;;Script; Machine 3 : Team 5 (HF shrine 2! south end) ;;C.Holtorf StartState begin ;;initialize for play State begin { AIFunction Defensive Build Hellfire HF Exact begin 7 7 .5 TriggerProcessor GoNamedState GroupsWatchingEnemy hellfire FoundEnemyFunction RepelAttack WaypointPath hellfire wait loop } ;;this is for defense State begin2 { AIFunction Defensive Build Hellfire HF Exact begin2 10 10 .5 TriggerProcessor GoNamedState GroupsWatchingEnemy hellfire FoundEnemyFunction RepelAttack WaypointPath hellfire fightin loop } ;;initB2 / wander around looking for trouble State initB2 { AIFunction Defensive TriggerProcessor GoNamedState GroupsWatchingEnemy GroupsHelpingRepelEnemy none FoundEnemyFunction RepelAttack WaypointPath hellfire wander loop } ;;to assist north shrine State strike { AIFunction Defensive Build Hellfire HF Exact fightin 10 10 .5 TriggerProcessor GoNamedState GroupsWatchingEnemy GroupsHelpingRepelEnemy none FoundEnemyFunction RepelAttack WaypointPath hellfire assist noloop } ;;from the south shrine to wander and up near pressure pad Path wander { -232.888245 39.186409 37.554008 -186.497360 34.774113 30.888573 -177.109711 32.555611 64.374229 -190.509964 36.431202 111.236366 -189.028763 35.344074 128.246613 -208.112320 35.486576 166.741638 -189.028763 35.344074 128.246613 -190.509964 36.431202 111.236366 -177.109711 32.555611 64.374229 } ;;wait (this is just outside their shrine) Path wait { -232.888245 39.186409 37.554008 } ;;this leads them to their neighbor shrine Path assist { -224.473114 36.651951 67.934593 -207.633362 35.816769 91.003891 -205.072479 35.243301 123.351524 -192.167023 35.325825 130.266937 -206.423264 35.702000 169.979889 -227.447754 37.617256 200.953461 -240.761810 39.011822 215.627716 } Buildlist begin { Lumberjack Lumberjack Hunter Hunter Archer } Buildlist fightin { Damage Bombardier Lumberjack Bombardier Hunter Hunter }