; Script for team 6, map Plaguespitter2 startstate lurking state lurking { AIFunction Defensive Build pliskin PS Exact upgrade 8 unlimited 0.2 TriggerProcessor GoNamedState FoundEnemyFunction RepelAttack FoundEnemyState FoundEnemy GroupsWatchingEnemy GroupsHelpingRepelEnemy WaypointPath pliskin rally noloop } state attacksk { AIFunction Defensive Recklessattack pliskin TriggerProcessor GoNamedState FoundEnemyFunction RepelAttack FoundEnemyNewState FoundEnemy GroupsWatchingEnemy GroupsHelpingRepelEnemy WaypointPath pliskin skullkrusher noloop } state attacksb { AIFunction Defensive Recklessattack pliskin TriggerProcessor GoNamedState FoundEnemyFunction RepelAttack FoundEnemyNewState FoundEnemy GroupsWatchingEnemy GroupsHelpingRepelEnemy WaypointPath pliskin stormbringer noloop } state runhome { AIFunction Defensive Aggressive pliskin TriggerProcessor GoNamedState FoundEnemyFunction RepelAttack FoundEnemyNewState FoundEnemy GroupsWatchingEnemy GroupsHelpingRepelEnemy WaypointPath pliskin Rally noloop } state buildsavage { AIFunction Defensive Build pliskin ps Maintain savage 10 unlimited 1 TriggerProcessor GoNamedState FoundEnemyFunction RepelAttack FoundEnemyNewState FoundEnemy GroupsWatchingEnemy GroupsHelpingRepelEnemy WaypointPath pliskin rally noloop } state buildspitter { AIFunction Defensive Build pliskin ps Random spitter 8 unlimited 1 TriggerProcessor GoNamedState FoundEnemyFunction RepelAttack FoundEnemyNewState FoundEnemy GroupsWatchingEnemy GroupsHelpingRepelEnemy WaypointPath pliskin rally noloop } state takefountain { AIFunction Defensive defensive pliskin TriggerProcessor GoNamedState FoundEnemyFunction RepelAttack FoundEnemyNewState FoundEnemy GroupsWatchingEnemy GroupsHelpingRepelEnemy WaypointPath pliskin basefountain noloop } state counterattack { AIFunction Defensive Recklessattack pliskin TriggerProcessor GoNamedState FoundEnemyFunction RepelAttack FoundEnemyNewState FoundEnemy GroupsWatchingEnemy GroupsHelpingRepelEnemy WaypointPath pliskin counterattack noloop } BuildList savage { Reaper } BuildList upgrade { Damage Damage Damage Speed Speed Speed Reaper Reaper Reaper Reaper Reaper Bilespitter Bilespitter Bilespitter } Buildlist spitter { Reaper Reaper Reaper Bilespitter } Path rally { -145.054 75.972 -172.581 } Path stormbringer { -162.761 88.479 -118.683 -171.105 94.378 -78.679 -143.510 92.210 -60.781 -121.995 90.221 -57.167 -101.475 78.375 -70.806 -94.262 80.014 -109.910 -82.207 90.430 -150.235 -53.219 88.957 -151.515 } Path skullkrusher { -116.012 89.921 -197.440 -84.071 89.843 -214.122 -66.585 86.726 -208.319 -31.980 93.692 -197.235 -22.862 95.042 -198.697 } Path soulfountain { -162.761 88.479 -118.683 -171.105 94.378 -78.679 } Path basefountain { -73.200 85.470 -186.594 } Path counterattack { -18.616 89.024 -166.086 } Path defendhome { -66.293 102.008 -171.793 -114.286 82.602 -135.648 -144.813 78.437 -163.942 } state FoundEnemy { AIFunction RepelAttack NextState Initial FoundEnemyFunction RepelAttack }