; entity transition script file et burn VEG_BurnableTree01 { res 4.000 cmd TETCmdSound { at 0.000 SCAID 34000 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSpawn { at 0.000 pos 0.000 4.000 0.000 ent PRT_TreeSmokeMH ovr 0.000 24 } cmd TETCmdSpawn { at 0.000 pos 0.000 12.000 0.000 ent PRT_TreeSmokeMH ovr 0.000 15 } cmd TETCmdSpawn { at 0.600 pos 0.000 4.000 0.000 ent PRT_TreeFire ovr 0.000 20 } cmd TETCmdSpawn { at 0.720 pos 0.000 4.000 0.000 ent PRT_TreeFire ovr 0.000 15 } cmd TETCmdSpread { at 1.720 ett burn rad 12.000 prob 75 rInt -0.500 } cmd TETCmdSpawn { at 2.100 pos 0.000 3.000 0.000 ent PRT_TreeFire2 ovr 0.000 30 } cmd TETCmdSpawn { at 2.400 pos 0.000 2.000 0.000 ent PRT_TreeSmokeMH ovr 0.000 10 } cmd TETCmdSpawn { at 4.000 pos 0.000 1.000 0.000 ent pe_bigExplosion ovr 0.000 6 } cmd TETCmdCollisionQuery { at 4.000 query 6 } cmd TETCmdSwap { at 4.000 ctx WC_Deciduous1_burnt.gr2 } cmd TETCmdSpawn { at 9.000 pos 0.000 8.000 0.000 ent PRT_TreeSmkFall } cmd TETCmdSwap { at 10.000 ctx wcf_treestumpy01.gr2 } clones { VEG_BurnableTreeMH VEG_BurnableTree02 } } et burn VEG_BurnableTree02 { res 4.000 cmd TETCmdSound { at 0.000 SCAID 34000 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSpawn { at 0.000 pos 0.000 4.000 0.000 ent PRT_TreeSmokeMH ovr 0.000 24 } cmd TETCmdSpawn { at 0.000 pos 0.000 12.000 0.000 ent PRT_TreeSmokeMH ovr 0.000 15 } cmd TETCmdSpawn { at 0.600 pos 0.000 4.000 0.000 ent PRT_TreeFire ovr 0.000 20 } cmd TETCmdSpawn { at 0.720 pos 0.000 4.000 0.000 ent PRT_TreeFire ovr 0.000 15 } cmd TETCmdSpread { at 1.720 ett burn rad 12.000 prob 75 rInt -0.500 } cmd TETCmdSpawn { at 2.100 pos 0.000 3.000 0.000 ent PRT_TreeFire2 ovr 0.000 30 } cmd TETCmdSpawn { at 2.400 pos 0.000 2.000 0.000 ent PRT_TreeSmokeMH ovr 0.000 10 } cmd TETCmdSpawn { at 4.000 pos 0.000 1.000 0.000 ent pe_bigExplosion ovr 0.000 6 } cmd TETCmdCollisionQuery { at 4.000 query 6 } cmd TETCmdSwap { at 4.000 ctx WC_Deciduous2_burnt.gr2 } cmd TETCmdSpawn { at 9.000 pos 0.000 8.000 0.000 ent PRT_TreeSmkFall } cmd TETCmdSwap { at 10.000 ctx wcf_treestumpy01.gr2 } clones { } } et burn grass01 { res 0.000 clones { } } et burn grass02 { res 0.000 clones { } } et burn Gunpowder_Barrel { res 5.000 cmd TETCmdSpawn { at 0.000 pos 0.000 1.000 0.000 ent PE_Burning_Tree_Flash islf false } cmd TETCmdDecal { at 0.000 brush ScorchedImpact } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent PRT_BarrelSmoke islf false } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_impactflash islf false } cmd TETCmdSound { at 0.000 SCAID 2005 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent proj_barrel_explode islf false } cmd TETCmdCamShake { at 0.000 camShake 3.000 1.000 80.000 } cmd TETCmdSpawn { at 0.020 pos 0.000 0.000 0.000 ent pe_BarrelSmkBrst islf false } cmd TETCmdCollisionQuery { at 0.050 query 6 } cmd TETCmdSpread { at 0.050 ett burn rad 10.000 prob 100 rInt 0.000 } cmd TETCmdSpawn { at 0.150 pos 0.000 0.000 0.000 ent spwn_wooddebris islf false } cmd TETCmdDestroy { at 0.180 } clones { Gunpowder_Barrel_sm } } et burn SK_Miner { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 0.750 0.000 ent pe_hf_gpcannon_dam1 ovr 0.000 32 } cmd TETCmdNOP { at 1.500 } clones { NH_Cannibal NH_GraveRobber NH_Reaper NH_Scrounger NH_WitchDoctor PS_Shaman PS_Savage PS_BileSpitter PS_SporeFiend PS_Cropper SB_Acolyte SB_Conjurer SB_IceMage SB_PyroMage SB_WindMage SK_BFGFodder SK_Drummer SK_Lugger SK_Pitboss SK_RockThrower } } et burn HF_Archer { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 1.500 0.000 ent pe_hf_gpcannon_dam1 ovr 0.000 32 } cmd TETCmdNOP { at 1.500 } clones { HF_Bombardier HF_Hunter HF_Scout HF_Lumberjack } } et burn TS_Small_Tree { res 3.000 cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent spwn_TS_ripe_tree_boom } cmd TETCmdSound { at 0.000 SCAID 34000 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSwap { at 0.500 ctx wcf_treestumpy01.gr2 } cmd TETCmdDestroy { at 10.000 } clones { TS_Medium_Tree } } et rot HF_Archer { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_slimeImpact islf false } cmd TETCmdControllableQuery { at 0.600 query 521 } cmd TETCmdDestroy { at 1.500 } clones { HF_Bombardier HF_Scout HF_Hunter HF_Lumberjack } } et rot SK_Lugger { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_slimeImpact islf false } cmd TETCmdControllableQuery { at 0.600 query 521 } cmd TETCmdDestroy { at 1.400 } clones { SK_Drummer SK_Pitboss SK_RockThrower SK_Miner } } et rot SB_Acolyte { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_slimeImpact islf false } cmd TETCmdControllableQuery { at 0.600 query 521 } cmd TETCmdDestroy { at 1.400 } clones { SB_Conjurer SB_IceMage SB_PyroMage SB_WindMage } } et rot NH_Cannibal { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_slimeImpact islf false } cmd TETCmdControllableQuery { at 0.600 query 521 } cmd TETCmdDestroy { at 1.400 } clones { NH_Banshee NH_BoneSword NH_GraveRobber NH_Reaper NH_Scrounger NH_ShardBow NH_WitchDoctor NH_Wraith } } et rot PS_BileSpitter { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_slimeImpact islf false } cmd TETCmdControllableQuery { at 0.600 query 521 } cmd TETCmdDestroy { at 1.400 } clones { PS_Cropper PS_HiveMaster PS_PoisonJavelin PS_Savage PS_Shaman PS_SnotLobber PS_SporeFiend PS_SporeSpawner PS_VenomAxe } } et rot alife_muscleball_hostile { res 0.000 cmd TETCmdDecal { at 0.000 brush ScorchedImpact } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent PRT_Napalm ovr 0.000 128 } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent PRT_TreeSmoke2 ovr 0.000 64 } cmd TETCmdControllableQuery { at 0.200 query 521 } cmd TETCmdDestroy { at 0.500 } clones { } } et rot alife_muscleball { res 0.000 cmd TETCmdSpawn { at 0.100 pos 0.000 0.000 0.000 ent Spwn_Gib1 islf false } cmd TETCmdControllableQuery { at 0.200 query 521 } cmd TETCmdDestroy { at 0.500 } clones { alife_sheep } } et rot blade_worm { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_slimeImpact islf false } cmd TETCmdControllableQuery { at 0.600 query 521 } cmd TETCmdDestroy { at 1.400 } clones { al_bladeworm } } et rot toy_cavetroll { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_slimeImpact islf false } cmd TETCmdControllableQuery { at 0.600 query 521 } cmd TETCmdDestroy { at 1.400 } clones { toy_warpigpult toy_battleball toy_slime } } et rot ts_Death_Berry { res 0.000 cmd TETCmdAnimate { at 0.000 ctrl true 3 0 rates 1 1.000000 0.000000 0.000000 } cmd TETCmdSpawn { at 1.700 pos 0.000 1.000 0.000 ent PE_BloodMistExplode islf false } cmd TETCmdDestroy { at 3.000 } clones { } } et rot toy_lelemental { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 11.000 0.000 ent PE_TeslaExplode islf false } cmd TETCmdSpawn { at 0.000 pos 0.000 13.000 0.000 ent spwn_LE_Gibs islf false } cmd TETCmdSound { at 0.000 SCAID 2005 IsToPlay true IsToLoop false PlayAsFireAndForget true } cmd TETCmdDestroy { at 0.100 } clones { } } et Dmg25 PS_SystCocoon { res 0.000 cmd TETCmdAnimate { at 0.000 ctrl true 5 0 rates 1 1.000000 0.000000 0.200000 } cmd TETCmdAnimate { at 0.000 ctrl false 2 0 rates 1 1.000000 0.000000 0.200000 } cmd TETCmdSpawn { at 0.000 pos -5.000 4.000 7.000 ent spwn_PlantGibsSml islf false } cmd TETCmdAnimate { at 3.000 ctrl true 6 0 rates 0 1.000000 0.000000 0.200000 } clones { } } et Dmg50 PS_SystCocoon { res 0.000 cmd TETCmdSpawn { at 0.100 pos 5.000 4.000 5.000 ent spwn_PlantGibsSml islf false } cmd TETCmdAnimate { at 0.100 ctrl true 7 0 rates 1 1.000000 0.000000 0.200000 } cmd TETCmdAnimate { at 0.100 ctrl false 6 0 rates 1 1.000000 0.000000 0.200000 } cmd TETCmdAnimate { at 3.100 ctrl true 8 0 rates 0 1.000000 0.000000 0.200000 } clones { } } et Dmg50 hf_cannon_wc { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 -2.000 0.000 ent FXB_SmokeBlk2Sml } cmd TETCmdSpawn { at 0.000 pos -1.000 0.000 -1.000 ent FXB_Fire1Sml } cmd TETCmdSpawn { at 0.000 pos 1.500 0.000 0.000 ent FXB_Fire3Sml } cmd TETCmdSpawn { at 0.000 pos 0.000 3.000 0.000 ent FXB_Fire3Sml } cmd TETCmdSound { at 0.000 SCAID 2056 IsToPlay true IsToLoop false PlayAsFireAndForget false } clones { hf_cannon_sm hf_cannon_ts hf_cannon_sl } } et Dmg50 wcm_slshrnsk_l1_prop { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 5.000 0.000 ent pe_HF_BFG_impact islf false } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_bigDustCloud_white ovr 4.000 0 } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent PRT_TreeSmoke2 ovr 0.000 128 } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_bigExplosion } cmd TETCmdSpawn { at 0.000 pos 0.000 1.000 6.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos 3.000 3.000 3.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos -3.000 3.000 3.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos 0.000 1.000 0.