;;Script Scout : Nighthorde 1 : Team 5 ;;C.Holtorf StartState begin ;;initialize for play State begin { AIFunction Defensive TriggerProcessor GoNamedState Build out1 NH Exact outpost 5 5 .5 GroupsWatchingEnemy out1 out2 FoundEnemyFunction RepelAttack WaypointPath out1 start noloop } ;;sent to confuse State confound { AIFunction Defensive TriggerProcessor GoNamedState Build out1 NH Exact outpost 5 15 .5 GroupsWatchingEnemy out1 out2 FoundEnemyFunction RepelAttack WaypointPath out1 confounded noloop } ;;misdirection State leading { AIFunction Defensive TriggerProcessor GoNamedState Build out1 NH Exact outpost 10 10 .5 GroupsWatchingEnemy out1 out2 FoundEnemyFunction RepelAttack WaypointPath out1 leading noloop } ;;attacking your base State attack { AIFunction Defensive TriggerProcessor GoNamedState Build out1 NH Exact outtie 10 10 .5 GroupsWatchingEnemy out1 out2 FoundEnemyFunction RepelAttack WaypointPath out1 extend noloop } ;;gettin the loot ;;State loot { ;; AIFunction Defensive ;; TriggerProcessor GoNamedState ;; Build out2 NH Exact loot 10 10 .5 ;; GroupsWatchingEnemy out1 out2 ;; FoundEnemyFunction RepelAttack ;; WaypointPath out2 loot1 noloop ;;} ;;gettin the loot2 ;;State loot2 { ;; AIFunction Defensive ;; TriggerProcessor GoNamedState ;; Build out2 NH Exact loot 10 10 .5 ;; GroupsWatchingEnemy out1 out2 ;; FoundEnemyFunction RepelAttack ;; WaypointPath out2 loot2 noloop ;;} ;;gettin the looT3 ;;State loot2 { ;; AIFunction Defensive ;; TriggerProcessor GoNamedState ;; Build out2 NH Exact loot 10 10 .5 ;; GroupsWatchingEnemy out1 out2 ;; FoundEnemyFunction RepelAttack ;; WaypointPath out2 loot3 noloop ;;} ;;gettin the loot1 ;;Path loot1 { ;;135.057358 42.651505 165.478073 ;;111.472702 42.555435 136.300690 ;;97.682999 40.624199 105.989532 ;;107.054268 30.437706 53.616699 ;;133.112671 14.925766 3.410736 ;;165.114777 11.349747 -13.043246 ;;178.409775 9.045364 -19.705673 ;;174.149933 10.851395 -39.396130 ;;143.590027 12.573914 -28.295227 ;;148.452423 9.894867 -7.880233 ;;165.371338 11.087860 -5.364699 ;;121.531540 14.971863 -64.332436 ;;} ;;gettin the loot2 ;;Path loot2 { ;;144.319244 40.873199 154.634766 ;;106.119225 42.724731 129.886032 ;;91.259903 38.458176 94.458389 ;;105.469933 24.706589 31.782190 ;;99.550117 14.930252 -10.243409 ;;80.822083 14.579514 -50.811043 ;;50.777016 12.582016 -50.165001 ;;47.063126 12.559402 -64.457649 ;;39.782722 12.796310 -74.418953 ;;47.304337 15.448105 -90.470573 ;;61.426010 16.356064 -76.101036 ;;51.407181 13.753220 -71.878227 ;;121.531540 14.971863 -64.332436 ;;} ;;gettin the loot3 ;;Path loot3 { ;;122.045914 42.099991 141.303101 ;;95.847290 40.888077 100.690231 ;;100.151131 31.837151 56.187260 ;;121.148956 14.661469 -27.398241 ;;102.845322 16.125305 -70.731903 ;;92.770073 20.226883 -105.505676 ;;90.949699 16.712067 -75.514519 ;;109.206284 18.220978 -92.816849 ;;69.195496 16.568619 -75.456993 ;;121.531540 14.971863 -64.332436 ;;} ;;rally at the town Path start { -152.424164 44.589577 -166.769852 } ;;go to mingle at fork in road Path confounded { -131.830215 44.261906 -144.760880 -134.471085 41.072067 -107.408463 -112.208931 32.641712 -43.233700 } ;;continue to roundabout attack Path extend { -131.830215 44.261906 -144.760880 -134.471085 41.072067 -107.408463 -112.208931 32.641712 -43.233700 -69.137146 28.981951 -73.940598 -48.399536 25.422390 -116.053627 -57.139542 24.222321 -175.419922 -50.729565 29.519331 -193.129883 -24.621052 29.390127 -200.057846 31.896452 28.076992 -199.420609 86.482994 25.223978 -184.227448 137.771683 24.977993 -177.585815 177.820801 26.639265 -195.380661 200.381958 24.794300 -183.996201 } ;;go play with the fountain Path leading { -131.830215 44.261906 -144.760880 -134.471085 41.072067 -107.408463 -112.208931 32.641712 -43.233700 -105.062698 32.876282 -25.000994 -122.193336 27.930916 7.330893 -125.451294 27.242031 15.367124 } ;;Initial build Buildlist outpost { GraveRobber Reaper } ;;advanced build Buildlist outtie { Reaper Reaper Cannibal GraveRobber GraveRobber } ;;build for looting Buildlist loot { Reaper Reaper Cannibal Cannibal Cannibal }