; Frontend_Intro ; Script for Team 2: Stonekrusher startstate Initial state Initial { AIFunction Defensive TriggerProcessor GoNamedState } state Move { AIFunction Defensive TriggerProcessor GoNamedState FoundEnemyFunction RepelAttack FoundEnemyState FoundEnemy GroupsWatchingEnemy Stonekrusher GroupsHelpingRepelEnemy Stonekrusher WaypointPath Stonekrusher ToRiver noloop } state Stand { AIFunction Defensive TriggerProcessor GoNamedState FoundEnemyFunction RepelAttack FoundEnemyState FoundEnemy GroupsWatchingEnemy Stonekrusher GroupsHelpingRepelEnemy Stonekrusher WaypointPath Stonekrusher AtRiver noloop } state FoundEnemy { AIFunction RepelAttack NextState Stand } Path ToRiver { -27.143 14.285 -98.892 -12.656 9.368 -106.463 -4.408 11.804 -120.771 } Path AtRiver { -4.408 11.804 -120.771 }