; Script for team 2, map Stormbringer1 startstate Initial state Initial { AIFunction Defensive TriggerProcessor GoNamedState FoundEnemyFunction None } state Build { AIFunction Defensive TriggerProcessor GoNamedState Build Attack1 SB Random First 4 4 0.2 FoundEnemyFunction None WaypointPath Attack1 RallyPoint noloop } Path RallyPoint { -136.010 70.737 137.002 } state FoundEnemy { AIFunction RepelAttack NextState DefendMoonGate TriggerProcessor GoNamedState FoundEnemyFunction RepelAttack FoundEnemyState FoundEnemy } BuildList First { Acolyte Acolyte Conjurer } state ToMoonGateRight { AIState Defensive TriggerProcessor GoNamedState FoundEnemyFunction RepelAttack FoundEnemyState FoundEnemy WaypointPath Attack1 ToMoonGateRightPath noloop } Path ToMoonGateRightPath { -138.484 53.974 2.514 -138.682 53.768 -0.891 -126.631 42.389 -150.582 -108.382 42.689 -150.687 -126.631 42.389 -150.582 } state ToMoonGateLeft { AIState Defensive TriggerProcessor GoNamedState FoundEnemyFunction RepelAttack FoundEnemyState FoundEnemy WaypointPath Attack1 ToMoonGateLeftPath noloop } Path ToMoonGateLeftPath { -47.163 49.448 48.392 -47.163 49.448 48.392 -59.047 50.250 -60.927 -108.382 42.689 -150.687 -126.631 42.389 -150.582 -108.382 42.689 -150.687 } state DefendMoonGate { AIFunction Defensive TriggerProcessor GoNamedState FoundEnemyFunction RepelAttack FoundEnemyState FoundEnemy WaypointPath Attack1 Moongate noloop } Path MoonGate { -108.382 42.689 -150.687 -126.631 42.389 -150.582 -108.382 42.689 -150.687 } state Build2 { AIFunction Defensive TriggerProcessor GoNamedState Build Attack1 SB Random Second 5 5 0.2 FoundEnemyFunction None WaypointPath Attack1 RallyPoint noloop } BuildList Second { Acolyte Acolyte Conjurer } state Upgrade { AIFunction Defensive TriggerProcessor GoNamedState Build Attack1 SB Exact Upgrades 4 4 0.1 FoundEnemyFunction None } BuildList Upgrades { Damage Damage Health Health } state Build3 { AIFunction Defensive TriggerProcessor GoNamedState Build Attack1 SB Random Third 8 8 0.2 FoundEnemyFunction None WaypointPath Attack1 RallyPoint noloop } BuildList Third { Acolyte Conjurer Conjurer } state GateToBase { AIState Defensive TriggerProcessor GoNamedState WaypointPath Attack1 GateToBasePath noloop } Path GateToBasePath { 105.203 32.075 -206.208 } state ToBase { AIState Defensive TriggerProcessor GoNamedState WaypointPath Attack1 ToBasePath noloop } Path ToBasePath { -138.484 53.974 2.514 -138.682 53.768 -0.891 -126.631 42.389 -150.582 105.203 32.075 -206.208 } state Patrol { AIState Defensive TriggerProcessor GoNamedState WaypointPath Attack1 PatrolPath loop } Path PatrolPath { -130.529 69.162 134.194 -114.301 60.692 84.354 -27.032 50.740 41.326 -115.301 60.692 83.354 -130.529 69.162 134.194 }