; builtAnimRes.txt: compiled anim script file: do not check into source control! cmpAnim al_bladeworm_attack { ANIM_SCRIPT BEGIN ENTRIES 3 AT 0.02 do_sound_SCAID 33067 AT 0.08 do_sound_SCAID 33070 AT 0.31 do_hit ANIM_SCRIPT END } cmpAnim al_bladeworm_death { ANIM_SCRIPT BEGIN ENTRIES 5 AT 0.02 do_sound_SCAID 33068 AT 0.04 do_sound_SCAID 33022 AT 0.53 do_sound_SCAID 33022 AT 1.38 do_sound_SCAID 33057 AT 1.96 doTrans rot ANIM_SCRIPT END } cmpAnim al_flock_flying { ANIM_SCRIPT BEGIN ENTRIES 2 AT 0.01 do_sound_SCAID 34501 AT 6.01 do_sound_SCAID 34501 ANIM_SCRIPT END } cmpAnim al_hawk_fly { ANIM_SCRIPT BEGIN ENTRIES 1 AT 4.60 do_sound_SCAID 34501 ANIM_SCRIPT END } cmpAnim al_muscleball_attack { ANIM_SCRIPT BEGIN ENTRIES 4 AT 0.01 do_sound_SCAID 33062 AT 0.09 do_sound_SCAID 33057 AT 0.21 do_hit AT 0.30 do_sound_SCAID 33062 ANIM_SCRIPT END } cmpAnim al_muscleball_death { ANIM_SCRIPT BEGIN ENTRIES 3 AT 0.01 do_sound_SCAID 33071 AT 0.03 do_spawn al_balldeath AT 1.53 doTrans rot ANIM_SCRIPT END } cmpAnim al_muscleball_fidget { ANIM_SCRIPT BEGIN ENTRIES 1 AT 1.23 do_idle_change 70 ANIM_SCRIPT END } cmpAnim al_muscleball_idle { ANIM_SCRIPT BEGIN ENTRIES 1 AT 2.61 do_idle_change 30 ANIM_SCRIPT END } cmpAnim al_muscleball_walk1 { ANIM_SCRIPT BEGIN ENTRIES 0 ANIM_SCRIPT END } cmpAnim cin_anm_hellfire_grml { ANIM_SCRIPT BEGIN ENTRIES 0 ANIM_SCRIPT END } cmpAnim def_bultbfg_cockback { TRACK_MASK BFGPultCockBack ANIM_SCRIPT BEGIN ENTRIES 1 AT 0.01 do_sound_SCAID 225 ANIM_SCRIPT END } cmpAnim def_pultbfg_fire { TRACK_MASK BFGPultFire FLAG ATTACHEDRUNNABLE ANIM_SCRIPT BEGIN ENTRIES 1 AT 0.50 do_fire ANIM_SCRIPT END } cmpAnim def_pultbfg_turretlrotate { TRACK_MASK BFGPultRotate FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 0 ANIM_SCRIPT END } cmpAnim def_pultbfg_wheelrotate { TRACK_MASK BFGWheelRotate ANIM_SCRIPT BEGIN ENTRIES 0 ANIM_SCRIPT END } cmpAnim gl_soulspherered_idle { ANIM_SCRIPT BEGIN ENTRIES 2 AT 0.20 do_selfSpawn polyt_soulshrine_red0 AT 0.20 do_selfSpawn polyt_soulshrine_red1 ANIM_SCRIPT END } cmpAnim gl_soulsphere_idle { ANIM_SCRIPT BEGIN ENTRIES 2 AT 0.20 do_selfSpawn polyt_soulshrine_blue0 AT 0.20 do_selfSpawn polyt_soulshrine_blue1 ANIM_SCRIPT END } cmpAnim hf_ar_attack01 { ANIM_SCRIPT BEGIN ENTRIES 5 AT 0.64 do_sound_SCAID 33000 AT 1.20 do_sound_SCAID 33001 AT 1.25 do_fire AT 1.28 do_gearattach hide AT 2.03 do_gearattach show ANIM_SCRIPT END } cmpAnim hf_ar_death01 { ANIM_SCRIPT BEGIN ENTRIES 2 AT 0.01 do_sound_SCAID 314 AT 1.26 doTrans rot ANIM_SCRIPT END } cmpAnim hf_ar_fidget01 { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 1 AT 3.61 do_idle_change 90 ANIM_SCRIPT END } cmpAnim hf_ar_idle { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 1 AT 1.90 do_idle_change 10 ANIM_SCRIPT END } cmpAnim hf_ar_panic { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 0 ANIM_SCRIPT END } cmpAnim hf_ar_react { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 0 ANIM_SCRIPT END } cmpAnim hf_ar_run { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 0 ANIM_SCRIPT END } cmpAnim hf_ar_walk { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 0 ANIM_SCRIPT END } cmpAnim hf_bo_attack01 { ANIM_SCRIPT BEGIN ENTRIES 9 AT 1.09 do_sound_SCAID 33002 AT 1.12 do_fire AT 1.15 do_selfSpawn pe_hf_bm_muzzlefire AT 1.15 do_selfSpawnDU0 pe_hf_bm_muzzleflash AT 1.15 do_selfSpawnDU1 pe_hf_bm_muzzleflash AT 1.15 do_selfSpawnDU2 pe_hf_bm_muzzleflash AT 1.15 do_selfSpawnDU3 pe_hf_bm_muzzleflash AT 1.76 do_sound_SCAID 33003 AT 2.21 do_sound_SCAID 112 ANIM_SCRIPT END } cmpAnim hf_bo_death01 { ANIM_SCRIPT BEGIN ENTRIES 2 AT 0.01 do_sound_SCAID 315 AT 2.92 doTrans rot ANIM_SCRIPT END } cmpAnim hf_bo_fidget01 { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 1 AT 2.40 do_idle_change 90 ANIM_SCRIPT END } cmpAnim hf_bo_fidget02 { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 1 AT 2.40 do_idle_change 90 ANIM_SCRIPT END } cmpAnim hf_bo_idle { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 1 AT 1.47 do_idle_change 20 ANIM_SCRIPT END } cmpAnim hf_bo_panic { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 0 ANIM_SCRIPT END } cmpAnim hf_bo_react { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 0 ANIM_SCRIPT END } cmpAnim hf_bo_run { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 0 ANIM_SCRIPT END } cmpAnim hf_bo_walk { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 2 AT 0.04 do_sound GoblinStep AT 0.51 do_sound GoblinStep ANIM_SCRIPT END } cmpAnim hf_h_attack01 { ANIM_SCRIPT BEGIN ENTRIES 7 AT 0.08 do_sound_SCAID 33004 AT 0.18 do_selfSpawn pe_hf_hunter_muzzlefire AT 0.20 do_selfSpawnDU0 pe_hf_hunter_muzzleflash AT 0.20 do_selfSpawnDU1 pe_hf_hunter_muzzleflash AT 0.20 do_selfSpawnDU2 pe_hf_hunter_muzzleflash AT 0.20 do_selfSpawnDU3 pe_hf_hunter_muzzleflash AT 0.23 do_fire ANIM_SCRIPT END } cmpAnim hf_h_death { ANIM_SCRIPT BEGIN ENTRIES 2 AT 0.01 do_sound_SCAID 318 AT 1.20 doTrans rot ANIM_SCRIPT END } cmpAnim hf_h_fidget01 { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 1 AT 3.13 do_idle_change 90 ANIM_SCRIPT END } cmpAnim hf_h_fidget02 { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 1 AT 2.91 