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSound { at 0.000 SCAID 2053 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSpawn { at 0.100 pos 0.000 0.000 0.000 ent pe_HF_BFG_dirtpuff } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 5.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos 4.750 0.000 0.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos -4.750 0.000 0.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos 0.000 5.000 0.000 ent pe_HF_BFG_impact islf false } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_bigDustCloud_white ovr 4.000 0 } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent PRT_TreeSmoke2 ovr 0.000 128 } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_bigExplosion } clones { } } et Dmg50 mcs_skdmg0_l1 { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 5.000 0.000 ent pe_HF_BFG_impact islf false } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_bigDustCloud_white ovr 4.000 0 } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent PRT_TreeSmoke2 ovr 0.000 128 } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_bigExplosion } cmd TETCmdSpawn { at 0.000 pos 0.000 1.000 6.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos 3.000 3.000 3.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos -3.000 3.000 3.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos 0.000 1.000 0.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSound { at 0.000 SCAID 2053 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSpawn { at 0.100 pos 0.000 0.000 0.000 ent pe_HF_BFG_dirtpuff } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 5.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos 4.750 0.000 0.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos -4.750 0.000 0.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos 0.000 5.000 0.000 ent pe_HF_BFG_impact islf false } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_bigDustCloud_white ovr 4.000 0 } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent PRT_TreeSmoke2 ovr 0.000 128 } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_bigExplosion } clones { } } et Dmg50 shrine_skullkrusher_sm { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 5.000 0.000 ent pe_HF_BFG_impact islf false } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_bigDustCloud_white ovr 4.000 0 } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent PRT_TreeSmoke2 ovr 0.000 128 } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_bigExplosion } cmd TETCmdSpawn { at 0.000 pos 0.000 1.000 6.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos 3.000 3.000 3.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos -3.000 3.000 3.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos 0.000 1.000 0.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSound { at 0.000 SCAID 2053 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSpawn { at 0.100 pos 0.000 0.000 0.000 ent pe_HF_BFG_dirtpuff } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 5.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos 4.750 0.000 0.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos -4.750 0.000 0.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos 0.000 5.000 0.000 ent pe_HF_BFG_impact islf false } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_bigDustCloud_white ovr 4.000 0 } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent PRT_TreeSmoke2 ovr 0.000 128 } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_bigExplosion } clones { } } et Dmg50 ts_shrine_skullkrusher { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 5.000 0.000 ent pe_HF_BFG_impact islf false } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_bigDustCloud_white ovr 4.000 0 } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent PRT_TreeSmoke2 ovr 0.000 128 } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_bigExplosion } cmd TETCmdSpawn { at 0.000 pos 0.000 1.000 6.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos 3.000 3.000 3.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos -3.000 3.000 3.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos 0.000 1.000 0.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSound { at 0.000 SCAID 2053 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSpawn { at 0.100 pos 0.000 0.000 0.000 ent pe_HF_BFG_dirtpuff } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 5.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos 4.750 0.000 0.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos -4.750 0.000 0.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos 0.000 5.000 0.000 ent pe_HF_BFG_impact islf false } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_bigDustCloud_white ovr 4.000 0 } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent PRT_TreeSmoke2 ovr 0.000 128 } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_bigExplosion } clones { } } et Dmg50 wcm_slshrnnh_l1_prop { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 5.000 0.000 ent pe_HF_BFG_impact islf false } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_bigDustCloud_white ovr 4.000 0 } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent PRT_TreeSmoke2 ovr 0.000 128 } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_bigExplosion } cmd TETCmdSpawn { at 0.000 pos 0.000 1.000 6.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos 3.000 3.000 3.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos -3.000 3.000 3.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos 0.000 1.000 0.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSound { at 0.000 SCAID 2057 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSpawn { at 0.100 pos 0.000 0.000 0.000 ent pe_HF_BFG_dirtpuff } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 5.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos 4.750 0.000 0.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos -4.750 0.000 0.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos 0.000 5.000 0.000 ent pe_HF_BFG_impact islf false } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_bigDustCloud_white ovr 4.000 0 } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent PRT_TreeSmoke2 ovr 0.000 128 } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_bigExplosion } clones { } } et Dmg50 shrine_nighthorde_sm { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 5.000 0.000 ent pe_HF_BFG_impact islf false } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_bigDustCloud_white ovr 4.000 0 } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent PRT_TreeSmoke2 ovr 0.000 128 } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_bigExplosion } cmd TETCmdSpawn { at 0.000 pos 0.000 1.000 6.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos 3.000 3.000 3.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos -3.000 3.000 3.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos 0.000 1.000 0.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSound { at 0.000 SCAID 2057 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSpawn { at 0.100 pos 0.000 0.000 0.000 ent pe_HF_BFG_dirtpuff } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 5.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos 4.750 0.000 0.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos -4.750 0.000 0.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos 0.000 5.000 0.000 ent pe_HF_BFG_impact islf false } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_bigDustCloud_white ovr 4.000 0 } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent PRT_TreeSmoke2 ovr 0.000 128 } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_bigExplosion } clones { } } et Dmg50 ts_shrine_nighthorde { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 5.000 0.000 ent pe_HF_BFG_impact islf false } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_bigDustCloud_white ovr 4.000 0 } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent PRT_TreeSmoke2 ovr 0.000 128 } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_bigExplosion } cmd TETCmdSpawn { at 0.000 pos 0.000 1.000 6.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos 3.000 3.000 3.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos -3.000 3.000 3.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos 0.000 1.000 0.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSound { at 0.000 SCAID 2057 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSpawn { at 0.100 pos 0.000 0.000 0.000 ent pe_HF_BFG_dirtpuff } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 5.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos 4.750 0.000 0.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos -4.750 0.000 0.