;Script Workcrew2 ;C.Holtorf StartState Lumberjacks State Lumberjacks { AIFunction Defensive TriggerProcessor GoNamedState } State Lumberjacks2 { Aggressive Workman AIFunction Defensive TriggerProcessor GoNamedState FoundEnemyFunction RepelAttack WaypointPath Workman fount noloop } State Return { AIFunction Defensive Aggressive Workman FoundEnemyFunction RepelAttack TriggerProcessor GoNamedState WaypointPath Workman Return noloop } State Return2 { AIFunction Defensive Passive Workman TriggerProcessor GoNamedState WaypointPath Workman Return2 noloop } Path Return { -83.805 7.000 -101.288 } Path Return2 { -85.207 20.000 -50.246 } Path fount { -6.355366 14.124620 -124.004463 }