;Script Workcrew2 ;C.Holtorf StartState Lumberjacks State Lumberjacks { AIFunction Defensive TriggerProcessor GoNamedState FoundEnemyFunction RepelAttack FoundEnemyState FoundEnemy } State protect { AIFunction Defensive Aggressive Sorreno TriggerProcessor GoNamedState FoundEnemyFunction RepelAttack FoundEnemyState FoundEnemy GroupsWatchingEnemy Sorreno GroupsHelpingRepelEnemy Sorreno WaypointPath Sorreno protect noloop } State FoundEnemy { AIFunction Repelattack NextState protect FoundEnemyFunction RepelAttack FoundEnemyState FoundEnemy } Path protect { 7.123 16.000 -119.477 0.218 15.294 -118.255 } State protect2 { AIFunction Defensive Passive Sorreno TriggerProcessor GoNamedState WaypointPath Sorreno protect2 noloop } Path protect2 { 0.218 15.294 -118.255 }