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos 0.000 5.000 0.000 ent pe_HF_BFG_impact islf false } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_bigDustCloud_white ovr 4.000 0 } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent PRT_TreeSmoke2 ovr 0.000 128 } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_bigExplosion } clones { } } et Dmg50 mcs_nhdmg0_l1 { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 5.000 0.000 ent pe_HF_BFG_impact islf false } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_bigDustCloud_white ovr 4.000 0 } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent PRT_TreeSmoke2 ovr 0.000 128 } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_bigExplosion } cmd TETCmdSpawn { at 0.000 pos 0.000 1.000 6.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos 3.000 3.000 3.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos -3.000 3.000 3.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos 0.000 1.000 0.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSound { at 0.000 SCAID 2057 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSpawn { at 0.100 pos 0.000 0.000 0.000 ent pe_HF_BFG_dirtpuff } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 5.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos 4.750 0.000 0.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos -4.750 0.000 0.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos 0.000 5.000 0.000 ent pe_HF_BFG_impact islf false } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_bigDustCloud_white ovr 4.000 0 } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent PRT_TreeSmoke2 ovr 0.000 128 } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_bigExplosion } clones { } } et Dmg50 wcm_slshrnhf_l1_prop { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 5.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos 4.750 0.000 0.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos -4.750 0.000 0.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos 0.000 5.000 0.000 ent pe_HF_BFG_impact islf false } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_bigDustCloud ovr 4.000 0 } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent PRT_TreeSmoke2 ovr 0.000 128 } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_bigExplosion } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_HF_BFG_dirtpuff } cmd TETCmdSpawn { at 0.000 pos 0.000 1.000 6.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos 3.000 3.000 3.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos -3.000 3.000 3.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos 0.000 1.000 0.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSound { at 0.000 SCAID 2054 IsToPlay true IsToLoop false PlayAsFireAndForget false } clones { } } et Dmg50 mcs_hfdmg0_l1 { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 5.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos 4.750 0.000 0.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos -4.750 0.000 0.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos 0.000 5.000 0.000 ent pe_HF_BFG_impact islf false } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_bigDustCloud ovr 4.000 0 } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent PRT_TreeSmoke2 ovr 0.000 128 } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_bigExplosion } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_HF_BFG_dirtpuff } cmd TETCmdSpawn { at 0.000 pos 0.000 1.000 6.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos 3.000 3.000 3.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos -3.000 3.000 3.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos 0.000 1.000 0.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSound { at 0.000 SCAID 2054 IsToPlay true IsToLoop false PlayAsFireAndForget false } clones { } } et Dmg50 ts_shrine_hellfire { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 5.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos 4.750 0.000 0.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos -4.750 0.000 0.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos 0.000 5.000 0.000 ent pe_HF_BFG_impact islf false } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_bigDustCloud ovr 4.000 0 } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent PRT_TreeSmoke2 ovr 0.000 128 } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_bigExplosion } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_HF_BFG_dirtpuff } cmd TETCmdSpawn { at 0.000 pos 0.000 1.000 6.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos 3.000 3.000 3.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos -3.000 3.000 3.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos 0.000 1.000 0.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSound { at 0.000 SCAID 2054 IsToPlay true IsToLoop false PlayAsFireAndForget false } clones { } } et Dmg50 shrine_hellfire_sm { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 5.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos 4.750 0.000 0.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos -4.750 0.000 0.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos 0.000 5.000 0.000 ent pe_HF_BFG_impact islf false } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_bigDustCloud ovr 4.000 0 } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent PRT_TreeSmoke2 ovr 0.000 128 } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_bigExplosion } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_HF_BFG_dirtpuff } cmd TETCmdSpawn { at 0.000 pos 0.000 1.000 6.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos 3.000 3.000 3.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos -3.000 3.000 3.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos 0.000 1.000 0.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSound { at 0.000 SCAID 2054 IsToPlay true IsToLoop false PlayAsFireAndForget false } clones { } } et Dmg50 mcs_sbdmg0_l1 { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 5.000 0.000 ent pe_HF_BFG_impact islf false } cmd TETCmdSpawn { at 0.000 pos 0.000 7.000 0.000 ent pe_bigDustCloud_white ovr 4.000 0 } cmd TETCmdSpawn { at 0.000 pos 0.000 6.000 0.000 ent PRT_TreeSmoke2 ovr 0.000 128 } cmd TETCmdSpawn { at 0.000 pos 0.000 5.000 0.000 ent pe_bigExplosion } cmd TETCmdSpawn { at 0.000 pos 0.000 1.000 6.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos 8.000 0.000 0.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos -7.000 3.000 3.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos 0.000 1.000 -7.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 5.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos 5.750 0.000 4.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos -4.750 0.000 -7.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos 0.000 5.000 0.000 ent pe_HF_BFG_impact islf false } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_bigDustCloud_white ovr 4.000 0 } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_bigExplosion } cmd TETCmdSound { at 0.000 SCAID 2053 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSpawn { at 0.100 pos 0.000 0.000 3.000 ent pe_HF_BFG_dirtpuff } clones { } } et Dmg50 shrine_stormbringer_sm { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 5.000 0.000 ent pe_HF_BFG_impact islf false } cmd TETCmdSpawn { at 0.000 pos 0.000 7.000 0.000 ent pe_bigDustCloud_white ovr 4.000 0 } cmd TETCmdSpawn { at 0.000 pos 0.000 6.000 0.000 ent PRT_TreeSmoke2 ovr 0.000 128 } cmd TETCmdSpawn { at 0.000 pos 0.000 5.000 0.000 ent pe_bigExplosion } cmd TETCmdSpawn { at 0.000 pos 0.000 1.000 6.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos 8.000 0.000 0.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos -7.000 3.000 3.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos 0.000 1.000 -7.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 5.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos 5.750 0.000 4.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos -4.750 0.000 -7.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos 0.000 5.000 0.000 ent pe_HF_BFG_impact islf false } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_bigDustCloud_white ovr 4.000 0 } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_bigExplosion } cmd TETCmdSound { at 0.000 SCAID 2053 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSpawn { at 0.100 pos 0.000 0.000 3.000 ent pe_HF_BFG_dirtpuff } clones { } } et Dmg50 wcm_slshrnsb_l1_prop { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 5.000 0.000 ent pe_HF_BFG_impact islf false } cmd TETCmdSpawn { at 0.000 pos 0.000 7.000 0.000 ent pe_bigDustCloud_white ovr 4.000 0 } cmd TETCmdSpawn { at 0.000 pos 0.000 6.000 0.000 ent PRT_TreeSmoke2 ovr 0.000 128 } cmd TETCmdSpawn { at 0.000 pos 0.000 5.000 0.000 ent pe_bigExplosion } cmd TETCmdSpawn { at 0.000 pos 0.000 1.000 6.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos 8.000 0.000 0.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos -7.000 3.000 3.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos 0.000 1.000 -7.