;Script team4 : Stormbringer 2 ;C.Holtorf ;;initial state StartState Init State Init { AIFunction Defensive TriggerProcessor GoNamedState FoundEnemyState Singleminded WaypointPath Patrol walk loop } ;;Saw you, headed to beacon State Singleminded { AIFunction Defensive TriggerProcessor GoNamedState WaypointPath Scout single noloop WaypointPath Patrol walk loop } ;;path to beacon Path single { -38.975 27.656 -123.884 -1.116 28.154 -105.035 } ;;This will get the guards off of the beacon trigger State afterglow { AIFunction Defensive Aggressive Scout Patrol TriggerProcessor GoNamedState GroupsWatchingEnemy Scout Patrol GroupsHelpingRepelEnemy Scout Patrol WaypointPath Scout after noloop WaypointPath Patrol walk loop } ;;Put your hands up and step away from the beacon Path after { -20.832 30.048 -98.205 } ;;State if the player goes to the north white gate State catcher { AIFunction Defensive TriggerProcessor GoNamedState GroupsWatchingEnemy Northguard GroupsHelpingRepelEnemy Northguard WaypointPath Northguard catcher noloop } ;;Path for Northguards to close on the gate Path catcher { -90.616 30.475 75.491 } ;;State if the player hits checkpoint charlie State hold { AIFunction Defensive TriggerProcessor GoNamedState GroupsWatchingEnemy Northguard GroupsHelpingRepelEnemy Northguard WaypointPath Northguard hold noloop } ;;Path for Northguards to close on the fountain Path catcher { -139.158 50.480 202.474 } ;;State if the player hits catchcharlie State charles { AIFunction Defensive TriggerProcessor GoNamedState GroupsWatchingEnemy Northguard GroupsHelpingRepelEnemy Northguard WaypointPath Northguard charles noloop } ;;Path for Northguards to close on the fountain Path charles { -137.477 40.581 101.198 -139.847 35.468 62.767 } ;;path for patrol group Path walk { 104.930481 26.585251 -138.846420 131.091110 30.441357 -102.213203 153.178696 36.513893 -34.108147 151.744049 40.036816 28.538694 104.930481 26.585251 -138.846420 }