; Script for team 5, map Hellfire2 startstate Initial ;-------------------------------------------------------------states state Initial { AIFunction Defensive TriggerProcessor GoNamedState FoundEnemyFunction None } state Build1 { AIFunction Defensive TriggerProcessor GoNamedState Build Main HF Exact First 3 3 1 FoundEnemyFunction None WaypointPath Main RallyPoint noloop } state Build2 { AIFunction Defensive TriggerProcessor GoNamedState Build Main HF Exact Standard 5 5 1 FoundEnemyFunction None WaypointPath Main RallyPoint noloop } state FoundEnemy { AIFunction Defensive NextState Initial FoundEnemyFunction None } state ToPLayer { AIState Defensive TriggerProcessor GoNamedState FoundEnemyFunction None WaypointPath Main ToPlayerPath noloop } state WestToFount { AIState Defensive TriggerProcessor GoNamedState FoundEnemyFunction None WaypointPath Main WestToFountPath noloop } state NorthToFount { AIState Defensive TriggerProcessor GoNamedState FoundEnemyFunction None WaypointPath Main NorthToFountPath noloop } ;-------------------------------------------------------------buildlists BuildList First { Lumberjack Lumberjack Lumberjack } BuildList Standard { Lumberjack Lumberjack Archer Archer Archer } ;-------------------------------------------------------------paths Path RallyPoint { -144 29 -175 } Path ToPlayerPath { -10.359 7.888 -117.135 159.257 17.552 -139.431 } Path WestToFountPath { -10.359 7.888 -117.135 -21.542 14.201 -46.967 } Path NorthToFountPath { -92.455 8.739 -15.570 -25.864 14.217 -30.957 }