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 5.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos 5.750 0.000 4.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos -4.750 0.000 -7.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos 0.000 5.000 0.000 ent pe_HF_BFG_impact islf false } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_bigDustCloud_white ovr 4.000 0 } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_bigExplosion } cmd TETCmdSound { at 0.000 SCAID 2053 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSpawn { at 0.100 pos 0.000 0.000 3.000 ent pe_HF_BFG_dirtpuff } clones { } } et Dmg50 ts_shrine_stormbringer { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 5.000 0.000 ent pe_HF_BFG_impact islf false } cmd TETCmdSpawn { at 0.000 pos 0.000 7.000 0.000 ent pe_bigDustCloud_white ovr 4.000 0 } cmd TETCmdSpawn { at 0.000 pos 0.000 6.000 0.000 ent PRT_TreeSmoke2 ovr 0.000 128 } cmd TETCmdSpawn { at 0.000 pos 0.000 5.000 0.000 ent pe_bigExplosion } cmd TETCmdSpawn { at 0.000 pos 0.000 1.000 6.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos 8.000 0.000 0.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos -7.000 3.000 3.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos 0.000 1.000 -7.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 5.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos 5.750 0.000 4.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos -4.750 0.000 -7.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos 0.000 5.000 0.000 ent pe_HF_BFG_impact islf false } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_bigDustCloud_white ovr 4.000 0 } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_bigExplosion } cmd TETCmdSound { at 0.000 SCAID 2053 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSpawn { at 0.100 pos 0.000 0.000 3.000 ent pe_HF_BFG_dirtpuff } clones { } } et Dmg50 mcs_psdmg00_l1 { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 0.500 0.000 ent PE_LargeGreenSmoke islf false ovr 0.000 128 } cmd TETCmdSound { at 0.000 SCAID 2061 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSpawn { at 0.000 pos 2.000 10.000 -4.000 ent pe_shrine_slimesteam } cmd TETCmdSpawn { at 0.000 pos -4.000 10.000 1.000 ent pe_shrine_slimesteam } cmd TETCmdSpawn { at 0.000 pos 6.000 10.000 6.000 ent pe_shrine_slimesteam } clones { } } et Dmg50 ts_shrine_plaguespitter { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 0.500 0.000 ent PE_LargeGreenSmoke islf false ovr 0.000 128 } cmd TETCmdSound { at 0.000 SCAID 2061 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSpawn { at 0.000 pos 2.000 10.000 -4.000 ent pe_shrine_slimesteam } cmd TETCmdSpawn { at 0.000 pos -4.000 10.000 1.000 ent pe_shrine_slimesteam } cmd TETCmdSpawn { at 0.000 pos 6.000 10.000 6.000 ent pe_shrine_slimesteam } clones { } } et Dmg50 shrine_plague_sm { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 0.500 0.000 ent PE_LargeGreenSmoke islf false ovr 0.000 128 } cmd TETCmdSound { at 0.000 SCAID 2061 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSpawn { at 0.000 pos 2.000 10.000 -4.000 ent pe_shrine_slimesteam } cmd TETCmdSpawn { at 0.000 pos -4.000 10.000 1.000 ent pe_shrine_slimesteam } cmd TETCmdSpawn { at 0.000 pos 6.000 10.000 6.000 ent pe_shrine_slimesteam } clones { } } et Dmg50 wcm_slshrnps_l1_prop { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 0.500 0.000 ent PE_LargeGreenSmoke islf false ovr 0.000 128 } cmd TETCmdSound { at 0.000 SCAID 2061 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSpawn { at 0.000 pos 2.000 10.000 -4.000 ent pe_shrine_slimesteam } cmd TETCmdSpawn { at 0.000 pos -4.000 10.000 1.000 ent pe_shrine_slimesteam } cmd TETCmdSpawn { at 0.000 pos 6.000 10.000 6.000 ent pe_shrine_slimesteam } clones { } } et Dmg50 def_hf_bfg { res 0.000 cmd TETCmdSwap { at 0.000 ctx WCS_HF_BFGCannon_Weak.gr2 } cmd TETCmdDecal { at 0.000 brush ScorchedImpact } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent PRT_Napalm ovr 0.000 256 } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent PRT_TreeSmoke2 ovr 0.000 128 } clones { } } et Dmg50 sk_stonethrower_wc { res 0.000 cmd TETCmdSpawn { at 0.000 pos 4.500 0.000 0.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos 0.000 5.000 0.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos 3.750 0.000 0.000 ent pe_hf_gpcannon_dam2 } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 3.750 ent pe_hf_gpcannon_dam1 } cmd TETCmdSpawn { at 0.000 pos 0.000 2.500 3.000 ent pe_hf_gpcannon_dam2 } cmd TETCmdSound { at 0.000 SCAID 2052 IsToPlay true IsToLoop false PlayAsFireAndForget false } clones { sk_stonethrower_ts sk_stonethrower_sm sk_stonethrower_sl } } et Dmg50 wcm_slshrntoy_l1_prop { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 3.000 ent FXB_SmokeBlk2Sml } cmd TETCmdSpawn { at 0.000 pos 0.000 2.000 3.000 ent FXB_Fire3Sml } cmd TETCmdSpawn { at 0.000 pos 0.450 0.500 5.400 ent FXB_Fire3Sml } cmd TETCmdSpawn { at 0.000 pos 0.450 0.500 5.400 ent pe_hf_gpcannon_dam1 } cmd TETCmdSpawn { at 0.000 pos 4.000 1.500 0.650 ent FXB_Fire3Sml } cmd TETCmdSpawn { at 0.000 pos 4.000 1.500 0.650 ent FXB_Fire3Sml } cmd TETCmdSpawn { at 0.000 pos -3.000 4.900 -1.750 ent FXB_Fire3Sml } cmd TETCmdSpawn { at 0.000 pos -3.000 6.000 -1.750 ent FXB_Fire3Sml } cmd TETCmdSpawn { at 0.000 pos 1.500 1.500 -3.550 ent FXB_Fire3Sml } cmd TETCmdSpawn { at 0.000 pos 0.000 5.000 0.000 ent PE_QuickExplosion } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_DustExplosionLg ovr 4.000 0 } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_HF_GPC_SmkBrst } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_HF_BFG_dirtpuff } cmd TETCmdSpawn { at 0.000 pos 0.000 1.000 0.000 ent FXB_SmokeBlk2Med } cmd TETCmdSound { at 0.000 SCAID 2053 IsToPlay true IsToLoop false PlayAsFireAndForget false } clones { } } et Dmg50 MCB_slshrntoy_prop { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 3.000 ent FXB_SmokeBlk2Sml } cmd TETCmdSpawn { at 0.000 pos 0.000 2.000 3.000 ent FXB_Fire3Sml } cmd TETCmdSpawn { at 0.000 pos 0.450 0.500 5.400 ent FXB_Fire3Sml } cmd TETCmdSpawn { at 0.000 pos 0.450 0.500 5.400 ent pe_hf_gpcannon_dam1 } cmd TETCmdSpawn { at 0.000 pos 4.000 1.500 0.650 ent FXB_Fire3Sml } cmd TETCmdSpawn { at 0.000 pos 4.000 1.500 0.650 ent FXB_Fire3Sml } cmd TETCmdSpawn { at 0.000 pos -3.000 4.900 -1.750 ent FXB_Fire3Sml } cmd TETCmdSpawn { at 0.000 pos -3.000 6.000 -1.750 ent FXB_Fire3Sml } cmd TETCmdSpawn { at 0.000 pos 1.500 1.500 -3.550 ent FXB_Fire3Sml } cmd TETCmdSpawn { at 0.000 pos 0.000 5.000 0.000 ent PE_QuickExplosion } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_DustExplosionLg ovr 4.000 0 } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_HF_GPC_SmkBrst } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_HF_BFG_dirtpuff } cmd TETCmdSpawn { at 0.000 pos 0.000 1.000 0.000 ent FXB_SmokeBlk2Med } cmd TETCmdSound { at 0.000 SCAID 2053 IsToPlay true IsToLoop false PlayAsFireAndForget false } clones { } } et Dmg50 Shrine_titan_sm { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 3.000 ent FXB_SmokeBlk2Sml } cmd TETCmdSpawn { at 0.000 pos 0.000 2.000 3.000 ent FXB_Fire3Sml } cmd TETCmdSpawn { at 0.000 pos 0.450 0.500 5.400 ent FXB_Fire3Sml } cmd TETCmdSpawn { at 0.000 pos 0.450 0.500 5.400 ent pe_hf_gpcannon_dam1 } cmd TETCmdSpawn { at 0.000 pos 4.000 1.500 0.650 ent FXB_Fire3Sml } cmd TETCmdSpawn { at 0.000 pos 4.000 1.500 0.650 ent FXB_Fire3Sml } cmd TETCmdSpawn { at 0.000 pos -3.000 4.900 -1.750 ent FXB_Fire3Sml } cmd TETCmdSpawn { at 0.000 pos -3.000 6.000 -1.750 ent FXB_Fire3Sml } cmd TETCmdSpawn { at 0.000 pos 1.500 1.500 -3.550 ent FXB_Fire3Sml } cmd TETCmdSpawn { at 0.000 pos 0.000 5.000 0.000 ent PE_QuickExplosion } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_DustExplosionLg ovr 4.000 0 } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_HF_GPC_SmkBrst } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_HF_BFG_dirtpuff } cmd TETCmdSpawn { at 0.000 pos 0.000 1.000 0.000 ent FXB_SmokeBlk2Med } cmd TETCmdSound { at 0.000 SCAID 2053 IsToPlay true IsToLoop false PlayAsFireAndForget false } clones { } } et Dmg50 TS_hall_of_titans { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 3.000 ent FXB_SmokeBlk2Sml } cmd TETCmdSpawn { at 0.000 pos 0.000 2.000 3.000 ent FXB_Fire3Sml } cmd TETCmdSpawn { at 0.000 pos 0.450 0.500 5.400 ent FXB_Fire3Sml } cmd TETCmdSpawn { at 0.000 pos 0.450 0.500 5.400 ent pe_hf_gpcannon_dam1 } cmd TETCmdSpawn { at 0.000 pos 4.000 1.500 0.650 ent FXB_Fire3Sml } cmd TETCmdSpawn { at 0.000 pos 4.000 1.500 0.650 ent FXB_Fire3Sml } cmd TETCmdSpawn { at 0.000 pos -3.000 4.900 -1.750 ent FXB_Fire3Sml } cmd TETCmdSpawn { at 0.000 pos -3.000 6.000 -1.750 ent FXB_Fire3Sml } cmd TETCmdSpawn { at 0.000 pos 1.500 1.500 -3.550 ent FXB_Fire3Sml } cmd