; Script for team 6, map Hellfire2 startstate Initial state Initial { AIState Defensive TriggerProcessor GoNamedState Build Swarm HF Exact Upgrades 3 3 2.5 FoundEnemyFunction None } BuildList Upgrades { Damage Damage Damage } state Build { AIState Defensive TriggerProcessor GoNamedState Build Swarm HF Random SwarmList 7 100 3.5 FoundEnemyFunction RepelAttack WaypointPath Swarm ToFactory noloop } BuildList SwarmList { Lumberjack Lumberjack Archer Archer Bombardier } Path ToFactory { 173.960 43.599 -3.697 163.758 43.599 30.250 162.244 43.599 92.770 }