;;Script Skullcrusha : great Machine 3 : Team 2 ;;C.Holtorf StartState load ;;initialize for play State load { AIFunction Defensive Build Skullcrusha SK Exact loading 7 7 .5 TriggerProcessor GoNamedState GroupsWatchingEnemy Skullcrusha FoundEnemyFunction RepelAttack NextState load WaypointPath Skullcrusha start loop } ;;To attack your home State assault { AIFunction Defensive Build Skullcrusha SK Exact assault 10 10 .5 TriggerProcessor GoNamedState GroupsWatchingEnemy Skullcrusha FoundEnemyFunction RepelAttack WaypointPath Skullcrusha assault noloop } ;;to take the fountain near them State assault2 { AIFunction Defensive Build Skullcrusha SK Maintain assault2 10 10 .5 TriggerProcessor GoNamedState GroupsWatchingEnemy Skullcrusha FoundEnemyFunction RepelAttack WaypointPath Skullcrusha fountain noloop } ;;to take the fountain near them (pause near) State hangout { AIFunction Defensive TriggerProcessor GoNamedState GroupsWatchingEnemy Skullcrusha FoundEnemyFunction RepelAttack WaypointPath Skullcrusha hangin noloop } ;;To defend/take the moongate State moongate1 { AIFunction Defensive Build Skullcrusha SK Exact assault 8 8 .5 TriggerProcessor GoNamedState GroupsWatchingEnemy Skullcrusha FoundEnemyFunction RepelAttack WaypointPath Skullcrusha moongate1 noloop } ;;To defend the hut State defender { AIFunction Defensive Build Skullcrusha SK Maintain assault2 7 7 .5 TriggerProcessor GoNamedState GroupsWatchingEnemy Skullcrusha FoundEnemyFunction RepelAttack NextState defender WaypointPath Skullcrusha defender noloop } ;;to the fountain from Skullcrusha Path fountain { -199.310867 36.684044 -213.317780 -141.637512 33.593487 -238.892700 -111.615654 32.357479 -258.590210 } ;;a rally point for Skullcrusha Path start { -210.200317 35.908951 -210.554947 -205.378769 35.114101 -168.972641 -161.848526 33.702080 -167.455002 -137.639450 35.248989 -238.138351 -218.501022 35.919941 -237.622467 -210.200317 35.908951 -210.554947 } ;;This one is to player base from Skullcrusha Path assault { -140.354034 33.982437 -233.270996 -68.344978 42.399010 -240.892395 7.579305 36.040878 -243.441422 73.630081 31.805906 -213.091080 120.795158 29.185827 -178.786835 158.636307 36.728558 -163.003799 199.523087 35.987354 -184.226715 202.187790 35.832287 -178.557007 } ;;just outside the hut Path defender { -217.442856 35.920319 -237.213058 } Path moongate1 { -238.845459 35.384380 -199.053589 -244.014908 40.194649 -178.313019 -241.991241 43.031799 -165.320160 } Path hangin { -111.615654 32.357479 -258.590210 } ;;Initial build Buildlist loading { Miner Miner Rockthrower Rockthrower Pitboss } ;;assault force Buildlist assault { Armor Rubbler Rubbler Pitboss Rockthrower Rockthrower Miner Drummer } ;;assault force 2 Buildlist assault2 { Damage Armor Rubbler Rubbler Pitboss Pitboss Rockthrower Drummer Drummer }