do_idle_change 95 ANIM_SCRIPT END } cmpAnim hf_h_idle { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 1 AT 1.90 do_idle_change 15 ANIM_SCRIPT END } cmpAnim hf_in_fidget01 { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 1 AT 0.00 do_headanim HF_IN_FIDGET01 ANIM_SCRIPT END } cmpAnim hf_in_idle { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 1 AT 0.00 do_weaponanim HF_IN_IDLE ANIM_SCRIPT END } cmpAnim hf_in_panic { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 0 ANIM_SCRIPT END } cmpAnim hf_in_react { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 1 AT 0.23 do_sound Goblin_damage03 ANIM_SCRIPT END } cmpAnim hf_lj_attack1 { ANIM_SCRIPT BEGIN ENTRIES 3 AT 0.20 do_sound_SCAID 33012 AT 0.40 do_selfSpawnDU3 polyt_hf_lj_chainsaw_1 AT 0.44 do_hit ANIM_SCRIPT END } cmpAnim hf_lj_death { ANIM_SCRIPT BEGIN ENTRIES 2 AT 0.01 do_sound_SCAID 316 AT 3.60 doTrans rot ANIM_SCRIPT END } cmpAnim hf_lj_fidget1 { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 1 AT 5.57 do_idle_change 95 ANIM_SCRIPT END } cmpAnim hf_lj_figet { ANIM_SCRIPT BEGIN ENTRIES 1 AT 5.45 do_idle_change 90 ANIM_SCRIPT END } cmpAnim hf_lj_idle { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 1 AT 0.94 do_idle_change 10 ANIM_SCRIPT END } cmpAnim hf_lj_run { ANIM_SCRIPT BEGIN ENTRIES 0 ANIM_SCRIPT END } cmpAnim hf_sc_l1_death { ANIM_SCRIPT BEGIN ENTRIES 2 AT 0.01 do_sound_SCAID 317 AT 3.00 doTrans rot ANIM_SCRIPT END } cmpAnim hf_sc_l1_fidget01 { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 1 AT 2.56 do_idle_change 95 ANIM_SCRIPT END } cmpAnim hf_sc_l1_fidget03 { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 1 AT 3.17 do_idle_change 95 ANIM_SCRIPT END } cmpAnim hf_sc_l1_fidget04 { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 1 AT 3.64 do_idle_change 90 ANIM_SCRIPT END } cmpAnim hf_sc_l1_idle { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 1 AT 1.54 do_idle_change 10 ANIM_SCRIPT END } cmpAnim hf_sc_l1_react { ANIM_SCRIPT BEGIN ENTRIES 0 ANIM_SCRIPT END } cmpAnim hf_sn_attack01 { ANIM_SCRIPT BEGIN ENTRIES 7 AT 0.00 do_weaponanim HF_SN_ATTACK01 AT 1.05 do_sound_SCAID 33004 AT 1.06 do_sound GC_SniperShot AT 1.15 do_hit AT 2.31 do_sound_SCAID 118 AT 3.09 do_sound_SCAID 119 AT 3.63 do_sound_SCAID 120 ANIM_SCRIPT END } cmpAnim hf_sn_death01 { ANIM_SCRIPT BEGIN ENTRIES 2 AT 0.01 do_sound_SCAID 318 AT 1.12 doTrans rot ANIM_SCRIPT END } cmpAnim hf_sn_fidget01 { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 1 AT 0.00 do_idle_change 90 ANIM_SCRIPT END } cmpAnim hf_sn_idle { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 1 AT 0.00 do_idle_change 10 ANIM_SCRIPT END } cmpAnim hf_sn_panic { ANIM_SCRIPT BEGIN ENTRIES 0 ANIM_SCRIPT END } cmpAnim hf_sn_react { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 1 AT 0.13 do_sound Goblin_damage04 ANIM_SCRIPT END } cmpAnim hf_sp_attack01 { ANIM_SCRIPT BEGIN ENTRIES 1 AT 0.64 do_hit ANIM_SCRIPT END } cmpAnim hf_sp_death01 { ANIM_SCRIPT BEGIN ENTRIES 1 AT 0.97 doTrans rot ANIM_SCRIPT END } cmpAnim hf_sp_fidget01 { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 1 AT 2.42 do_idle_change 90 ANIM_SCRIPT END } cmpAnim hf_sp_idle { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 1 AT 2.51 do_idle_change 10 ANIM_SCRIPT END } cmpAnim hf_sp_panic { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 0 ANIM_SCRIPT END } cmpAnim hf_sp_react { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 1 AT 0.16 do_sound Goblin_damage01 ANIM_SCRIPT END } cmpAnim mcs_largewindmill_01_idle { ANIM_SCRIPT BEGIN ENTRIES 0 ANIM_SCRIPT END } cmpAnim nh_bs_attack { ANIM_SCRIPT BEGIN ENTRIES 1 AT 0.61 do_hit ANIM_SCRIPT END } cmpAnim nh_bs_death01 { ANIM_SCRIPT BEGIN ENTRIES 1 AT 2.51 doTrans rot ANIM_SCRIPT END } cmpAnim nh_bs_fidget01 { ANIM_SCRIPT BEGIN ENTRIES 1 AT 1.90 do_idle_change 90 ANIM_SCRIPT END } cmpAnim nh_bs_idle { ANIM_SCRIPT BEGIN ENTRIES 1 AT 1.28 do_idle_change 90 ANIM_SCRIPT END } cmpAnim nh_b_attack01 { ANIM_SCRIPT BEGIN ENTRIES 1 AT 1.14 do_hit ANIM_SCRIPT END } cmpAnim nh_b_death01 { ANIM_SCRIPT BEGIN ENTRIES 1 AT 1.70 doTrans rot ANIM_SCRIPT END } cmpAnim nh_b_react01 { ANIM_SCRIPT BEGIN ENTRIES 1 AT 0.00 do_headanim NH_B_REACT01 ANIM_SCRIPT END } cmpAnim nh_ca_attack01 { ANIM_SCRIPT BEGIN ENTRIES 1 AT 1.11 do_hit ANIM_SCRIPT END } cmpAnim nh_ca_attack02 { ANIM_SCRIPT BEGIN ENTRIES 2 AT 0.25 do_sound_SCAID 52775 AT 0.45 do_hit ANIM_SCRIPT END } cmpAnim nh_ca_attack03 { ANIM_SCRIPT BEGIN ENTRIES 3 AT 0.63 do_sound_SCAID 52774 AT 0.67 do_selfSpawnDU3 polyt_nh_ca_cleaver AT 0.85 do_hit ANIM_SCRIPT END } cmpAnim nh_ca_death { ANIM_SCRIPT BEGIN ENTRIES 2 AT 0.01 do_sound_SCAID 449 AT 2.20 doTrans rot ANIM_SCRIPT END } cmpAnim nh_ca_fidget01 { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 1 AT 3.20 do_idle_change 90 ANIM_SCRIPT END } cmpAnim nh_ca_fidget02 { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 1 AT 1.94 do_idle_change 90 ANIM_SCRIPT END } cmpAnim nh_ca_idle { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 1 AT 1.83 do_idle_change 15 ANIM_SCRIPT END } cmpAnim nh_gr_attack01 { ANIM_SCRIPT BEGIN ENTRIES 3 AT 0.32 do_sound_SCAID 52778 AT 0.37 