; Script for team 3, map Hellfire2 startstate Initial state Initial { AIFunction Defensive TriggerProcessor GoNamedState FoundEnemyFunction None Build Assault HF Exact Upgrades 1 1 1 } state Build { AIFunction Defensive TriggerProcessor GoNamedState Build Assault HF Exact Standard 5 5 1 FoundEnemyFunction None WaypointPath Assault RallyPoint noloop } Path RallyPoint { -36.527 46.841 102.812 } state FoundEnemy { AIFunction Defensive NextState Initial FoundEnemyFunction None } BuildList Standard { Archer Archer Archer Archer Archer } BuildList Upgrades { Damage } state ToFount { AIState Defensive TriggerProcessor GoNamedState FoundEnemyFunction None WaypointPath Assault ToFountPath noloop } state ToRear { AIState Defensive TriggerProcessor GoNamedState FoundEnemyFunction None WaypointPath Assault ToRearPath noloop } Path ToFountPath { 92.182 24.570 30.239 -13.988 13.485 -38.385 } Path ToRearPath { -84.583 40.494 158.021 }