; Frontend_Intro ; Script for Team 6: Stonekrusher_End startstate Initial state Initial { AIFunction Defensive Passive Stonekrusher TriggerProcessor GoNamedState } state Fight { AIFunction Defensive Aggressive Stonekrusher TriggerProcessor GoNamedState FoundEnemyFunction RepelAttack FoundEnemyState FoundEnemy GroupsWatchingEnemy Stonekrusher GroupsHelpingRepelEnemy Stonekrusher } state FoundEnemy { AIFunction RepelAttack NextState Fight }