; Script for team 3, map plaguespitter4 ;--------------------------------- States startstate Initial state Initial { AIFunction Defensive TriggerProcessor GoNamedState } state Build1_One { AIFunction Defensive TriggerProcessor GoNamedState Build One PS Random First_One 4 4 0.2 Build Two PS Random First_Two 1 1 0.2 WaypointPath One RallyPoint_One noloop } state Build1_Two { AIFunction Defensive TriggerProcessor GoNamedState Build Two PS Random First_Two 4 4 0.2 Build One PS Random First_One 1 1 0.2 WaypointPath Two RallyPoint_Two noloop } state Attack_One { AIState Defensive TriggerProcessor GoNamedState WaypointPath One AttackPath_One noloop } state Attack_Two { AIState Defensive TriggerProcessor GoNamedState WaypointPath Two AttackPath_Two noloop } state ToSK { AIState Defensive TriggerProcessor GoNamedState WaypointPath One SKPath noloop WaypointPath Two SKPath noloop } state ToSK_One { AIState Defensive TriggerProcessor GoNamedState WaypointPath One SKPath noloop } state ToSK_Two { AIState Defensive TriggerProcessor GoNamedState WaypointPath Two SKPath noloop } state BackToSB { AIState Defensive TriggerProcessor GoNamedState WaypointPath One BackToSBPath noloop WaypointPath Two BackToSBPath noloop } ;--------------------------------- Paths Path RallyPoint_One { 197.276 43.378 110.036 } Path RallyPoint_Two { 150.707 40.442 148.619 } Path AttackPath_One { 192.042 55.734 47.248 192.370 55.531 45.424 219.071 47.645 -20.860 219.177 47.506 -23.402 216.089 42.394 -90.066 } Path AttackPath_Two { 124.968 44.275 109.274 124.734 44.280 107.104 156.221 42.319 42.953 157.253 43.786 40.449 216.089 42.394 -90.066 } Path SKPath { 148.021 42.969 -183.018 } Path BackToSBPath { 179.271 44.519 -78.591 } ;--------------------------------- Buildlists BuildList First_One { Reaper Savage Bilespitter Shaman } BuildList First_Two { Reaper Savage Bilespitter Shaman }