;;Script Skullcrusha : Nighthorde 1 (great Machine 3) : Team 2 ;;C.Holtorf StartState load ;;initialize for play State load { AIFunction Defensive Build Skullcrusha NH Exact loading 10 10 .5 TriggerProcessor GoNamedState GroupsWatchingEnemy Skullcrusha FoundEnemyFunction RepelAttack WaypointPath Skullcrusha start noloop } ;;To attack your home State assault { AIFunction Defensive Build Skullcrusha NH Exact assault 10 10 .5 TriggerProcessor GoNamedState GroupsWatchingEnemy Skullcrusha FoundEnemyFunction RepelAttack WaypointPath Skullcrusha assault noloop } ;; when the player has captured the SE soul cache State cache1 { AIFunction Defensive TriggerProcessor GoNamedState GroupsWatchingEnemy Skullcrusha FoundEnemyFunction RepelAttack WaypointPath Skullcrusha cache1 noloop } ;;To defend the Fountain State fountain { AIFunction Defensive Build Skullcrusha NH Exact loading 10 10 .5 TriggerProcessor GoNamedState GroupsWatchingEnemy Skullcrusha FoundEnemyFunction RepelAttack WaypointPath Skullcrusha fountain noloop } ;;To withdraw in defense State defensive { AIFunction Defensive Build Skullcrusha NH Exact assault 10 10 .5 TriggerProcessor GoNamedState GroupsWatchingEnemy Skullcrusha FoundEnemyFunction RepelAttack WaypointPath Skullcrusha defensive noloop } ;;to the fountain from NH East Path fountain { -97.464996 33.183842 77.697060 -98.052971 26.876846 45.324116 -106.905136 26.212955 7.352177 -124.121262 27.389036 8.801664 } ;;a rally point for Skullcrusha Path start { -210.200317 35.908951 -210.554947 } ;;To the Soul Cache in the gorge. Path cache1 { -111.903076 34.259190 119.582443 -102.280510 33.895252 85.708138 -95.900185 26.668842 48.415604 -111.581261 32.556061 -10.0027804 -89.166832 33.159832 -54.353867 -60.215294 27.182528 -83.654602 -54.077091 25.513439 -114.972626 -42.662521 28.889107 -189.514648 } ;;This one is to your base from East NH Path assault { -111.903076 34.259190 119.582443 -100.064484 33.169399 76.587219 -103.670227 26.242565 34.233398 -121.294617 27.985178 8.587837 -122.231445 27.472775 13.632095 -109.378845 29.879093 -0.652077 -102.630768 32.691719 -29.861782 -80.096611 32.064861 -59.638084 -55.639633 26.817396 -80.997078 -52.541405 25.471882 -116.045639 -34.811844 24.247074 -131.257156 -9.058433 25.471048 -141.234558 37.682209 25.183401 -142.541641 66.897057 28.159710 -152.120483 98.247452 26.828823 -173.890152 129.977402 24.996349 -177.320404 139.544617 28.482302 -189.004059 172.927872 26.244123 -201.141190 188.361877 24.791399 -185.687439 } ;;backup force retreats to the pasture Path defensive { -111.903076 34.259190 119.582443 -65.666031 43.145859 139.563263 -42.653564 41.369106 131.904678 -21.550718 37.775318 145.133682 } ;;Initial build Buildlist loading { GraveRobber } ;;assault force Buildlist assault { Cannibal Cannibal Scrounger GraveRobber }