;;Script; Machine 3 : Team 14 (the nubbins) ;;C.Holtorf StartState rolling ;;initialize for play State rolling { AIFunction Defensive TriggerProcessor GoNamedState WaypointPath nubbins wander loop } ;;wander around Path wander { -218.190460 37.816380 44.210285 -181.443909 34.448662 30.653000 -170.229050 35.348644 40.121666 -172.735168 33.342297 58.898430 -193.189423 36.190056 90.272156 -170.638474 34.513226 108.056221 -201.861237 34.624695 156.263824 -215.077881 37.878822 202.425156 -196.026703 38.913773 230.814484 -257.290314 37.376320 199.551315 -266.701385 35.565395 160.215973 -261.218445 36.735126 129.345093 -234.542755 35.984493 114.247536 -201.421692 35.072109 100.102211 }