;team 3 AI hellfire 2 ;c. holtorf startstate Waiting State Waiting { AIFunction Defensive TriggerProcessor GoNamedState FoundEnemyFunction RepelAttack GroupsWatchingEnemy Archers GroupsHelpingRepelEnemy go1 } State Patrolling { AIFunction Defensive TriggerProcessor GoNamedState FoundEnemyFunction RepelAttack GroupsWatchingEnemy Archers GroupsHelpingRepelEnemy go1 WaypointPath Archers patrolling loop } State Patrolling2 { AIFunction Defensive Passive Archers TriggerProcessor GoNamedState WaypointPath Archers patrolling2 noloop } State Archers { AIFunction Defensive TriggerProcessor GoNamedState FoundEnemyFunction RepelAttack GroupsWatchingEnemy Archers GroupsHelpingRepelEnemy go1 WaypointPath Archers archer loop } Path patrolling { -25.553165 23.478514 100.604256 36.140007 14.044254 15.364553 27.948006 15.630222 -46.341091 -0.741821 10.499999 -94.166161 -9.119715 14.476612 -131.573792 -0.001343 -0.612752 6.973145 } Path patrolling2 { -1.476 12.000 -87.752 } Path archer { -25.553165 23.478514 100.604256 36.140007 14.044254 15.364553 27.948006 15.630222 -46.341091 -0.741821 10.499999 -94.166161 }