;;Script Scout : Nighthorde 1 : Team 4 ;;C.Holtorf StartState begin ;;initialize for play State begin { AIFunction Defensive TriggerProcessor GoNamedState Build Scout NH Exact begin 10 10 .5 GroupsWatchingEnemy Scout FoundEnemyFunction RepelAttack WaypointPath Scout begin noloop } ;;Water is gone State dropped { AIFunction Defensive TriggerProcessor GoNamedState Build Scout NH Exact begin 12 12 .5 GroupsWatchingEnemy Scout FoundEnemyFunction RepelAttack WaypointPath Scout drop noloop } ;;rally Path begin { 156.804932 41.330406 157.900009 } ;;water dropped Path drop { 141.869324 41.274078 148.111221 111.363777 42.258842 130.684647 89.864075 38.853546 96.826019 100.816887 33.501244 66.266319 127.687469 23.500736 29.244270 117.745544 15.807879 -12.184038 124.282303 14.073944 -26.448854 171.131393 12.022100 -134.460098 135.903732 22.849033 -159.980072 169.501068 25.462263 -162.993118 187.438965 25.866154 -191.267868 } ;;Initial build Buildlist begin { Scrounger Reaper WitchDoctor } ;;for cinematics State Cine { AIFunction Defensive TriggerProcessor GoNamedState GroupsWatchingEnemy Actor FoundEnemyFunction RepelAttack WaypointPath Actor Actor1 noloop WaypointPath Scout begin noloop } ;;Path Actor1 { 140.861328 23.885548 -166.076614 149.831848 24.911324 -183.607758 174.105759 24.797512 -192.487366 }