; Frontend_Intro ; Script for Team 3: Hellfire startstate Initial state Initial { AIFunction Defensive TriggerProcessor GoNamedState } state Move { AIFunction Defensive TriggerProcessor GoNamedState FoundEnemyFunction RepelAttack FoundEnemyState FoundEnemy GroupsWatchingEnemy Hellfire GroupsHelpingRepelEnemy Hellfire WaypointPath Hellfire ToRiver noloop } state Stand { AIFunction Defensive TriggerProcessor GoNamedState FoundEnemyFunction RepelAttack FoundEnemyState FoundEnemy GroupsWatchingEnemy Hellfire GroupsHelpingRepelEnemy Hellfire WaypointPath Hellfire AtRiver noloop } state FoundEnemy { AIFunction RepelAttack NextState Stand } Path ToRiver { -25.164 18.324 -174.931 -5.311 20.015 -159.022 -4.408 11.804 -120.771 } Path AtRiver { -4.408 11.804 -120.771 }