do_selfSpawnDU3 polyt_nh_gr_hookright AT 0.48 do_hit ANIM_SCRIPT END } cmpAnim nh_gr_attack02 { ANIM_SCRIPT BEGIN ENTRIES 3 AT 0.30 do_sound_SCAID 52778 AT 0.37 do_selfSpawnDU3 polyt_nh_gr_hookleft AT 0.48 do_hit ANIM_SCRIPT END } cmpAnim nh_gr_death { ANIM_SCRIPT BEGIN ENTRIES 2 AT 0.01 do_sound_SCAID 453 AT 2.45 doTrans rot ANIM_SCRIPT END } cmpAnim nh_gr_fidget01 { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 1 AT 2.88 do_idle_change 85 ANIM_SCRIPT END } cmpAnim nh_gr_idle { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 1 AT 1.94 do_idle_change 20 ANIM_SCRIPT END } cmpAnim nh_rp_attack1 { ANIM_SCRIPT BEGIN ENTRIES 6 AT 0.10 do_selfSpawn pe_nh_rp_muzzlefire AT 0.25 do_selfSpawn pe_nh_rp_muzzlefire AT 0.30 do_sound_SCAID 52776 AT 0.40 do_fire AT 0.40 do_selfSpawn pe_nh_rp_muzzlefire AT 0.54 do_selfSpawn pe_nh_rp_muzzlefire ANIM_SCRIPT END } cmpAnim nh_rp_attack2 { ANIM_SCRIPT BEGIN ENTRIES 16 AT 0.01 do_sound_SCAID 52776 AT 0.31 do_selfSpawnDU0 pe_nh_rp_muzzlefire AT 0.31 do_selfSpawnDU1 pe_nh_rp_muzzlefire_1 AT 0.31 do_selfSpawnDU2 pe_nh_rp_muzzlefire_2 AT 0.31 do_selfSpawnDU3 pe_nh_rp_muzzlefire_3 AT 0.33 do_fire AT 0.48 do_selfSpawnDU0 pe_nh_rp_muzzlefire AT 0.48 do_selfSpawnDU1 pe_nh_rp_muzzlefire_1 AT 0.48 do_selfSpawnDU2 pe_nh_rp_muzzlefire_2 AT 0.48 do_selfSpawnDU3 pe_nh_rp_muzzlefire_3 AT 0.49 do_fire AT 0.59 do_selfSpawnDU0 pe_nh_rp_muzzlefire AT 0.59 do_selfSpawnDU1 pe_nh_rp_muzzlefire_1 AT 0.59 do_selfSpawnDU2 pe_nh_rp_muzzlefire_2 AT 0.59 do_selfSpawnDU3 pe_nh_rp_muzzlefire_3 AT 0.60 do_fire ANIM_SCRIPT END } cmpAnim nh_rp_death { ANIM_SCRIPT BEGIN ENTRIES 2 AT 0.01 do_sound_SCAID 454 AT 1.52 doTrans rot ANIM_SCRIPT END } cmpAnim nh_rp_fidget1 { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 1 AT 6.33 do_idle_change 80 ANIM_SCRIPT END } cmpAnim nh_rp_idle { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 1 AT 1.27 do_idle_change 20 ANIM_SCRIPT END } cmpAnim nh_sb_attack01 { ANIM_SCRIPT BEGIN ENTRIES 1 AT 1.80 do_fire ANIM_SCRIPT END } cmpAnim nh_sb_death01 { ANIM_SCRIPT BEGIN ENTRIES 1 AT 1.20 doTrans rot ANIM_SCRIPT END } cmpAnim nh_sb_fidget01 { ANIM_SCRIPT BEGIN ENTRIES 1 AT 0.58 do_weaponanim ANIM_SCRIPT END } cmpAnim nh_sb_run { ANIM_SCRIPT BEGIN ENTRIES 1 AT 0.11 do_weaponanim ANIM_SCRIPT END } cmpAnim nh_sc_attack { ANIM_SCRIPT BEGIN ENTRIES 3 AT 0.01 do_sound_SCAID 52777 AT 0.32 do_selfSpawnDU3 polyt_nh_sc_sword AT 0.43 do_hit ANIM_SCRIPT END } cmpAnim nh_sc_attack01 { ANIM_SCRIPT BEGIN ENTRIES 2 AT 0.17 do_sound_SCAID 52777 AT 0.47 do_hit ANIM_SCRIPT END } cmpAnim nh_sc_death { ANIM_SCRIPT BEGIN ENTRIES 2 AT 0.01 do_sound_SCAID 461 AT 1.80 doTrans rot ANIM_SCRIPT END } cmpAnim nh_sc_fidget { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 1 AT 2.98 do_idle_change 90 ANIM_SCRIPT END } cmpAnim nh_sc_idle { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 1 AT 1.90 do_idle_change 30 ANIM_SCRIPT END } cmpAnim nh_wd_attack01 { ANIM_SCRIPT BEGIN ENTRIES 2 AT 1.05 do_sound_SCAID 52779 AT 1.11 do_spawn spwn_bh_0 ANIM_SCRIPT END } cmpAnim nh_wd_death { ANIM_SCRIPT BEGIN ENTRIES 2 AT 0.01 do_sound_SCAID 465 AT 1.42 doTrans rot ANIM_SCRIPT END } cmpAnim nh_wd_fidget01 { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 1 AT 2.46 do_idle_change 90 ANIM_SCRIPT END } cmpAnim nh_wd_idle { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 1 AT 1.86 do_idle_change 20 ANIM_SCRIPT END } cmpAnim ps_bs_attack { ANIM_SCRIPT BEGIN ENTRIES 10 AT 0.80 do_sound_SCAID 33056 AT 1.01 do_selfSpawnDU0 ps_bs_breath_0 AT 1.01 do_selfSpawnDU1 ps_bs_breath_1 AT 1.01 do_selfSpawnDU2 ps_bs_breath_2 AT 1.01 do_selfSpawnDU3 ps_bs_breath_3 AT 1.04 do_selfSpawnDU0 ps_bs_smoke_0 AT 1.04 do_selfSpawnDU1 ps_bs_smoke_1 AT 1.04 do_selfSpawnDU2 ps_bs_smoke_2 AT 1.04 do_selfSpawnDU3 ps_bs_smoke_3 AT 1.32 do_fire ANIM_SCRIPT END } cmpAnim ps_bs_death { ANIM_SCRIPT BEGIN ENTRIES 4 AT 0.01 do_sound_SCAID 427 AT 0.05 do_sound_SCAID 428 AT 0.74 do_sound_SCAID 429 AT 1.68 doTrans rot ANIM_SCRIPT END } cmpAnim ps_bs_fidget01 { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 1 AT 4.71 do_idle_change 90 ANIM_SCRIPT END } cmpAnim ps_bs_fidget02 { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 1 AT 3.58 do_idle_change 80 ANIM_SCRIPT END } cmpAnim ps_bs_idle { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 1 AT 2.48 do_idle_change 20 ANIM_SCRIPT END } cmpAnim ps_cp_attack1 { ANIM_SCRIPT BEGIN ENTRIES 4 AT 0.41 do_selfSpawnDU3 polyt_nh_cp_sickle AT 0.60 do_sound_SCAID 33057 AT 0.62 do_hit AT 0.77 do_sound_SCAID 33057 ANIM_SCRIPT END } cmpAnim ps_cp_death { ANIM_SCRIPT BEGIN ENTRIES 4 AT 0.01 do_sound_SCAID 427 AT 0.04 do_sound_SCAID 430 AT 1.34 do_sound_SCAID 431 AT 2.40 doTrans rot ANIM_SCRIPT END } cmpAnim ps_cp_fidget1 { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 1 AT 4.85 do_idle_change 90 ANIM_SCRIPT END } cmpAnim ps_cp_fidget2 { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 1 AT 4.51 do_idle_change 90 ANIM_SCRIPT END } cmpAnim ps_cp_idle { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 1 AT 0.97 do_idle_change 30 ANIM_SCRIPT END } cmpAnim ps_sf_death { ANIM_SCRIPT BEGIN ENTRIES 6 AT 