; Stormbringer3 Script ; Script for Team 7: SB Center Gate startstate Upgrades state Upgrades { AIFunction Defensive Build Center SB Maintain BuildUpgrades 4 4 1 TriggerProcessor GoNamedState GroupsWatchingEnemy Center GroupsHelpingRepelEnemy Null } state Build { AIFunction Defensive Aggressive Center Build Center SB Maintain GateReinforcements 10 10 1 TriggerProcessor GoNamedState FoundEnemyFunction RepelAttack FoundEnemyState FoundEnemy1 GroupsWatchingEnemy Center GroupsHelpingRepelEnemy Null WaypointPath Center BuildUp noloop } state FoundEnemy1 { AIFunction RepelAttack TriggerProcessor GoNamedState NextState Build } state DefendCenter { AIFunction Defensive Aggressive Center TriggerProcessor GoNamedState FoundEnemyFunction RepelAttack FoundEnemyState FoundEnemy2 GroupsWatchingEnemy Center GroupsHelpingRepelEnemy Null WaypointPath Center BuildUp noloop } state FoundEnemy2 { AIFunction RepelAttack TriggerProcessor GoNamedState NextState DefendCenter } state DefendEastGate { AIFunction Defensive Aggressive Center TriggerProcessor GoNamedState FoundEnemyFunction RepelAttack FoundEnemyState FoundEnemy3 GroupsWatchingEnemy Center GroupsHelpingRepelEnemy Null WaypointPath Center DefendEastGate noloop } state FoundEnemy3 { AIFunction RepelAttack TriggerProcessor GoNamedState NextState DefendEastGate } state DefendShrine { AIFunction Defensive Aggressive Center TriggerProcessor GoNamedState FoundEnemyFunction RepelAttack FoundEnemyState FoundEnemy4 GroupsWatchingEnemy Center GroupsHelpingRepelEnemy Null WaypointPath Center ToShrine noloop } state FoundEnemy4 { AIFunction RepelAttack TriggerProcessor GoNamedState NextState DefendShrine } BuildList BuildUpgrades { Damage Health Health Shield } BuildList GateReinforcements { Conjurer Conjurer Conjurer Acolyte Acolyte Pyromage Pyromage Icemage Icemage Windmage } Path BuildUp { 5.713 31.749 -56.882 } Path ToShrine { 36.210 31.971 -39.739 } Path DefendEastGate { -118.432 32.000 -69.234 }