingEnemy go1 GroupsHelpingRepelEnemy Archers WaypointPath go1 Redalert loop } BuildList Redalert { Archer Archer Spear Spear Spear } Path Redalert { -71.401 42.083 156.978 -48.406 41.319 153.327 -36.209 34.810 122.665 -61.235 41.584 123.914 -65.988 42.088 154.262 } State take { AIFunction Defensive Aggressive go1 beyonder none Build go1 HF Maintain Redalert 2 3 1 TriggerProcessor GoNamedState FoundEnemyFunction RepelAttack GroupsWatchingEnemy go1 GroupsHelpingRepelEnemy Archers WaypointPath go1 take noloop WaypointPath beyonder mellow noloop } State take2 { AIFunction Defensive Passive go1 beyonder none TriggerProcessor GoNamedState WaypointPath go1 take2 noloop WaypointPath beyonder take2 noloop WaypointPath none take2 noloop } Path take { -26.937517 28.210480 115.418610 -5.466463 18.941990 18.005709 -12.340549 20.726984 -55.561954 5.842011 9.686722 -105.563713 -3.744805 14.314906 -136.463425 } Path take2 { -0.286 12.133 -89.612 0.111 13.368 -121.333 } State mellow { AIFunction Defensive Aggressive go1 beyonder none TriggerProcessor GoNamedState FoundEnemyFunction RepelAttack GroupsWatchingEnemy go1 GroupsHelpingRepelEnemy Archers WaypointPath go1 mellow noloop } Path mellow { -71.401 42.083 156.978 }