; Script for team 9, map Plaguespitter4 startstate Initial ;States----------------------------- state Initial { AIFunction Defensive TriggerProcessor GoNamedState FoundEnemyFunction RepelAttack FoundEnemyState FoundEnemy GroupsWatchingEnemy OneWest OneEast TwoWest TwoEast ThreeWest ThreeEast GroupsHelpingRepelEnemy OneWest OneEast TwoWest TwoEast ThreeWest ThreeEast } state FirstAttack { AIFunction Defensive TriggerProcessor GoNamedState Moongate OneWest MG OneEast MG FoundEnemyFunction RepelAttack FoundEnemyState FoundEnemy GroupsWatchingEnemy OneWest OneEast GroupsHelpingRepelEnemy OneWest OneEast WaypointPath OneWest West loop WaypointPath OneEast East loop } state SecondAttack { AIFunction Defensive TriggerProcessor GoNamedState Moongate TwoWest MG TwoEast MG FoundEnemyFunction RepelAttack FoundEnemyState FoundEnemy GroupsWatchingEnemy OneWest OneEast TwoWest TwoEast GroupsHelpingRepelEnemy OneWest OneEast TwoWest TwoEast WaypointPath OneWest West loop WaypointPath OneEast East loop } state ThirdAttack { AIFunction Defensive TriggerProcessor GoNamedState Moongate ThreeWest MG ThreeEast MG FoundEnemyFunction RepelAttack FoundEnemyState FoundEnemy GroupsWatchingEnemy OneWest OneEast TwoWest TwoEast ThreeWest ThreeEast GroupsHelpingRepelEnemy OneWest OneEast TwoWest TwoEast ThreeWest ThreeEast WaypointPath OneWest West loop WaypointPath OneEast East loop } state FoundEnemy { AIFunction RepelAttack TriggerProcessor GoNamedState NextState Initial FoundEnemyFunction RepelAttack FoundEnemyState FoundEnemy } ;Paths------------------------------- Path West { 42.365 17.093 54.180 65.902 15.745 86.283 -22.147 16.823 77.933 -66.335 16.237 11.933 -36.250 15.261 -13.123 42.365 17.093 54.180 } Path East { -36.250 15.261 -13.123 -66.335 16.237 11.933 -22.147 16.823 77.933 65.902 15.745 86.283 42.365 17.093 54.180 -36.250 15.261 -13.123 }