;;Script Nearhorde : great Machine 3 : Team 10 ;;C.Holtorf StartState load ;;initialize for play State load { AIFunction Defensive Build Nearhorde NH Exact loading 6 6 .5 TriggerProcessor GoNamedState GroupsWatchingEnemy Nearhorde FoundEnemyFunction RepelAttack NextState fountain WaypointPath Nearhorde start noloop } ;;To defend our home State defense { AIFunction Defensive Build Nearhorde NH Exact assault 5 5 .5 TriggerProcessor GoNamedState GroupsWatchingEnemy Nearhorde FoundEnemyFunction RepelAttack NextState fountain WaypointPath Nearhorde defense noloop } ;;To attack/defend the Fountain State fountain { AIFunction Defensive Build Nearhorde NH Exact assault 5 5 .5 TriggerProcessor GoNamedState GroupsWatchingEnemy Nearhorde FoundEnemyFunction RepelAttack WaypointPath Nearhorde fountain noloop } ;;To tease/annoy the player State leading { AIFunction Defensive Build Nearhorde NH Exact assault2 3 3 .5 TriggerProcessor GoNamedState WaypointPath Nearhorde leading loop } ;;to the fountain from Nearhorde (outer path) Path fountain { 53.726963 36.432564 -238.491470 48.097286 37.166523 -216.628464 59.623489 36.595947 -182.903549 81.307327 34.495838 -155.319794 115.542633 35.371403 -146.812408 170.021133 31.016354 -152.241623 179.410767 31.075062 -157.072128 } ;;a rally point for Nearhorde Path start { 47.516895 36.191437 -253.203766 51.426807 36.245476 -217.372772 59.726681 39.163467 -194.344208 } ;;This one is to your base from Nearhorde (inner loop) Path assault { 51.929031 36.403507 -229.869751 46.281940 37.640133 -208.665588 72.587952 35.377411 -201.303314 99.976883 34.828773 -227.294266 134.306778 35.345200 -239.320847 151.388336 35.890152 -249.651794 174.251678 37.109661 -242.517105 203.321548 36.272926 -199.872116 } ;;there and back again Path leading { 53.010525 36.134800 -209.998688 78.927628 32.308304 -207.194656 153.465790 31.864851 -162.539017 176.897003 33.261932 -165.845657 192.726868 31.023695 -161.845169 208.451157 32.912762 -157.517548 216.691895 34.960415 -160.881775 216.691895 34.960415 -160.881775 208.451157 32.912762 -157.517548 192.726868 31.023695 -161.845169 176.897003 33.261932 -165.845657 153.465790 31.864851 -162.539017 78.927628 32.308304 -207.194656 53.010525 36.134800 -209.998688 } Path defense { 46.793411 36.766022 -211.575058 } ;;Initial build Buildlist loading { Graverobber Graverobber Reaper } ;;assault force Buildlist assault { Reaper Graverobber Graverobber Cannibal Witchdoctor } ;;assault force 2 Buildlist assault2 { Graverobber Graverobber Cannibal }