;Script Workcrew1 ;C.Holtorf StartState Lumberjack State Lumberjack { AIFunction Defensive TriggerProcessor GoNamedState FoundEnemyFunction RepelAttack FoundEnemyState FoundEnemy GroupsWatchingEnemy Workmen GroupsHelpingRepelEnemy Workmen } State FoundEnemy { AIFunction Repelattack NextState Return FoundEnemyFunction RepelAttack FoundEnemyState FoundEnemy } State Return { AIFunction Defensive Aggressive Workmen FoundEnemyFunction RepelAttack FoundEnemyState FoundEnemy TriggerProcessor GoNamedState WaypointPath Workmen Return noloop } State Return2 { AIFunction Defensive Passive Workmen TriggerProcessor GoNamedState WaypointPath Workmen Return2 noloop } Path Return { -83.805 7.000 -101.288 } Path Return2 { -85.207 20.000 -50.246 }