0.01 do_sound_SCAID 435 AT 0.22 do_sound_SCAID 432 AT 1.38 do_sound_SCAID 433 AT 2.60 do_sound_SCAID 436 AT 2.60 do_sound_SCAID 441 AT 3.16 doTrans rot ANIM_SCRIPT END } cmpAnim ps_sf_fidget1 { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 1 AT 2.07 do_idle_change 80 ANIM_SCRIPT END } cmpAnim ps_sf_fidget2 { ANIM_SCRIPT BEGIN ENTRIES 1 AT 1.90 do_idle_change 95 ANIM_SCRIPT END } cmpAnim ps_sf_idle { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 1 AT 2.03 do_idle_change 40 ANIM_SCRIPT END } cmpAnim ps_sf_run { ANIM_SCRIPT BEGIN ENTRIES 0 ANIM_SCRIPT END } cmpAnim ps_sh_attack1 { ANIM_SCRIPT BEGIN ENTRIES 2 AT 0.90 do_fire AT 1.04 do_sound_SCAID 33055 ANIM_SCRIPT END } cmpAnim ps_sh_death { ANIM_SCRIPT BEGIN ENTRIES 4 AT 0.01 do_sound_SCAID 437 AT 1.70 do_sound_SCAID 439 AT 1.80 do_sound_SCAID 438 AT 2.84 doTrans rot ANIM_SCRIPT END } cmpAnim ps_sh_fidget1 { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 1 AT 3.04 do_idle_change 85 ANIM_SCRIPT END } cmpAnim ps_sh_idle { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 1 AT 1.03 do_idle_change 20 ANIM_SCRIPT END } cmpAnim ps_sl_attack01 { ANIM_SCRIPT BEGIN ENTRIES 1 AT 0.89 do_fire ANIM_SCRIPT END } cmpAnim ps_sl_death01 { ANIM_SCRIPT BEGIN ENTRIES 1 AT 1.19 doTrans rot ANIM_SCRIPT END } cmpAnim ps_sl_react01 { ANIM_SCRIPT BEGIN ENTRIES 1 AT 0.10 do_sound Goblin_damage02 ANIM_SCRIPT END } cmpAnim ps_ss_death01 { ANIM_SCRIPT BEGIN ENTRIES 1 AT 2.43 do_destroy ANIM_SCRIPT END } cmpAnim ps_sv_attack1 { ANIM_SCRIPT BEGIN ENTRIES 3 AT 0.70 do_fire AT 0.71 do_sound_SCAID 33057 AT 0.71 do_sound_SCAID 33001 ANIM_SCRIPT END } cmpAnim ps_sv_death { ANIM_SCRIPT BEGIN ENTRIES 4 AT 0.01 do_sound_SCAID 440 AT 0.92 do_sound_SCAID 441 AT 1.05 do_sound_SCAID 442 AT 1.52 doTrans rot ANIM_SCRIPT END } cmpAnim ps_sv_fidget1 { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 1 AT 5.17 do_idle_change 99 ANIM_SCRIPT END } cmpAnim ps_sv_fidget2 { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 1 AT 5.32 do_idle_change 99 ANIM_SCRIPT END } cmpAnim ps_sv_idle { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 1 AT 1.01 do_idle_change 15 ANIM_SCRIPT END } cmpAnim rockattack { ANIM_SCRIPT BEGIN ENTRIES 4 AT 0.33 do_sound RockThrowerAttack1 AT 1.10 do_fire AT 1.10 do_weaponattach hide AT 2.10 do_weaponattach show ANIM_SCRIPT END } cmpAnim rockreact { ANIM_SCRIPT BEGIN ENTRIES 1 AT 0.14 do_sound Goblin_damage04 ANIM_SCRIPT END } cmpAnim sb_al_attack01 { ANIM_SCRIPT BEGIN ENTRIES 7 AT 0.86 do_selfSpawnDU3 polyt_sb_al_blueswoosh AT 0.94 do_sound_SCAID 52768 AT 1.16 do_hit AT 1.16 do_selfSpawnDU0 sb_al_hitspark_1 AT 1.16 do_selfSpawnDU1 sb_al_hitspark_2 AT 1.16 do_selfSpawnDU2 sb_al_hitspark_3 AT 1.16 do_selfSpawnDU3 sb_al_hitspark_4 ANIM_SCRIPT END } cmpAnim sb_al_death { ANIM_SCRIPT BEGIN ENTRIES 2 AT 0.01 do_sound_SCAID 326 AT 1.50 doTrans rot ANIM_SCRIPT END } cmpAnim sb_al_fidget01 { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 1 AT 3.20 do_idle_change 90 ANIM_SCRIPT END } cmpAnim sb_al_idle { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 1 AT 1.90 do_idle_change 50 ANIM_SCRIPT END } cmpAnim sb_al_react { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 0 ANIM_SCRIPT END } cmpAnim sb_al_walk { ANIM_SCRIPT BEGIN ENTRIES 0 ANIM_SCRIPT END } cmpAnim sb_base_panic { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 0 ANIM_SCRIPT END } cmpAnim sb_cj_attack { ANIM_SCRIPT BEGIN ENTRIES 2 AT 0.80 do_fire AT 0.85 do_sound_SCAID 52769 ANIM_SCRIPT END } cmpAnim sb_cj_attack01 { ANIM_SCRIPT BEGIN ENTRIES 6 AT 0.00 do_headanim SB_CJ_ATTACK01 AT 2.93 do_sound_SCAID 2504 AT 3.12 do_sound_SCAID 281 AT 3.12 do_sound_SCAID 274 AT 3.16 do_sound GC_CojurerMissile AT 3.34 do_fire ANIM_SCRIPT END } cmpAnim sb_cj_death { ANIM_SCRIPT BEGIN ENTRIES 2 AT 0.01 do_sound_SCAID 327 AT 2.35 doTrans rot ANIM_SCRIPT END } cmpAnim sb_cj_fidget { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 1 AT 4.53 do_idle_change 90 ANIM_SCRIPT END } cmpAnim sb_cj_fidget01 { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 1 AT 0.00 do_headanim SB_CJ_FIDGET01 ANIM_SCRIPT END } cmpAnim sb_cj_idle { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 1 AT 1.92 do_idle_change 20 ANIM_SCRIPT END } cmpAnim sb_cj_react { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 0 ANIM_SCRIPT END } cmpAnim sb_cj_run { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 0 ANIM_SCRIPT END } cmpAnim sb_cj_walk { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 1 AT 0.00 do_headanim SB_CJ_WALK ANIM_SCRIPT END } cmpAnim sb_im_attack { ANIM_SCRIPT BEGIN ENTRIES 2 AT 0.41 do_fire AT 0.45 do_sound_SCAID 52770 ANIM_SCRIPT END } cmpAnim sb_im_attack01 { ANIM_SCRIPT BEGIN ENTRIES 3 AT 1.64 do_sound_SCAID 268 AT 1.82 do_sound_SCAID 271 AT 2.22 do_fire ANIM_SCRIPT END } cmpAnim sb_im_death { ANIM_SCRIPT BEGIN ENTRIES 2 AT 0.01 do_sound_SCAID 328 AT 1.74 doTrans rot ANIM_SCRIPT END } cmpAnim sb_im_fidget01 { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 1 AT 2.91 do_idle_change 90 ANIM_SCRIPT END } cmpAnim sb_im_fidget02 { ANIM_SCRIPT BEGIN ENTRIES 1 AT 2.24 do_idle_change 95 ANIM_SCRIPT END } cmpAnim