TETCmdSpawn { at 0.000 pos 0.000 5.000 0.000 ent PE_QuickExplosion } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_DustExplosionLg ovr 4.000 0 } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_HF_GPC_SmkBrst } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_HF_BFG_dirtpuff } cmd TETCmdSpawn { at 0.000 pos 0.000 1.000 0.000 ent FXB_SmokeBlk2Med } cmd TETCmdSound { at 0.000 SCAID 2053 IsToPlay true IsToLoop false PlayAsFireAndForget false } clones { } } et Dmg50 hf_lenscannon_wc { res 0.000 cmd TETCmdSound { at 0.000 SCAID 2056 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSpawn { at 0.250 pos 0.000 1.000 0.000 ent FXB_Fire3Sml } cmd TETCmdSpawn { at 0.250 pos 0.000 0.000 0.000 ent FXB_SmokeBlk2Sml } clones { hf_lenscannon_sl hf_lenscannon_sm hf_lenscannon_ts } } et Dmg50 SB_tesla_sl { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_DustExplosionMed_Wht islf false } cmd TETCmdSpawn { at 0.000 pos 0.000 9.000 0.000 ent FXB_ElectricFieldSm } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent FXB_ElecTinyBrsts_3x3 } cmd TETCmdSound { at 0.000 SCAID 2013 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSwap { at 0.100 ctx sb_turret_dmg50_ice.gr2 } clones { } } et Dmg50 SB_tesla_sm { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_DustExplosionMed_Wht islf false } cmd TETCmdSpawn { at 0.000 pos 0.000 9.000 0.000 ent FXB_ElectricFieldSm } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent FXB_ElecTinyBrsts_3x3 } cmd TETCmdSound { at 0.000 SCAID 2013 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSwap { at 0.100 ctx sb_turret_dmg50_mines.gr2 } clones { } } et Dmg50 SB_tesla_ts { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_DustExplosionMed_Wht islf false } cmd TETCmdSpawn { at 0.000 pos 0.000 9.000 0.000 ent FXB_ElectricFieldSm } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent FXB_ElecTinyBrsts_3x3 } cmd TETCmdSound { at 0.000 SCAID 2013 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSwap { at 0.100 ctx sb_turret_dmg50_toxic.gr2 } clones { } } et Dmg50 SB_tesla_wc { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_DustExplosionMed_Wht islf false } cmd TETCmdSpawn { at 0.000 pos 0.000 9.000 0.000 ent FXB_ElectricFieldSm } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent FXB_ElecTinyBrsts_3x3 } cmd TETCmdSound { at 0.000 SCAID 2013 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSwap { at 0.100 ctx sb_turret_dmg50.gr2 } clones { } } et Dmg50 Hall_of_titans { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 3.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSpawn { at 0.000 pos 0.000 2.000 3.000 ent pe_shrineSKBurnFire } cmd TETCmdSpawn { at 0.000 pos 0.450 0.500 5.400 ent pe_hf_gpcannon_dam2 } cmd TETCmdSpawn { at 0.000 pos 0.450 0.500 5.400 ent pe_hf_gpcannon_dam1 } cmd TETCmdSpawn { at 0.000 pos 4.000 1.500 0.650 ent pe_hf_gpcannon_dam2 } cmd TETCmdSpawn { at 0.000 pos 4.000 1.500 0.650 ent pe_hf_gpcannon_dam1 } cmd TETCmdSpawn { at 0.000 pos -3.000 4.900 -1.750 ent pe_hf_gpcannon_dam2 } cmd TETCmdSpawn { at 0.000 pos -3.000 6.000 -1.750 ent pe_hf_gpcannon_dam1 } cmd TETCmdSpawn { at 0.000 pos 1.500 1.500 -3.550 ent pe_shrineSKBurnFire } cmd TETCmdSpawn { at 0.000 pos 0.000 5.000 0.000 ent pe_HF_BFG_impact islf false } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_bigDustCloud_white ovr 4.000 0 } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_bigExplosion } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_HF_BFG_dirtpuff } cmd TETCmdSpawn { at 0.000 pos 0.000 1.000 0.000 ent pe_shrineSKBurnSmoke } cmd TETCmdSound { at 0.000 SCAID 2053 IsToPlay true IsToLoop false PlayAsFireAndForget false } clones { shrine_titan_sm MCB_slshrntoy_prop mcs_titan_hall } } et Dmg50 storm_obelisk { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 15.000 0.000 ent PE_ContinuousWhiteSmoke } cmd TETCmdSpawn { at 0.200 pos 0.000 12.000 0.000 ent PE_ContinuousWhiteSmoke } clones { } } et Dmg50 ps_turret_wc { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 5.500 0.000 ent FXB_LiquidSplash } cmd TETCmdSound { at 0.000 SCAID 2060 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent spwn_Slime_snot islf false } cmd TETCmdSpawn { at 0.000 pos 0.000 3.000 0.000 ent pe_DustExplosionMed_Grn } cmd TETCmdSpawn { at 0.000 pos 0.000 1.000 -1.500 ent spwn_ts_goobits islf false } cmd TETCmdSpawn { at 0.000 pos 1.200 3.000 1.200 ent FXB_LiquidSplash } cmd TETCmdSpawn { at 0.000 pos -1.200 4.000 1.200 ent FXB_LiquidSplash } clones { } } et Dmg50 ps_turret_sl { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 5.500 0.000 ent FXB_LiquidSplash } cmd TETCmdSound { at 0.000 SCAID 2060 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent spwn_Slime_snot islf false } cmd TETCmdSpawn { at 0.000 pos 0.000 3.000 0.000 ent pe_DustExplosionMed_Grn } cmd TETCmdSpawn { at 0.000 pos 0.000 1.000 -1.500 ent spwn_ts_goobits islf false } cmd TETCmdSpawn { at 0.000 pos 1.200 3.000 1.200 ent FXB_LiquidSplash } cmd TETCmdSpawn { at 0.000 pos -1.200 4.000 1.200 ent FXB_LiquidSplash } clones { } } et Dmg50 ps_turret_sm { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 5.500 0.000 ent FXB_LiquidSplash } cmd TETCmdSound { at 0.000 SCAID 2060 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent spwn_Slime_snot islf false } cmd TETCmdSpawn { at 0.000 pos 0.000 3.000 0.000 ent pe_DustExplosionMed_Grn } cmd TETCmdSpawn { at 0.000 pos 0.000 1.000 -1.500 ent spwn_ts_goobits islf false } cmd TETCmdSpawn { at 0.000 pos 1.200 3.000 1.200 ent FXB_LiquidSplash } cmd TETCmdSpawn { at 0.000 pos -1.200 4.000 1.200 ent FXB_LiquidSplash } clones { } } et Dmg50 ps_turret_ts { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 5.500 0.000 ent FXB_LiquidSplash } cmd TETCmdSound { at 0.000 SCAID 2060 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent spwn_Slime_snot islf false } cmd TETCmdSpawn { at 0.000 pos 0.000 3.000 0.000 ent pe_DustExplosionMed_Grn } cmd TETCmdSpawn { at 0.000 pos 0.000 1.000 -1.500 ent spwn_ts_goobits islf false } cmd TETCmdSpawn { at 0.000 pos 1.200 3.000 1.200 ent FXB_LiquidSplash } cmd TETCmdSpawn { at 0.000 pos -1.200 4.000 1.200 ent FXB_LiquidSplash } clones { } } et Dmg50 NH_soulvortex_wc { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 2.000 0.000 ent pe_DustExplosionMed } cmd TETCmdSound { at 0.200 SCAID 2052 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSpawn { at 0.200 pos 0.000 0.000 0.000 ent pe_NHTurretSmkBrst_sml islf false } cmd TETCmdSwap { at 0.400 ctx nh_turret_dmg50.gr2 } cmd TETCmdSpawn { at 0.400 pos 0.000 2.000 0.000 ent pe_NHSouldrainDying } clones { } } et Dmg50 NH_soulvortex_sm { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 2.000 0.000 ent pe_DustExplosionMed } cmd TETCmdSound { at 0.200 SCAID 2052 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSpawn { at 0.200 pos 0.000 0.000 0.000 ent pe_NHTurretSmkBrst_sml islf false } cmd TETCmdSwap { at 0.400 ctx nh_turret_dmg50_mines.gr2 } cmd TETCmdSpawn { at 0.400 pos 0.000 2.000 0.000 ent pe_NHSouldrainDying } clones { } } et Dmg50 NH_soulvortex_ts { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 2.000 0.000 ent pe_DustExplosionMed } cmd TETCmdSound { at 0.200 SCAID 2052 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSpawn { at 0.200 pos 0.000 0.000 0.000 ent pe_NHTurretSmkBrst_sml islf false } cmd TETCmdSwap { at 0.400 ctx nh_turret_dmg50_toxic.gr2 } cmd TETCmdSpawn { at 0.400 pos 0.000 2.000 0.000 ent pe_NHSouldrainDying } clones { } } et Dmg50 NH_soulvortex_sl { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 2.000 0.000 ent pe_DustExplosionMed } cmd TETCmdSound { at 0.200 SCAID 2052 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSpawn { at 0.200 pos 0.000 0.000 0.000 ent pe_NHTurretSmkBrst_sml islf false } cmd TETCmdSwap { at 0.400 ctx nh_turret_dmg50_stromlands.gr2 } cmd TETCmdSpawn { at 0.400 pos 0.000 2.000 0.000 ent pe_NHSouldrainDying } clones { } } et Dmg75 storm_obelisk { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 16.000 0.000 ent PRT_BlueStyleFlames } cmd TETCmdSpawn { at 0.200 pos 0.000 12.000 0.000 ent PE_ContinuousWhiteSmoke } cmd TETCmdSpawn { at 0.500 pos 0.000 4.000 0.000 ent PE_ContinuousWhiteSmoke } clones { } } et Dmg75 PS_SystCocoon { res 0.000 cmd TETCmdSpawn { at 0.200 pos -5.000 4.000 -5.000 ent spwn_PlantGibsSml islf false } cmd TETCmdAnimate { at 0.200 ctrl true 9 0 rates 1 1.000000 0.000000 0.200000 } cmd TETCmdAnimate { at 0.200 ctrl false 8 0 rates 1 1.000000 0.000000 0.200000 } cmd TETCmdAnimate { at 3.200 ctrl true 10 0 rates 0 1.000000 0.000000 0.200000 } clones { } } et Dmg100 Gunpowder_Barrel { res 5.000 cmd TETCmdDecal { at 0.000 brush ScorchedImpact } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent PRT_BarrelSmoke islf false } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_impactflash islf false } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_BarrelSmkBrst islf false } cmd TETCmdSound { at 0.000 SCAID 2005 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent proj_barrel_explode islf false } cmd TETCmdCamShake { at 0.000 camShake 3.000 1.000 80.000 } cmd TETCmdSpawn { at 0.010 pos 0.000 1.000 0.000 ent PE_Burning_Tree_Flash islf false } cmd TETCmdCollisionQuery { at 0.050 query 6 } cmd TETCmdSpread { at 0.050 ett burn rad 10.000 prob 100 rInt 0.000 } cmd TETCmdSpawn { at 0.150 pos 0.000 0.000 0.000 ent spwn_wooddebris islf false } cmd TETCmdDestroy { at 0.180 } clones { Gunpowder_Barrel_sm } } et Dmg100 hf_cannon_wc { res 4.000 cmd TETCmdSpawn { at 0.300 pos 0.000 0.000 0.000 ent PE_DamageSmk4sec islf false } cmd TETCmdSpawn { at 0.300 pos 0.000 0.500 0.000 ent PE_DamageFire4sec islf false } cmd TETCmdSpawn { at 0.400 pos 0.000 0.000 0.000 ent pe_BarrelSmkBrst } cmd TETCmdSound { at 0.400 SCAID 2014 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSpawn { at 0.500 pos 0.000 0.000 0.000 ent PE_BldgExplNorm islf false } cmd TETCmdSwap { at 0.500 ctx WC_GPCannonDest_L1.gr2 } cmd TETCmdCollisionQuery { at 0.500 query 6 } cmd TETCmdDecal { at 1.750 brush bloodyMess } cmd TETCmdSound { at 5.000 SCAID 2005 IsToPlay true IsToLoop false PlayAsFireAndForget true } cmd TETCmdSpawn { at 5.200 pos 0.000 0.000 0.000 ent PE_QuickExplosion islf false } cmd TETCmdSpawn { at 5.230 pos 0.000 0.000 0.000 ent pe_BarrelSmkBrst islf false } cmd TETCmdDestroy { at 5.500 } clones { hf_cannon_sm hf_cannon_ts hf_cannon_sl } } et Dmg100 ts_Death_Berry { res 0.000 cmd TETCmdAnimate { at 0.000 ctrl true 3 0 rates 1 1.000000 0.000000 0.000000 } cmd TETCmdSpawn { at 1.700 pos 0.000 1.000 0.000 ent PE_BloodMistExplode islf false } cmd TETCmdDestroy { at 3.000 } clones { } } et Dmg100 wcm_slshrnsk_l1_prop { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_bigDustCloud_white islf false ovr 4.000 0 } cmd TETCmdSpawn { at 0.400 pos 1.000 0.000 -1.000 ent PE_QuickExplosion } cmd TETCmdSpawn { at 0.800 pos -1.000 0.000 1.000 ent PE_QuickExplosion } cmd TETCmdSpawn { at 0.900 pos 0.000 6.000 0.000 ent spwn_shrn_dest_sk islf false } cmd TETCmdSpawn { at 1.300 pos 0.000 0.000 0.000 ent PE_BuildingExplodeRing } cmd TETCmdSpawn { at 1.300 pos 0.000 0.000 0.000 ent pe_Burning_Tree_Flash islf false } cmd TETCmdSound { at 1.300 SCAID 34003 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSwap { at 1.500 ctx wcs_skdmg100_l1 } clones { } } et Dmg100 mcs_skdmg0_l1 { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_bigDustCloud_white islf false ovr 4.000 0 } cmd TETCmdSpawn { at 0.400 pos 1.000 0.000 -1.000 ent PE_QuickExplosion } cmd TETCmdSpawn { at 0.800 pos -1.000 0.000 1.000 ent PE_QuickExplosion } cmd TETCmdSpawn { at 0.900 pos 0.000 6.000 0.000 ent spwn_shrn_dest_sk islf false } cmd TETCmdSpawn { at 1.300 pos 0.000 0.000 0.000 ent PE_BuildingExplodeRing } cmd TETCmdSpawn { at 1.300 pos 0.000 0.000 0.000 ent pe_Burning_Tree_Flash islf false } cmd TETCmdSound { at 1.300 SCAID 34003 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSwap { at 1.500 ctx MCS_SKDMG100_L1.prp } clones { } } et Dmg100 ts_shrine_skullkrusher { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_bigDustCloud_white islf false ovr 4.000 0 } cmd TETCmdSpawn { at 0.400 pos 1.000 0.000 -1.000 ent PE_QuickExplosion } cmd TETCmdSpawn { at 0.800 pos -1.000 0.000 1.000 ent PE_QuickExplosion } cmd TETCmdSpawn { at 0.900 pos 0.000 6.000 0.000 ent spwn_shrn_dest_sk islf false } cmd TETCmdSpawn { at 1.300 pos 0.000 0.000 0.000 ent PE_BuildingExplodeRing } cmd TETCmdSpawn { at 1.300 pos 0.000 0.000 0.000 ent pe_Burning_Tree_Flash islf false } cmd TETCmdSound { at 1.300 SCAID 34003 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSwap { at 1.500 ctx TSS_SKDMG100.prp } clones { } } et Dmg100 shrine_skullkrusher_sm { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_bigDustCloud_white islf false ovr 4.000 0 } cmd TETCmdSpawn { at 0.400 pos 1.000 0.000 -1.000 ent PE_QuickExplosion } cmd TETCmdSpawn { at 0.800 pos -1.000 0.000 1.000 ent PE_QuickExplosion } cmd TETCmdSpawn { at 0.900 pos 0.000 6.000 0.000 ent spwn_shrn_dest_sk islf false } cmd TETCmdSpawn { at 1.300 pos 0.000 0.000 0.000 ent PE_BuildingExplodeRing } cmd TETCmdSpawn { at 1.300 pos 0.000 0.000 0.000 ent pe_Burning_Tree_Flash islf false } cmd TETCmdSound { at 1.300 SCAID 34003 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSwap { at 1.500 ctx SMS_SKDMG100_L1.prp } clones { } } et Dmg100 mcs_hfdmg0_l1 { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_bigDustCloud islf false ovr 4.000 0 } cmd TETCmdSpawn { at 0.400 pos 1.000 0.000 -1.000 ent PE_QuickExplosion islf false } cmd TETCmdSpawn { at 0.500 pos 0.000 6.000 0.000 ent spwn_shrn_dest_hf islf false } cmd TETCmdSpawn { at 0.800 pos -2.000 0.000 1.000 ent PE_QuickExplosion islf false } cmd TETCmdSpawn { at 1.300 pos 0.000 0.000 0.000 ent PE_BuildingexplodeRing islf false } cmd TETCmdSpawn { at 1.300 pos 0.000 0.000 0.000 ent pe_Burning_tree_Flash islf false } cmd TETCmdSound { at 1.300 SCAID 2059 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSwap { at 1.500 ctx MCS_HFDMG100_L1.prp } clones { } } et Dmg100 wcm_slshrnhf_l1_prop { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_bigDustCloud islf false ovr 4.000 0 } cmd TETCmdSpawn { at 0.400 pos 1.000 0.000 -1.000 ent PE_QuickExplosion islf false } cmd TETCmdSpawn { at 0.500 pos 0.000 6.000 0.000 ent spwn_shrn_dest_hf islf false } cmd TETCmdSpawn { at 0.800 pos -2.000 0.000 1.000 ent PE_QuickExplosion islf false } cmd TETCmdSpawn { at 1.300 pos 0.000 0.000 0.000 ent PE_BuildingexplodeRing islf false } cmd TETCmdSpawn { at 1.300 pos 0.000 0.000 0.000 ent pe_Burning_tree_Flash islf false } cmd TETCmdSound { at 1.300 SCAID 2059 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSwap { at 1.500 ctx WCS_HFDMG100_L1.prp } clones { } } et Dmg100 ts_shrine_hellfire { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_bigDustCloud islf false ovr 4.000 0 } cmd TETCmdSpawn { at 0.400 pos 1.000 0.000 -1.000 ent PE_QuickExplosion islf false } cmd TETCmdSpawn { at 0.500 pos 0.000 6.000 0.000 ent spwn_shrn_dest_hf islf false } cmd TETCmdSpawn { at 0.800 pos -2.000 0.000 1.000 ent PE_QuickExplosion islf false } cmd TETCmdSpawn { at 1.300 pos 0.000 0.000 0.000 ent PE_BuildingexplodeRing islf false } cmd TETCmdSpawn { at 1.300 pos 0.000 0.000 0.000 ent pe_Burning_tree_Flash islf false } cmd TETCmdSound { at 1.300 SCAID 2059 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSwap { at 1.500 ctx TSS_DMG100_L1.prp } clones { } } et Dmg100 shrine_hellfire_sm { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_bigDustCloud islf false ovr 4.000 0 } cmd TETCmdSpawn { at 0.400 pos 1.000 0.000 -1.000 ent PE_QuickExplosion islf false } cmd TETCmdSpawn { at 0.500 pos 0.000 6.000 0.000 ent spwn_shrn_dest_hf islf false } cmd TETCmdSpawn { at 0.800 pos -2.000 0.000 1.000 ent PE_QuickExplosion islf false } cmd TETCmdSpawn { at 1.300 pos 0.000 0.000 0.000 ent PE_BuildingexplodeRing islf false } cmd TETCmdSpawn { at 1.300 pos 0.000 0.000 0.000 ent pe_Burning_tree_Flash islf false } cmd TETCmdSound { at 1.300 SCAID 2059 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSwap { at 1.500 ctx SMS_HFDMG100_L1.prp } clones { } } et Dmg100 mcs_sbdmg0_l1 { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_bigDustCloud_white islf false ovr 4.000 0 } cmd TETCmdSpawn { at 0.400 pos 2.000 0.000 -1.000 ent PE_QuickExplosion } cmd TETCmdSpawn { at 0.500 pos 0.000 6.000 0.000 ent spwn_shrn_dest_SB islf false } cmd TETCmdSpawn { at 0.800 pos 1.000 2.000 -2.000 ent PE_QuickExplosion islf false } cmd TETCmdSpawn { at 1.300 pos 0.000 0.000 0.000 ent pe_Burning_Tree_Flash islf false } cmd TETCmdSpawn { at 1.300 pos 0.000 0.000 0.000 ent PE_BuildingExplodeRING islf false } cmd TETCmdSound { at 1.300 SCAID 34003 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSwap { at 1.500 ctx MCS_SBDMG100_L1.prp } clones { } } et Dmg100 wcm_slshrnsb_l1_prop { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_bigDustCloud_white islf false ovr 4.000 0 } cmd TETCmdSpawn { at 0.400 pos 2.000 0.000 -1.000 ent PE_QuickExplosion } cmd TETCmdSpawn { at 0.500 pos 0.000 6.000 0.000 ent spwn_shrn_dest_SB islf false } cmd TETCmdSpawn { at 0.800 pos 1.000 2.000 -2.000 ent PE_QuickExplosion islf false } cmd TETCmdSpawn { at 1.300 pos 0.000 0.000 0.000 ent pe_Burning_Tree_Flash islf false } cmd TETCmdSpawn { at 1.300 pos 0.000 0.000 0.000 ent PE_BuildingExplodeRING islf false } cmd TETCmdSound { at 1.300 SCAID 34003 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSwap { at 1.500 ctx WCS_SBDMG100_L1.prp } clones { } } et Dmg100 ts_shrine_stormbringer { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_bigDustCloud_white islf false ovr 4.000 0 } cmd TETCmdSpawn { at 0.400 pos 2.000 