; 2P_HF_Colosseum ; Script for Team 4: Troublemakers startstate Initial state Initial { AIFunction Defensive Passive SheepKiller TriggerProcessor GoNamedState } state KillSheep { AIFunction Defensive Aggressive SheepKiller TriggerProcessor GoNamedState FoundEnemyFunction RepelAttack FoundEnemyState FoundEnemy GroupsWatchingEnemy SheepKiller GroupsHelpingRepelEnemy None } state FoundEnemy { AIFunction RepelAttack NextState Initial }