sb_im_idle { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 1 AT 1.29 do_idle_change 15 ANIM_SCRIPT END } cmpAnim sb_im_panic { ANIM_SCRIPT BEGIN ENTRIES 0 ANIM_SCRIPT END } cmpAnim sb_im_react { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 0 ANIM_SCRIPT END } cmpAnim sb_im_run { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 0 ANIM_SCRIPT END } cmpAnim sb_im_walk { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 0 ANIM_SCRIPT END } cmpAnim sb_pm_attack01 { ANIM_SCRIPT BEGIN ENTRIES 14 AT 0.51 do_sound_SCAID 52771 AT 0.61 do_selfSpawnDU0 sb_pm_breath_0 AT 0.61 do_selfSpawnDU1 sb_pm_breath_1 AT 0.61 do_selfSpawnDU2 sb_pm_breath_2 AT 0.61 do_selfSpawnDU3 sb_pm_breath_3 AT 0.88 do_selfSpawnDU0 sb_pm_brthend_0 AT 0.88 do_selfSpawnDU1 sb_pm_brthend_1 AT 0.88 do_selfSpawnDU2 sb_pm_brthend_2 AT 0.88 do_selfSpawnDU3 sb_pm_brthend_3 AT 0.96 do_selfSpawnDU0 sb_pm_smoke_0 AT 0.96 do_selfSpawnDU1 sb_pm_smoke_1 AT 0.96 do_selfSpawnDU2 sb_pm_smoke_2 AT 0.96 do_selfSpawnDU3 sb_pm_smoke_3 AT 1.01 do_fire ANIM_SCRIPT END } cmpAnim sb_pm_death { ANIM_SCRIPT BEGIN ENTRIES 2 AT 0.01 do_sound_SCAID 329 AT 1.84 doTrans rot ANIM_SCRIPT END } cmpAnim sb_pm_fidget { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 1 AT 2.82 do_idle_change 90 ANIM_SCRIPT END } cmpAnim sb_pm_fidget01 { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 2 AT 0.00 do_headanim SB_PM_FIDGET01 AT 3.88 do_idle_change 95 ANIM_SCRIPT END } cmpAnim sb_pm_idle { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 1 AT 1.94 do_idle_change 8 ANIM_SCRIPT END } cmpAnim sb_pm_react { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 0 ANIM_SCRIPT END } cmpAnim sb_pm_run { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 0 ANIM_SCRIPT END } cmpAnim sb_pm_walk { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 1 AT 0.00 do_headanim SB_PM_WALK ANIM_SCRIPT END } cmpAnim sb_wm_attack1 { ANIM_SCRIPT BEGIN ENTRIES 3 AT 0.00 do_headanim SB_WM_ATTACK1 AT 0.00 do_weaponanim SB_WM_ATTACK1 AT 1.65 do_sound_SCAID 265 ANIM_SCRIPT END } cmpAnim sb_wm_death { ANIM_SCRIPT BEGIN ENTRIES 2 AT 0.01 do_sound_SCAID 330 AT 1.56 doTrans rot ANIM_SCRIPT END } cmpAnim sb_wm_fidget { ANIM_SCRIPT BEGIN ENTRIES 2 AT 0.01 do_sound_SCAID 52801 AT 4.56 do_idle_change 90 ANIM_SCRIPT END } cmpAnim sb_wm_fidgit { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 2 AT 0.00 do_headanim SB_WM_FIDGIT AT 0.00 do_weaponanim SB_WM_FIDGIT ANIM_SCRIPT END } cmpAnim sb_wm_idle { ANIM_SCRIPT BEGIN ENTRIES 2 AT 0.01 do_sound_SCAID 52801 AT 4.61 do_idle_change 10 ANIM_SCRIPT END } cmpAnim sb_wm_react { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 0 ANIM_SCRIPT END } cmpAnim sb_wm_run { ANIM_SCRIPT BEGIN ENTRIES 1 AT 0.01 do_sound_SCAID 52801 ANIM_SCRIPT END } cmpAnim sb_wm_walk { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 2 AT 0.00 do_headanim SB_WM_WALK AT 0.00 do_weaponanim SB_WM_WALK ANIM_SCRIPT END } cmpAnim sheepdeath { ANIM_SCRIPT BEGIN ENTRIES 2 AT 0.00 do_spawn spwn_bloodymess AT 1.62 do_destroy ANIM_SCRIPT END } cmpAnim sheephop { ANIM_SCRIPT BEGIN ENTRIES 1 AT 0.33 do_fire ANIM_SCRIPT END } cmpAnim sk_gp_attack1 { ANIM_SCRIPT BEGIN ENTRIES 3 AT 0.58 do_selfSpawnDU3 sk_lg_fireglove_alt AT 0.63 do_sound_SCAID 2008 AT 0.70 do_hit ANIM_SCRIPT END } cmpAnim sk_gp_attack2 { ANIM_SCRIPT BEGIN ENTRIES 2 AT 0.44 do_sound_SCAID 2007 AT 0.50 do_sound GC_GutPuncherAttack1 ANIM_SCRIPT END } cmpAnim sk_gp_attack3 { ANIM_SCRIPT BEGIN ENTRIES 3 AT 0.58 do_selfSpawnDU3 sk_lg_fireglove AT 0.63 do_sound_SCAID 2008 AT 0.70 do_hit ANIM_SCRIPT END } cmpAnim sk_gp_death { ANIM_SCRIPT BEGIN ENTRIES 2 AT 0.01 do_sound_SCAID 323 AT 2.87 doTrans rot ANIM_SCRIPT END } cmpAnim sk_gp_fidget { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 1 AT 1.92 do_idle_change 95 ANIM_SCRIPT END } cmpAnim sk_gp_fidget02 { ANIM_SCRIPT BEGIN ENTRIES 1 AT 1.24 do_idle_change 90 ANIM_SCRIPT END } cmpAnim sk_gp_idle { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 1 AT 1.75 do_idle_change 10 ANIM_SCRIPT END } cmpAnim sk_gp_panic { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 0 ANIM_SCRIPT END } cmpAnim sk_gp_react { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 0 ANIM_SCRIPT END } cmpAnim sk_m_attack { ANIM_SCRIPT BEGIN ENTRIES 2 AT 0.44 do_sound GC_MusicianAttack1 AT 0.85 do_sound GC_MusicianAttack2 ANIM_SCRIPT END } cmpAnim sk_m_death { ANIM_SCRIPT BEGIN ENTRIES 5 AT 0.01 do_sound_SCAID 33032 AT 0.13 do_sound GC_MusicianDeath1 AT 0.25 do_sound_SCAID 262 AT 0.53 do_sound_SCAID 100 AT 1.44 doTrans rot ANIM_SCRIPT END } cmpAnim sk_m_death01 { ANIM_SCRIPT BEGIN ENTRIES 2 AT 0.01 do_sound_SCAID 319 AT 1.51 doTrans rot ANIM_SCRIPT END } cmpAnim sk_m_fidget01 { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 2 AT 0.56 do_sound GC_MusicianIdle1 AT 1.90 do_idle_change 95 ANIM_SCRIPT END } cmpAnim sk_m_idle { ANIM_SCRIPT BEGIN ENTRIES 3 AT 0.50 do_sound_SCAID 52800 AT 0.96 do_sound_SCAID 52800 AT 1.50 do_sound_SCAID 52800 ANIM_SCRIPT END } cmpAnim sk_m_panic { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 0 ANIM_SCRIPT END } cmpAnim sk_m_react { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 