; Script for team 2, map Hellfire2 startstate Initial state Initial { AIFunction Defensive TriggerProcessor GoNamedState FoundEnemyFunction RepelAttack FoundEnemyState FoundEnemy GroupsWatchingEnemy WGuards NGuards GroupsHelpingRepelEnemy } state FoundEnemy { AIFunction RepelAttack NextState Default FoundEnemyFunction RepelAttack GroupsWatchingEnemy WGuards NGuards GroupsHelpingRepelEnemy } state Default { AIState Defensive FoundEnemyFunction RepelAttack FoundEnemyState FoundEnemy GroupsWatchingEnemy WGuards NGuards GroupsHelpingRepelEnemy WaypointPath WGuards WGuardsPath noloop WaypointPath NGuards NGuardsPath noloop } Path WGuardsPath { -61.117 11.747 -147.046 } Path NGuardsPath { -143.677 8.525 -31.415 }