;Script Workcrew2 ;C.Holtorf StartState Nortenos State Nortenos { AIFunction Defensive TriggerProcessor GoNamedState FoundEnemyFunction RepelAttack FoundEnemyState FoundEnemy } State lock { AIFunction Defensive Aggressive Norteno TriggerProcessor GoNamedState FoundEnemyFunction RepelAttack FoundEnemyState FoundEnemy GroupsWatchingEnemy Norteno GroupsHelpingRepelEnemy Norteno WaypointPath Norteno lock noloop } State lock2 { AIFunction Defensive Passive Norteno TriggerProcessor GoNamedState WaypointPath Norteno lock2 noloop } State FoundEnemy { AIFunction Repelattack NextState lock FoundEnemyFunction RepelAttack FoundEnemyState FoundEnemy } Path lock { -71.717 25.000 44.017 -87.209 25.000 12.222 } Path lock2 { -87.209 25.000 12.222 }