1 AT 0.15 do_sound Goblin_damage01 ANIM_SCRIPT END } cmpAnim sk_m_run { ANIM_SCRIPT BEGIN ENTRIES 2 AT 0.01 do_sound_SCAID 52800 AT 0.40 do_sound_SCAID 52800 ANIM_SCRIPT END } cmpAnim sk_og_attack01 { ANIM_SCRIPT BEGIN ENTRIES 4 AT 0.27 do_sound_SCAID 33006 AT 0.46 do_sound GC_OgreAttack1 AT 0.48 do_sound_SCAID 33005 AT 0.54 do_hit ANIM_SCRIPT END } cmpAnim sk_og_death { ANIM_SCRIPT BEGIN ENTRIES 3 AT 0.01 do_sound_SCAID 325 AT 0.79 do_sound GC_OgreDeath1 AT 2.00 doTrans rot ANIM_SCRIPT END } cmpAnim sk_og_fidgit01 { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 2 AT 0.38 do_sound GC_OgreIdle1 AT 1.96 do_idle_change 100 ANIM_SCRIPT END } cmpAnim sk_og_idle { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 1 AT 1.96 do_idle_change 20 ANIM_SCRIPT END } cmpAnim sk_og_react { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 1 AT 0.14 do_sound Goblin_damage03 ANIM_SCRIPT END } cmpAnim sk_pb_attack1 { ANIM_SCRIPT BEGIN ENTRIES 4 AT 0.15 do_sound_SCAID 33023 AT 0.47 do_sound_SCAID 52772 AT 0.66 do_selfSpawnDU3 sk_pb_firewhip AT 0.85 do_hit ANIM_SCRIPT END } cmpAnim sk_pb_death { ANIM_SCRIPT BEGIN ENTRIES 2 AT 0.00 do_sound_SCAID 325 AT 2.10 doTrans rot ANIM_SCRIPT END } cmpAnim sk_pb_figet1 { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 1 AT 2.88 do_idle_change 90 ANIM_SCRIPT END } cmpAnim sk_pb_idle { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 1 AT 1.90 do_idle_change 10 ANIM_SCRIPT END } cmpAnim sk_pb_react { ANIM_SCRIPT BEGIN ENTRIES 0 ANIM_SCRIPT END } cmpAnim sk_pb_run { ANIM_SCRIPT BEGIN ENTRIES 0 ANIM_SCRIPT END } cmpAnim sk_pb_walk { ANIM_SCRIPT BEGIN ENTRIES 0 ANIM_SCRIPT END } cmpAnim sk_rt_attack { ANIM_SCRIPT BEGIN ENTRIES 5 AT 0.50 do_gearattach hide AT 0.50 do_gearattach show AT 0.59 do_sound_SCAID 33007 AT 0.72 do_sound GC_RockthrowerAttack1 AT 0.94 do_fire ANIM_SCRIPT END } cmpAnim sk_rt_attack01 { ANIM_SCRIPT BEGIN ENTRIES 5 AT 0.00 do_sound_SCAID 257 AT 0.79 do_fire AT 0.91 do_gearattach hide AT 1.28 do_sound_SCAID 33007 AT 1.92 do_gearattach show ANIM_SCRIPT END } cmpAnim sk_rt_death { ANIM_SCRIPT BEGIN ENTRIES 2 AT 0.30 do_sound GC_RockthrowerDeath1 AT 1.94 doTrans rot ANIM_SCRIPT END } cmpAnim sk_rt_death01 { ANIM_SCRIPT BEGIN ENTRIES 4 AT 0.01 do_sound_SCAID 320 AT 0.01 do_sound_SCAID 322 AT 1.77 do_sound_SCAID 321 AT 2.05 doTrans rot ANIM_SCRIPT END } cmpAnim sk_rt_fidget { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 2 AT 2.01 do_sound GC_RockthrowerIdle1 AT 4.34 do_idle_change 100 ANIM_SCRIPT END } cmpAnim sk_rt_fidget01 { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 1 AT 3.80 do_idle_change 90 ANIM_SCRIPT END } cmpAnim sk_rt_idle { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 1 AT 1.94 do_idle_change 20 ANIM_SCRIPT END } cmpAnim sk_rt_panic { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 0 ANIM_SCRIPT END } cmpAnim sk_rt_react { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 0 ANIM_SCRIPT END } cmpAnim sk_th_attack01 { ANIM_SCRIPT BEGIN ENTRIES 4 AT 0.38 do_sound_SCAID 33009 AT 0.43 do_sound_SCAID 52773 AT 0.53 do_selfSpawnDU3 sk_th_firehammer AT 0.71 do_hit ANIM_SCRIPT END } cmpAnim sk_th_attack02 { ANIM_SCRIPT BEGIN ENTRIES 4 AT 0.38 do_sound_SCAID 33009 AT 0.43 do_sound_SCAID 52773 AT 0.53 do_selfSpawnDU3 sk_th_firehammer AT 0.71 do_hit ANIM_SCRIPT END } cmpAnim sk_th_death { ANIM_SCRIPT BEGIN ENTRIES 2 AT 0.01 do_sound_SCAID 324 AT 1.83 doTrans rot ANIM_SCRIPT END } cmpAnim sk_th_fidget01 { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 1 AT 1.90 do_idle_change 99 ANIM_SCRIPT END } cmpAnim sk_th_fidget02 { ANIM_SCRIPT BEGIN ENTRIES 1 AT 1.90 do_idle_change 99 ANIM_SCRIPT END } cmpAnim sk_th_idle { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 1 AT 1.85 do_idle_change 20 ANIM_SCRIPT END } cmpAnim sk_th_panic { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 0 ANIM_SCRIPT END } cmpAnim sk_th_react { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 0 ANIM_SCRIPT END } cmpAnim sk_th_work { ANIM_SCRIPT BEGIN ENTRIES 2 AT 0.92 do_selfSpawn Env_DustAmbientOS_Sml AT 0.92 do_selfSpawn PE_SparkBrstOrngTinyOS ANIM_SCRIPT END } cmpAnim smd_raincauldron_idle { ANIM_SCRIPT BEGIN ENTRIES 1 AT 1.20 do_selfSpawn FXB_LiquidSplashOS ANIM_SCRIPT END } cmpAnim sm_mine_gate_idle { ANIM_SCRIPT BEGIN ENTRIES 1 AT 0.25 do_sound_SCAID 2101 ANIM_SCRIPT END } cmpAnim sm_mine_gate_underground { ANIM_SCRIPT BEGIN ENTRIES 0 ANIM_SCRIPT END } cmpAnim tsf_killerplant_death { ANIM_SCRIPT BEGIN ENTRIES 1 AT 2.52 doTrans rot ANIM_SCRIPT END } cmpAnim tss_hiveturret_fire { ANIM_SCRIPT BEGIN ENTRIES 0 ANIM_SCRIPT END } cmpAnim ts_turret_rotate { ANIM_SCRIPT BEGIN ENTRIES 0 ANIM_SCRIPT END } cmpAnim t_hf_pp_cockback { TRACK_MASK PigPultCockback ANIM_SCRIPT BEGIN ENTRIES 1 AT 0.01 do_sound_SCAID 225 ANIM_SCRIPT END } cmpAnim t_hf_pp_fire { TRACK_MASK PigPultFire FLAG ATTACHEDRUNNABLE ANIM_SCRIPT BEGIN ENTRIES 1 AT 0.60 do_fire ANIM_SCRIPT END } cmpAnim t_hf_pp_lrotate { TRACK_MASK PigPultRotate FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 0 ANIM_SCRIPT END } cmpAnim t_hf_wp_death { ANIM_SCRIPT BEGIN ENTRIES 9 AT 0.01 do_sound_SCAID 