;;Script; Machine 3 : Team 6 (cause i need actors for cinematics!) ;;C.Holtorf StartState begin ;;initialize for play State begin { AIFunction Defensive TriggerProcessor GoNamedState GroupsWatchingEnemy actors GroupsHelpingRepelEnemy actors FoundEnemyFunction RepelAttack } ;;roll tape State cine { AIFunction Defensive TriggerProcessor GoNamedState GroupsWatchingEnemy actors GroupsHelpingRepelEnemy actors FoundEnemyFunction RepelAttack WaypointPath actors cine noloop } ;;walk into view Path cine { -139.706100 36.664444 -205.558487 -122.459854 36.715027 -187.925980 -77.988533 32.621758 -186.028107 -21.452412 35.040985 -194.432983 } Path cine2 { -137.283859 34.540424 -242.862152 -118.554497 33.742401 -255.909073 -78.328918 44.108128 -240.207047 }