; Script for team 3, map Stormbringer1 startstate Initial state Initial { AIFunction Defensive TriggerProcessor GoNamedState FoundEnemyFunction None } state Build { AIFunction Defensive TriggerProcessor GoNamedState Build Attack2 SB Random First 4 4 0.2 FoundEnemyFunction None WaypointPath Attack2 RallyPoint noloop } Path RallyPoint { 129.324 72.344 182.606 } state FoundEnemy { AIFunction RepelAttack TriggerProcessor GoNamedState NextState DefendObservatory FoundEnemyFunction RepelAttack FoundEnemyState FoundEnemy } BuildList First { Acolyte Acolyte Conjurer } state ToObservLeft { AIState Defensive TriggerProcessor GoNamedState FoundEnemyFunction RepelAttack FoundEnemyState FoundEnemy WaypointPath Attack2 ToObservLeftPath noloop } Path ToObservLeftPath { 130.355 61.789 57.444 130.355 61.789 57.444 126.618 73.521 -77.532 108.401 72.425 -86.155 126.618 73.521 -77.532 } state ToObservRight { AIState Defensive TriggerProcessor GoNamedState FoundEnemyFunction RepelAttack FoundEnemyState FoundEnemy WaypointPath Attack2 ToObservRightPath noloop } Path ToObservRightPath { 75.038 51.306 55.321 75.038 51.306 55.321 -58.223 45.218 -33.429 -46.300 52.265 -91.417 108.401 72.425 -86.155 126.618 73.521 -77.532 108.401 72.425 -86.155 } state DefendObservatory { AIFunction Defensive TriggerProcessor GoNamedState FoundEnemyFunction RepelAttack FoundEnemyState FoundEnemy WaypointPath Attack2 Observatory noloop } Path Observatory { 108.401 72.425 -86.155 126.618 73.521 -77.532 108.401 72.425 -86.155 } state Build2 { AIFunction Defensive TriggerProcessor GoNamedState Build Attack2 SB Random Second 5 5 0.2 FoundEnemyFunction None WaypointPath Attack2 RallyPoint noloop } BuildList Second { Acolyte Acolyte Conjurer } state Upgrade { AIFunction Defensive TriggerProcessor GoNamedState Build Attack2 SB Exact Upgrades 4 4 0.1 FoundEnemyFunction None } BuildList Upgrades { Damage Damage Health Health } state Build3 { AIFunction Defensive TriggerProcessor GoNamedState Build Attack2 SB Random Third 8 8 0.2 FoundEnemyFunction None WaypointPath Attack2 RallyPoint noloop } BuildList Third { Acolyte Conjurer Conjurer } state ObservToBase { AIState Defensive TriggerProcessor GoNamedState WaypointPath Attack2 ObservToBasePath noloop } Path ObservToBasePath { -98.195 46.321 -127.602 -98.195 46.321 -127.602 105.203 32.075 -206.208 } state ToBase { AIState Defensive TriggerProcessor GoNamedState WaypointPath Attack2 ToBasePath noloop } Path ToBasePath { 130.355 61.789 57.444 130.355 61.789 57.444 126.618 73.521 -77.532 -98.195 46.321 -127.602 105.203 32.075 -206.208 } state Patrol { AIState Defensive TriggerProcessor GoNamedState WaypointPath Attack2 PatrolPath noloop } Path PatrolPath { 132.763 71.868 185.266 74.148 51.138 55.433 25.126 56.620 52.060 75.148 51.138 54.433 132.763 71.868 185.266 }