212 AT 0.28 do_sound pigpult_hoof01 AT 0.44 do_sound_SCAID 33017 AT 0.72 do_sound pigpult_hoof02 AT 1.40 do_sound pigpult_death01 AT 1.86 do_sound_SCAID 33017 AT 2.08 do_sound_SCAID 100 AT 2.16 do_sound GC_ImpactBody01_Sht_SP AT 3.31 doTrans rot ANIM_SCRIPT END } cmpAnim t_hf_wp_idle { ANIM_SCRIPT BEGIN ENTRIES 2 AT 0.08 do_sound_SCAID 33038 AT 0.87 do_sound_SCAID 33038 ANIM_SCRIPT END } cmpAnim t_hf_wp_lturn { ANIM_SCRIPT BEGIN ENTRIES 1 AT 0.01 do_sound_SCAID 33037 ANIM_SCRIPT END } cmpAnim t_hf_wp_react { ANIM_SCRIPT BEGIN ENTRIES 2 AT 0.08 do_sound_SCAID 33016 AT 0.09 do_sound_SCAID 33017 ANIM_SCRIPT END } cmpAnim t_hf_wp_reverse { ANIM_SCRIPT BEGIN ENTRIES 5 AT 0.01 do_sound_SCAID 33037 AT 0.33 do_sound_SCAID 33035 AT 0.68 do_sound_SCAID 33037 AT 0.75 do_sound_SCAID 33010 AT 0.96 do_sound_SCAID 33035 ANIM_SCRIPT END } cmpAnim t_hf_wp_rturn { ANIM_SCRIPT BEGIN ENTRIES 1 AT 0.01 do_sound_SCAID 33037 ANIM_SCRIPT END } cmpAnim t_hf_wp_run { ANIM_SCRIPT BEGIN ENTRIES 4 AT 0.10 do_sound_SCAID 33036 AT 0.10 do_srfspwn warPigStep AT 0.20 do_sound_SCAID 33010 AT 0.40 do_sound_SCAID 33037 ANIM_SCRIPT END } cmpAnim t_hf_wp_walk { ANIM_SCRIPT BEGIN ENTRIES 9 AT 0.01 do_sound_SCAID 33035 AT 0.02 do_sound GC_PigPultSnort05_Sht_SP AT 0.21 do_sound_SCAID 33010 AT 0.29 do_sound pigpult_hoof03 AT 0.38 do_sound pigpult_hoof02 AT 0.41 do_sound_SCAID 33035 AT 0.42 do_srfspwn warPigStep AT 0.62 do_sound pigpult_hoof01 AT 0.80 do_sound pigpult_hoof04 ANIM_SCRIPT END } cmpAnim t_ps_slime_attack01 { ANIM_SCRIPT BEGIN ENTRIES 1 AT 1.06 do_fire ANIM_SCRIPT END } cmpAnim t_ps_slime_death { ANIM_SCRIPT BEGIN ENTRIES 2 AT 0.01 do_sound_SCAID 591 AT 1.60 doTrans rot ANIM_SCRIPT END } cmpAnim t_ps_slime_detonate { ANIM_SCRIPT BEGIN ENTRIES 0 ANIM_SCRIPT END } cmpAnim t_ps_slime_fidget { ANIM_SCRIPT BEGIN ENTRIES 1 AT 2.63 do_idle_change 80 ANIM_SCRIPT END } cmpAnim t_ps_slime_fidget01 { ANIM_SCRIPT BEGIN ENTRIES 1 AT 3.01 do_idle_change 90 ANIM_SCRIPT END } cmpAnim t_ps_slime_fidget02 { ANIM_SCRIPT BEGIN ENTRIES 1 AT 3.17 do_idle_change 90 ANIM_SCRIPT END } cmpAnim t_ps_slime_idle { ANIM_SCRIPT BEGIN ENTRIES 1 AT 3.07 do_idle_change 15 ANIM_SCRIPT END } cmpAnim t_sb_le_attack01 { ANIM_SCRIPT BEGIN ENTRIES 1 AT 0.00 do_headanim T_SB_LE_attack01 ANIM_SCRIPT END } cmpAnim t_sb_le_attack02 { ANIM_SCRIPT BEGIN ENTRIES 1 AT 3.00 do_headanim T_SB_LE_attack02 ANIM_SCRIPT END } cmpAnim t_sb_le_attack1 { ANIM_SCRIPT BEGIN ENTRIES 8 AT 0.62 do_sound_SCAID 33047 AT 0.83 do_sound_SCAID 33046 AT 0.86 do_sound_SCAID 33046 AT 0.89 do_sound_SCAID 33046 AT 0.99 do_lightning left AT 1.02 do_lightning right AT 1.06 do_lightning left AT 1.12 do_lightning right ANIM_SCRIPT END } cmpAnim t_sb_le_attack2 { ANIM_SCRIPT BEGIN ENTRIES 6 AT 0.46 do_sound_SCAID 33047 AT 0.67 do_sound_SCAID 33046 AT 0.84 do_lightning left AT 0.89 do_lightning right AT 0.91 do_lightning right AT 0.94 do_lightning left ANIM_SCRIPT END } cmpAnim t_sb_le_death { ANIM_SCRIPT BEGIN ENTRIES 8 AT 0.00 do_selfSpawn FXB_ElectricSparkLg AT 0.00 do_sound_SCAID 2024 AT 0.29 do_sound_SCAID 396 AT 0.62 do_selfSpawn FXB_ElectricSparkLg AT 1.01 do_sound_SCAID 2041 AT 1.04 do_selfSpawn FXB_ElectricSparkLg AT 1.34 do_camera_shake 8,1,80 AT 1.49 doTrans rot ANIM_SCRIPT END } cmpAnim t_sb_le_deposesss { ANIM_SCRIPT BEGIN ENTRIES 2 AT 0.54 do_sound_SCAID 2139 AT 1.35 do_broken ANIM_SCRIPT END } cmpAnim t_sb_le_fidget01 { ANIM_SCRIPT BEGIN ENTRIES 1 AT 0.00 do_headanim T_SB_LE_fidget01 ANIM_SCRIPT END } cmpAnim t_sb_le_fidget1 { ANIM_SCRIPT BEGIN ENTRIES 6 AT 0.30 do_sound_SCAID 33047 AT 0.72 do_handtohand AT 1.40 do_handtohand AT 1.80 do_handtohand AT 1.84 do_sound_SCAID 33047 AT 3.35 do_idle_change 100 ANIM_SCRIPT END } cmpAnim t_sb_le_fidget2 { ANIM_SCRIPT BEGIN ENTRIES 3 AT 0.01 do_sound_SCAID 33044 AT 2.19 do_sound_SCAID 33044 AT 4.01 do_idle_change 100 ANIM_SCRIPT END } cmpAnim t_sb_le_idle { ANIM_SCRIPT BEGIN ENTRIES 1 AT 2.01 do_idle_change 15 ANIM_SCRIPT END } cmpAnim t_sb_le_intotornado { ANIM_SCRIPT BEGIN ENTRIES 3 AT 0.20 do_selfSpawn pe_freezerunetornado AT 0.20 do_selfSpawn pe_freezerunetornado2 AT 1.90 do_tornadoCycle ANIM_SCRIPT END } cmpAnim t_sb_le_possess { ANIM_SCRIPT BEGIN ENTRIES 3 AT 0.52 do_sound_SCAID 2138 AT 1.46 do_handtohand AT 1.48 do_handtohand ANIM_SCRIPT END } cmpAnim t_sb_le_react { ANIM_SCRIPT BEGIN ENTRIES 0 ANIM_SCRIPT END } cmpAnim t_sb_le_react01 { ANIM_SCRIPT BEGIN ENTRIES 1 AT 0.00 do_headanim T_SB_LE_react01 ANIM_SCRIPT END } cmpAnim t_sb_le_run { ANIM_SCRIPT BEGIN ENTRIES 4 AT 0.00 do_headanim T_SB_LE_run AT 0.01 do_sound_SCAID 33044 AT 0.09 do_sound_SCAID 33045 AT 0.90 do_sound_SCAID 33045 ANIM_SCRIPT END } cmpAnim t_sb_le_walk { ANIM_SCRIPT BEGIN ENTRIES 4 AT 0.00 do_headanim T_SB_LE_walk AT 0.02 do_sound_SCAID 33044 AT 0.08 do_sound_SCAID 33045 AT 0.92 do_sound_SCAID 33045 ANIM_SCRIPT END } cmpAnim t_sk_ct_afb_fart { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 1 AT 2.17 do_idle_change 90 ANIM_SCRIPT END } cmpAnim t_sk_ct_attack1 { ANIM_SCRIPT BEGIN ENTRIES 8 AT 0.00 do_sound_SCAID 137 AT 0.70 do_sound_SCAID 136 AT 1.09 do_sound_SCAID 33072 AT 1.20 do_selfSpawn