; Frontend_Intro ; Script for Team 7: Hellfire_End startstate Initial state Initial { AIFunction Defensive Passive Hellfire TriggerProcessor GoNamedState } state Fight { AIFunction Defensive Aggressive Hellfire TriggerProcessor GoNamedState FoundEnemyFunction RepelAttack FoundEnemyState FoundEnemy GroupsWatchingEnemy Hellfire GroupsHelpingRepelEnemy Hellfire } state FoundEnemy { AIFunction RepelAttack NextState Fight }