polyt_cavetrollswing AT 1.42 do_camera_shake 3,1,80 AT 1.44 do_hit AT 1.54 do_hit AT 1.58 do_hit ANIM_SCRIPT END } cmpAnim t_sk_ct_attack2 { ANIM_SCRIPT BEGIN ENTRIES 10 AT 0.00 do_sound_SCAID 137 AT 0.60 do_sound_SCAID 136 AT 0.71 do_sound_SCAID 133 AT 0.89 do_selfSpawn polyt_cavetrollswing AT 0.99 do_camera_shake 3,1,80 AT 1.01 do_hit AT 1.01 do_sound_SCAID 33072 AT 1.09 do_hit AT 1.17 do_srfspwn warPigStep AT 1.31 do_hit ANIM_SCRIPT END } cmpAnim t_sk_ct_attack3 { ANIM_SCRIPT BEGIN ENTRIES 11 AT 0.38 do_sound_SCAID 151 AT 0.70 do_sound GC_MaceChain01 AT 0.75 do_sound GC_TrollAttack06_Sht_SP AT 0.86 do_sound GC_Explosion01_SP AT 0.89 do_sound GC_Swing03 AT 0.90 do_sound_SCAID 136 AT 1.04 do_sound_SCAID 133 AT 1.23 do_camera_shake 3,1,50 AT 1.29 do_hit AT 1.35 do_hit AT 1.41 do_hit ANIM_SCRIPT END } cmpAnim t_sk_ct_attackwalk { TRACK_MASK TrollAttackWalk ANIM_SCRIPT BEGIN ENTRIES 4 AT 0.01 do_sound_SCAID 151 AT 0.01 do_sound_SCAID 33029 AT 1.03 do_sound_SCAID 152 AT 1.04 do_sound_SCAID 33029 ANIM_SCRIPT END } cmpAnim t_sk_ct_burp { ANIM_SCRIPT BEGIN ENTRIES 3 AT 0.00 do_sound_SCAID 138 AT 0.71 do_sound_SCAID 139 AT 1.90 do_idle_change 99 ANIM_SCRIPT END } cmpAnim t_sk_ct_death { ANIM_SCRIPT BEGIN ENTRIES 5 AT 0.54 do_sound_SCAID 138 AT 2.33 do_sound_SCAID 154 AT 2.43 do_sound_SCAID 130 AT 2.52 do_camera_shake 3,1,50 AT 3.19 doTrans rot ANIM_SCRIPT END } cmpAnim t_sk_ct_eat { ANIM_SCRIPT BEGIN ENTRIES 5 AT 0.29 do_sound_SCAID 158 AT 0.59 do_pickup AT 1.27 do_sound_SCAID 156 AT 1.63 do_eat AT 2.53 do_sound_SCAID 157 ANIM_SCRIPT END } cmpAnim t_sk_ct_fallasleep { ANIM_SCRIPT BEGIN ENTRIES 2 AT 0.01 do_sound_SCAID 140 AT 2.03 do_sleep ANIM_SCRIPT END } cmpAnim t_sk_ct_fart { ANIM_SCRIPT BEGIN ENTRIES 3 AT 0.00 do_sound_SCAID 142 AT 0.80 do_sound_SCAID 141 AT 2.23 do_idle_change 100 ANIM_SCRIPT END } cmpAnim t_sk_ct_fidget { ANIM_SCRIPT BEGIN ENTRIES 6 AT 0.50 do_sound_SCAID 267 AT 1.04 do_sound_SCAID 33021 AT 1.78 do_sound_SCAID 144 AT 1.98 do_sound_SCAID 275 AT 2.39 do_sound_SCAID 266 AT 5.38 do_idle_change 99 ANIM_SCRIPT END } cmpAnim t_sk_ct_idle { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 1 AT 1.94 do_idle_change 10 ANIM_SCRIPT END } cmpAnim t_sk_ct_idle1 { ANIM_SCRIPT BEGIN ENTRIES 2 AT 0.80 do_sound_SCAID 143 AT 3.13 do_idle_change 50 ANIM_SCRIPT END } cmpAnim t_sk_ct_pickup { ANIM_SCRIPT BEGIN ENTRIES 1 AT 0.46 do_pickup ANIM_SCRIPT END } cmpAnim t_sk_ct_react { ANIM_SCRIPT BEGIN ENTRIES 4 AT 0.01 do_sound_SCAID 266 AT 0.24 do_sound_SCAID 144 AT 0.58 do_sound_SCAID 33029 AT 1.24 do_sound_SCAID 33029 ANIM_SCRIPT END } cmpAnim t_sk_ct_run { ANIM_SCRIPT BEGIN ENTRIES 5 AT 0.00 do_sound_SCAID 146 AT 0.00 do_sound_SCAID 33029 AT 0.19 do_srfspwn warPigStep AT 0.62 do_srfspwn warPigStep AT 1.01 do_sound_SCAID 33029 ANIM_SCRIPT END } cmpAnim t_sk_ct_sleeping { ANIM_SCRIPT BEGIN ENTRIES 1 AT 0.00 do_sound_SCAID 147 ANIM_SCRIPT END } cmpAnim t_sk_ct_throw { ANIM_SCRIPT BEGIN ENTRIES 1 AT 0.34 do_sound GC_TrollAttack01_Sht_SP ANIM_SCRIPT END } cmpAnim t_sk_ct_turnl { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 0 ANIM_SCRIPT END } cmpAnim t_sk_ct_turnr { FLAG VISCULLED ANIM_SCRIPT BEGIN ENTRIES 0 ANIM_SCRIPT END } cmpAnim t_sk_ct_wakeup { ANIM_SCRIPT BEGIN ENTRIES 2 AT 0.05 do_sound_SCAID 155 AT 0.08 do_sound_SCAID 154 ANIM_SCRIPT END } cmpAnim t_sk_ct_walk { ANIM_SCRIPT BEGIN ENTRIES 4 AT 0.01 do_sound_SCAID 33029 AT 0.19 do_srfspwn warPigStep AT 1.01 do_sound_SCAID 33029 AT 1.11 do_srfspwn warPigStep ANIM_SCRIPT END } cmpAnim ui_commander_subidle { ANIM_SCRIPT BEGIN ENTRIES 0 ANIM_SCRIPT END } cmpAnim ui_halloftitans_pedestal_move { ANIM_SCRIPT BEGIN ENTRIES 1 AT 0.66 doExtended ANIM_SCRIPT END } cmpAnim ui_hf_pedestal_move { ANIM_SCRIPT BEGIN ENTRIES 1 AT 0.81 doExtended ANIM_SCRIPT END } cmpAnim ui_nh_pedestal_move { ANIM_SCRIPT BEGIN ENTRIES 1 AT 0.81 doExtended ANIM_SCRIPT END } cmpAnim ui_ps_pedestal_move { ANIM_SCRIPT BEGIN ENTRIES 1 AT 0.81 doExtended ANIM_SCRIPT END } cmpAnim ui_sb_pedestal_move { ANIM_SCRIPT BEGIN ENTRIES 1 AT 0.81 doExtended ANIM_SCRIPT END } cmpAnim ui_sk_pedestal_move { ANIM_SCRIPT BEGIN ENTRIES 1 AT 0.81 doExtended ANIM_SCRIPT END } cmpAnim wca_bird02_flapping { ANIM_SCRIPT BEGIN ENTRIES 1 AT 0.89 do_sound_SCAID 34505 ANIM_SCRIPT END } cmpAnim wca_bird02_flyb { ANIM_SCRIPT BEGIN ENTRIES 2 AT 0.25 do_sound_SCAID 34505 AT 3.55 do_sound_SCAID 34505 ANIM_SCRIPT END } cmpAnim wca_bird02_flyc { ANIM_SCRIPT BEGIN ENTRIES 3 AT 0.04 do_sound_SCAID 34505 AT 2.00 do_sound_SCAID 34505 AT 3.84 do_sound_SCAID 34505 ANIM_SCRIPT END } cmpAnim wca_bird03_flapping { ANIM_SCRIPT BEGIN ENTRIES 1 AT 0.01 do_sound_SCAID 34013 ANIM_SCRIPT END } cmpAnim wcs_hf_bfgcannon_attack { ANIM_SCRIPT BEGIN ENTRIES 1 AT 0.01 do_sound_SCAID 2006 ANIM_SCRIPT END } cmpAnim wcs_hf_lenscannon_v_rotate { ANIM_SCRIPT BEGIN ENTRIES 0 ANIM_SCRIPT END } cmpAnim wcs_sk_stonelobber_rotate { ANIM_SCRIPT BEGIN ENTRIES 0 ANIM_SCRIPT END } cmpAnim wc_gpcannon_attack { ANIM_SCRIPT BEGIN ENTRIES 2 AT 0.05 do_sound_SCAID 33022 AT 0.90 do_sound_SCAID 313 ANIM_SCRIPT END } cmpAnim wc_gpcannon_rotate { ANIM_SCRIPT BEGIN ENTRIES 0 ANIM_SCRIPT END }