0.000 -1.000 ent PE_QuickExplosion } cmd TETCmdSpawn { at 0.500 pos 0.000 6.000 0.000 ent spwn_shrn_dest_SB islf false } cmd TETCmdSpawn { at 0.800 pos 1.000 2.000 -2.000 ent PE_QuickExplosion islf false } cmd TETCmdSpawn { at 1.300 pos 0.000 0.000 0.000 ent pe_Burning_Tree_Flash islf false } cmd TETCmdSpawn { at 1.300 pos 0.000 0.000 0.000 ent PE_BuildingExplodeRING islf false } cmd TETCmdSound { at 1.300 SCAID 34003 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSwap { at 1.500 ctx SMS_SBDMG100_L1.prp } clones { } } et Dmg100 shrine_stormbringer_sm { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_bigDustCloud_white islf false ovr 4.000 0 } cmd TETCmdSpawn { at 0.400 pos 2.000 0.000 -1.000 ent PE_QuickExplosion } cmd TETCmdSpawn { at 0.500 pos 0.000 6.000 0.000 ent spwn_shrn_dest_SB islf false } cmd TETCmdSpawn { at 0.800 pos 1.000 2.000 -2.000 ent PE_QuickExplosion islf false } cmd TETCmdSpawn { at 1.300 pos 0.000 0.000 0.000 ent pe_Burning_Tree_Flash islf false } cmd TETCmdSpawn { at 1.300 pos 0.000 0.000 0.000 ent PE_BuildingExplodeRING islf false } cmd TETCmdSound { at 1.300 SCAID 34003 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSwap { at 1.500 ctx SMS_SBDMG100_L1.prp } clones { } } et Dmg100 ts_shrine_plaguespitter { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent PE_LargeGreenSmoke islf false ovr 0.000 128 } cmd TETCmdSpawn { at 0.400 pos 1.000 0.000 -1.000 ent PE_QuickExplosion islf false } cmd TETCmdSpawn { at 0.800 pos -1.000 0.000 1.000 ent PE_QuickExplosion islf false } cmd TETCmdSpawn { at 1.000 pos 0.000 6.000 0.000 ent spwn_shrn_dest_PS islf false } cmd TETCmdSpawn { at 1.300 pos 0.000 0.000 0.000 ent PE_Burning_Tree_Flash } cmd TETCmdSpawn { at 1.300 pos 0.000 0.000 0.000 ent PE_BuildingExplodeRing islf false } cmd TETCmdSound { at 1.300 SCAID 2063 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSwap { at 1.500 ctx TSS_PSDMG100_L1.prp } clones { } } et Dmg100 shrine_plague_sm { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent PE_LargeGreenSmoke islf false ovr 0.000 128 } cmd TETCmdSpawn { at 0.400 pos 1.000 0.000 -1.000 ent PE_QuickExplosion islf false } cmd TETCmdSpawn { at 0.800 pos -1.000 0.000 1.000 ent PE_QuickExplosion islf false } cmd TETCmdSpawn { at 1.000 pos 0.000 6.000 0.000 ent spwn_shrn_dest_PS islf false } cmd TETCmdSpawn { at 1.300 pos 0.000 0.000 0.000 ent PE_Burning_Tree_Flash } cmd TETCmdSpawn { at 1.300 pos 0.000 0.000 0.000 ent PE_BuildingExplodeRing islf false } cmd TETCmdSound { at 1.300 SCAID 2063 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSwap { at 1.500 ctx SMS_PSDMG100_L1.prp } clones { } } et Dmg100 wcm_slshrnps_l1_prop { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent PE_LargeGreenSmoke islf false ovr 0.000 128 } cmd TETCmdSpawn { at 0.400 pos 1.000 0.000 -1.000 ent PE_QuickExplosion islf false } cmd TETCmdSpawn { at 0.800 pos -1.000 0.000 1.000 ent PE_QuickExplosion islf false } cmd TETCmdSpawn { at 1.000 pos 0.000 6.000 0.000 ent spwn_shrn_dest_PS islf false } cmd TETCmdSpawn { at 1.300 pos 0.000 0.000 0.000 ent PE_Burning_Tree_Flash } cmd TETCmdSpawn { at 1.300 pos 0.000 0.000 0.000 ent PE_BuildingExplodeRing islf false } cmd TETCmdSound { at 1.300 SCAID 2063 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSwap { at 1.500 ctx WCS_PSDMG100_L1.prp } clones { } } et Dmg100 mcs_psdmg00_l1 { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent PE_LargeGreenSmoke islf false ovr 0.000 128 } cmd TETCmdSpawn { at 0.400 pos 1.000 0.000 -1.000 ent PE_QuickExplosion islf false } cmd TETCmdSpawn { at 0.800 pos -1.000 0.000 1.000 ent PE_QuickExplosion islf false } cmd TETCmdSpawn { at 1.000 pos 0.000 6.000 0.000 ent spwn_shrn_dest_PS islf false } cmd TETCmdSpawn { at 1.300 pos 0.000 0.000 0.000 ent PE_Burning_Tree_Flash } cmd TETCmdSpawn { at 1.300 pos 0.000 0.000 0.000 ent PE_BuildingExplodeRing islf false } cmd TETCmdSound { at 1.300 SCAID 2063 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSwap { at 1.500 ctx MCS_PSDMG100_L1.prp } clones { } } et Dmg100 shrine_nighthorde_sm { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 6.000 0.000 ent spwn_shrn_dest_NH islf false } cmd TETCmdSpawn { at 0.300 pos 1.000 0.000 -1.000 ent PE_QuickExplosion } cmd TETCmdSpawn { at 0.800 pos -1.000 0.000 1.000 ent PE_QuickExplosion } cmd TETCmdSpawn { at 1.300 pos 0.000 0.000 0.000 ent PE_BuildingExplodeRing } cmd TETCmdSpawn { at 1.300 pos 0.000 0.000 0.000 ent PE_Burning_Tree_Flash islf false } cmd TETCmdSpawn { at 1.300 pos 0.000 0.000 0.000 ent PE_bigdustcloud islf false ovr 0.000 128 } cmd TETCmdSound { at 1.300 SCAID 2059 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSwap { at 1.500 ctx SMS_NHDMG100_L1.prp } clones { } } et Dmg100 ts_shrine_nighthorde { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 6.000 0.000 ent spwn_shrn_dest_NH islf false } cmd TETCmdSpawn { at 0.300 pos 1.000 0.000 -1.000 ent PE_QuickExplosion } cmd TETCmdSpawn { at 0.800 pos -1.000 0.000 1.000 ent PE_QuickExplosion } cmd TETCmdSpawn { at 1.300 pos 0.000 0.000 0.000 ent PE_BuildingExplodeRing } cmd TETCmdSpawn { at 1.300 pos 0.000 0.000 0.000 ent PE_Burning_Tree_Flash islf false } cmd TETCmdSpawn { at 1.300 pos 0.000 0.000 0.000 ent PE_bigdustcloud islf false ovr 0.000 128 } cmd TETCmdSound { at 1.300 SCAID 2059 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSwap { at 1.500 ctx TSS_NHDMG100_L1.prp } clones { } } et Dmg100 wcm_slshrnnh_l1_prop { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 6.000 0.000 ent spwn_shrn_dest_NH islf false } cmd TETCmdSpawn { at 0.300 pos 1.000 0.000 -1.000 ent PE_QuickExplosion } cmd TETCmdSpawn { at 0.800 pos -1.000 0.000 1.000 ent PE_QuickExplosion } cmd TETCmdSpawn { at 1.300 pos 0.000 0.000 0.000 ent PE_BuildingExplodeRing } cmd TETCmdSpawn { at 1.300 pos 0.000 0.000 0.000 ent PE_Burning_Tree_Flash islf false } cmd TETCmdSpawn { at 1.300 pos 0.000 0.000 0.000 ent PE_bigdustcloud islf false ovr 0.000 128 } cmd TETCmdSound { at 1.300 SCAID 2059 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSwap { at 1.500 ctx WCS_NHDMG100_L1.prp } clones { } } et Dmg100 mcs_nhdmg0_l1 { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 6.000 0.000 ent spwn_shrn_dest_NH islf false } cmd TETCmdSpawn { at 0.300 pos 1.000 0.000 -1.000 ent PE_QuickExplosion } cmd TETCmdSpawn { at 0.800 pos -1.000 0.000 1.000 ent PE_QuickExplosion } cmd TETCmdSpawn { at 1.300 pos 0.000 0.000 0.000 ent PE_BuildingExplodeRing } cmd TETCmdSpawn { at 1.300 pos 0.000 0.000 0.000 ent PE_Burning_Tree_Flash islf false } cmd TETCmdSpawn { at 1.300 pos 0.000 0.000 0.000 ent PE_bigdustcloud islf false ovr 0.000 128 } cmd TETCmdSound { at 1.300 SCAID 2059 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSwap { at 1.500 ctx MCS_NHDMG100_L1.prp } clones { } } et Dmg100 wcm_slshrntoy_l1_prop { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 5.000 0.000 ent PE_QuickExplosion islf false } cmd TETCmdSpawn { at 0.000 pos 0.000 -1.000 0.000 ent pe_BuildingSmkBrst islf false } cmd TETCmdSound { at 0.000 SCAID 2055 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSpawn { at 2.000 pos 0.000 2.000 0.000 ent spwn_shrn_dest_TS islf false ovr 2.000 0 } cmd TETCmdSpawn { at 2.000 pos 0.000 3.000 0.000 ent PE_BuildingExplodeRing } cmd TETCmdSpawn { at 2.000 pos 0.000 0.000 0.000 ent spwn_RockDebrisLarge islf false } cmd TETCmdSound { at 2.000 SCAID 34003 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSwap { at 2.500 ctx WC_Titan_Shrine_Dest } clones { } } et Dmg100 MCB_slshrntoy_prop { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 5.000 0.000 ent PE_QuickExplosion islf false } cmd TETCmdSpawn { at 0.000 pos 0.000 -1.000 0.000 ent pe_BuildingSmkBrst islf false } cmd TETCmdSound { at 0.000 SCAID 2055 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSpawn { at 2.000 pos 0.000 2.000 0.000 ent spwn_shrn_dest_TS islf false ovr 2.000 0 } cmd TETCmdSpawn { at 2.000 pos 0.000 3.000 0.000 ent PE_BuildingExplodeRing } cmd TETCmdSpawn { at 2.000 pos 0.000 0.000 0.000 ent spwn_RockDebrisLarge islf false } cmd TETCmdSound { at 2.000 SCAID 34003 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSwap { at 2.500 ctx MC_Titan_Shrine_Dest.prp } clones { } } et Dmg100 Shrine_titan_sm { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 5.000 0.000 ent PE_QuickExplosion islf false } cmd TETCmdSpawn { at 0.000 pos 0.000 -1.000 0.000 ent pe_BuildingSmkBrst islf false } cmd TETCmdSound { at 0.000 SCAID 2055 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSpawn { at 2.000 pos 0.000 2.000 0.000 ent spwn_shrn_dest_TS islf false ovr 2.000 0 } cmd TETCmdSpawn { at 2.000 pos 0.000 3.000 0.000 ent PE_BuildingExplodeRing } cmd TETCmdSpawn { at 2.000 pos 0.000 0.000 0.000 ent spwn_RockDebrisLarge islf false } cmd TETCmdSound { at 2.000 SCAID 34003 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSwap { at 2.500 ctx SM_Titan_Shrine_Dest.prp } clones { } } et Dmg100 TS_hall_of_titans { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 5.000 0.000 ent PE_QuickExplosion islf false } cmd TETCmdSpawn { at 0.000 pos 0.000 -1.000 0.000 ent pe_BuildingSmkBrst islf false } cmd TETCmdSound { at 0.000 SCAID 2055 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSpawn { at 2.000 pos 0.000 2.000 0.000 ent spwn_shrn_dest_TS islf false ovr 2.000 0 } cmd TETCmdSpawn { at 2.000 pos 0.000 3.000 0.000 ent PE_BuildingExplodeRing } cmd TETCmdSpawn { at 2.000 pos 0.000 0.000 0.000 ent spwn_RockDebrisLarge islf false } cmd TETCmdSound { at 2.000 SCAID 34003 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSwap { at 2.500 ctx PS_Titan_Shrine_Dest } clones { } } et Dmg100 hf_lenscannon_wc { res 0.000 cmd TETCmdSpawn { at 0.100 pos 0.000 0.000 0.000 ent VolcanicSmoke2 ovr 0.000 128 } cmd TETCmdSpawn { at 0.150 pos 0.000 0.000 0.000 ent VolcanicSmoke ovr 0.000 100 } cmd TETCmdSpawn { at 0.200 pos 3.000 0.000 0.000 ent VolcanicSmoke2 ovr 0.000 69 } cmd TETCmdSound { at 0.500 SCAID 2014 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSpawn { at 0.500 pos 0.000 0.000 0.000 ent PE_BldgExplNorm islf false } cmd TETCmdSwap { at 0.800 ctx HF_LensDestroyed.gr2 } cmd TETCmdSpawn { at 2.500 pos 0.000 0.000 0.000 ent PE_DamageFire4sec islf false } cmd TETCmdSound { at 7.900 SCAID 2005 IsToPlay true IsToLoop false PlayAsFireAndForget true } cmd TETCmdDestroy { at 8.000 } cmd TETCmdSpawn { at 8.000 pos 0.000 1.000 0.000 ent PE_BuildingExplodeRing islf false } cmd TETCmdSpawn { at 8.000 pos 0.000 1.000 0.000 ent pe_BarrelSmkBrst islf false } cmd TETCmdSpawn { at 8.000 pos 0.000 0.000 0.000 ent PE_QuickExplosion islf false } clones { hf_lenscannon_sl hf_lenscannon_sm hf_lenscannon_ts } } et Dmg100 storm_obelisk { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 15.000 0.000 ent pe_coldSmoke ovr 0.000 32 } cmd TETCmdSpawn { at 0.000 pos 0.000 10.500 0.000 ent PE_LightningBall_Large ovr 0.000 64 } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_bigDustCloud_white ovr 0.000 128 } cmd TETCmdSound { at 0.000 SCAID 34003 IsToPlay true IsToLoop false PlayAsFireAndForget true } cmd TETCmdSwap { at 0.100 ctx MCD_ObeliskDMG100_L1.prp } clones { } } et Dmg100 Hall_of_titans { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 5.000 0.000 ent PE_QuickExplosion islf false } cmd TETCmdSpawn { at 0.000 pos 0.000 -1.000 0.000 ent pe_BuildingSmkBrst islf false } cmd TETCmdSound { at 0.000 SCAID 2055 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSpawn { at 2.000 pos 0.000 2.000 0.000 ent spwn_shrn_dest_TS islf false ovr 2.000 0 } cmd TETCmdSpawn { at 2.000 pos 0.000 3.000 0.000 ent PE_BuildingExplodeRing } cmd TETCmdSpawn { at 2.000 pos 0.000 0.000 0.000 ent spwn_RockDebrisLarge islf false } cmd TETCmdSound { at 2.000 SCAID 34003 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSwap { at 2.500 ctx MC_Titan_Shrine_Dest.prp } clones { } } et Dmg100 SB_tesla_sl { res 0.000 cmd TETCmdSpawn { at 0.000 pos 2.000 5.000 0.000 ent FXB_ElectricSparkLg_MSTR ovr 1.000 0 } cmd TETCmdSound { at 0.000 SCAID 2024 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSpawn { at 0.100 pos -2.000 8.000 0.000 ent FXB_ElectricSparkLg ovr 1.000 0 } cmd TETCmdSpawn { at 0.150 pos 0.000 2.000 2.000 ent FXB_ElectricSparkLg ovr 1.000 0 } cmd TETCmdSpawn { at 0.180 pos 0.000 6.000 -2.000 ent FXB_ElectricSparkLg ovr 1.000 0 } cmd TETCmdSpawn { at 0.250 pos 0.000 1.000 0.000 ent FXB_ElecFieldLg_MSTR } cmd TETCmdSound { at 0.300 SCAID 34006 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSpawn { at 0.400 pos 0.000 0.000 0.000 ent pe_DustExplosionMed_Wht ovr 3.000 0 } cmd TETCmdSound { at 1.800 SCAID 2005 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSwap { at 2.000 ctx sb_turret_dmg100_ice.gr2 } cmd TETCmdSpawn { at 2.000 pos 0.000 1.000 0.000 ent PE_TeslaExplode islf false } cmd TETCmdSpawn { at 4.900 pos 0.000 0.000 0.000 ent pe_TeslaSmkBrst islf false } cmd TETCmdSpawn { at 4.900 pos 0.000 0.000 0.000 ent PE_LtngRuneExplRing2 islf false } cmd TETCmdSound { at 4.900 SCAID 34003 IsToPlay true IsToLoop false PlayAsFireAndForget true } cmd TETCmdDestroy { at 5.000 } clones { } } et Dmg100 SB_tesla_wc { res 0.000 cmd TETCmdSpawn { at 0.000 pos 2.000 5.000 0.000 ent FXB_ElectricSparkLg_MSTR ovr 1.000 0 } cmd TETCmdSound { at 0.000 SCAID 2024 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSpawn { at 0.100 pos -2.000 8.000 0.000 ent FXB_ElectricSparkLg ovr 1.000 0 } cmd TETCmdSpawn { at 0.150 pos 0.000 2.000 2.000 ent FXB_ElectricSparkLg ovr 1.000 0 } cmd TETCmdSpawn { at 0.180 pos 0.000 6.000 -2.000 ent FXB_ElectricSparkLg ovr 1.000 0 } cmd TETCmdSpawn { at 0.250 pos 0.000 1.000 0.000 ent FXB_ElecFieldLg_MSTR } cmd TETCmdSound { at 0.300 SCAID 34006 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSpawn { at 0.400 pos 0.000 0.000 0.000 ent pe_DustExplosionMed_Wht ovr 3.000 0 } cmd TETCmdSound { at 1.800 SCAID 2005 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSwap { at 2.000 ctx sb_turret_dmg100.gr2 } cmd TETCmdSpawn { at 2.000 pos 0.000 1.000 0.000 ent PE_TeslaExplode islf false } cmd TETCmdSpawn { at 4.900 pos 0.000 0.000 0.000 ent pe_TeslaSmkBrst islf false } cmd TETCmdSpawn { at 4.900 pos 0.000 0.000 0.000 ent PE_LtngRuneExplRing2 islf false } cmd TETCmdSound { at 4.900 SCAID 34003 IsToPlay true IsToLoop false PlayAsFireAndForget true } cmd TETCmdDestroy { at 5.000 } clones { } } et Dmg100 SB_tesla_ts { res 0.000 cmd TETCmdSpawn { at 0.000 pos 2.000 5.000 0.000 ent FXB_ElectricSparkLg_MSTR ovr 1.000 0 } cmd TETCmdSound { at 0.000 SCAID 2024 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSpawn { at 0.100 pos -2.000 8.000 0.000 ent FXB_ElectricSparkLg ovr 1.000 0 } cmd TETCmdSpawn { at 0.150 pos 0.000 2.000 2.000 ent FXB_ElectricSparkLg ovr 1.000 0 } cmd TETCmdSpawn { at 0.180 pos 0.000 6.000 -2.000 ent FXB_ElectricSparkLg ovr 1.000 0 } cmd TETCmdSpawn { at 0.250 pos 0.000 1.000 0.000 ent FXB_ElecFieldLg_MSTR } cmd TETCmdSound { at 0.300 SCAID 34006 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSpawn { at 0.400 pos 0.000 0.000 0.000 ent pe_DustExplosionMed_Wht ovr 3.000 0 } cmd TETCmdSound { at 1.800 SCAID 2005 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSwap { at 2.000 ctx sb_turret_dmg100_toxic.gr2 } cmd TETCmdSpawn { at 2.000 pos 0.000 1.000 0.000 ent PE_TeslaExplode islf false } cmd TETCmdSpawn { at 4.900 pos 0.000 0.000 0.000 ent pe_TeslaSmkBrst islf false } cmd TETCmdSpawn { at 4.900 pos 0.000 0.000 0.000 ent PE_LtngRuneExplRing2 islf false } cmd TETCmdSound { at 4.900 SCAID 34003 IsToPlay true IsToLoop false PlayAsFireAndForget true } cmd TETCmdDestroy { at 5.000 } clones { } } et Dmg100 SB_tesla_sm { res 0.000 cmd TETCmdSpawn { at 0.000 pos 2.000 5.000 0.000 ent FXB_ElectricSparkLg_MSTR ovr 1.000 0 } cmd TETCmdSound { at 0.000 SCAID 2024 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSpawn { at 0.100 pos -2.000 8.000 0.000 ent FXB_ElectricSparkLg ovr 1.000 0 } cmd TETCmdSpawn { at 0.150 pos 0.000 2.000 2.000 ent FXB_ElectricSparkLg ovr 1.000 0 } cmd TETCmdSpawn { at 0.180 pos 0.000 6.000 -2.000 ent FXB_ElectricSparkLg ovr 1.000 0 } cmd TETCmdSpawn { at 0.250 pos 0.000 1.000 0.000 ent FXB_ElecFieldLg_MSTR } cmd TETCmdSound { at 0.300 SCAID 34006 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSpawn { at 0.400 pos 0.000 0.000 0.000 ent pe_DustExplosionMed_Wht ovr 3.000 0 } cmd TETCmdSound { at 1.800 SCAID 2005 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSwap { at 2.000 ctx sb_turret_dmg100.gr2 } cmd TETCmdSpawn { at 2.000 pos 0.000 1.000 0.000 ent PE_TeslaExplode islf false } cmd TETCmdSpawn { at 4.900 pos 0.000 0.000 0.000 ent pe_TeslaSmkBrst islf false } cmd TETCmdSpawn { at 4.900 pos 0.000 0.000 0.000 ent PE_LtngRuneExplRing2 islf false } cmd TETCmdSound { at 4.900 SCAID 34003 IsToPlay true IsToLoop false PlayAsFireAndForget true } cmd TETCmdDestroy { at 5.000 } clones { } } et Dmg100 sk_stonethrower_wc { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_DustExplosionMed } cmd TETCmdSound { at 0.000 SCAID 2055 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSpawn { at 0.000 pos 2.000 0.000 0.000 ent FXB_Fire3Sml } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 3.000 ent FXB_Fire3Sml } cmd TETCmdSpawn { at 0.000 pos 0.000 -4.000 0.000 ent pe_BarrelSmkBrst } cmd TETCmdSound { at 0.900 SCAID 2042 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSpawn { at 1.000 pos 0.000 0.000 0.000 ent PE_DamageFire4sec } cmd TETCmdSpawn { at 1.000 pos 0.000 0.000 0.000 ent PE_DamageSmk4sec islf false } cmd TETCmdSpawn { at 1.000 pos 0.000 0.000 0.000 ent PE_RockLobberExplode islf false } cmd TETCmdSwap { at 1.060 ctx WCS_SK_StoneLobber_Dmg_L1.gr2 } cmd TETCmdSound { at 4.900 SCAID 2005 IsToPlay true IsToLoop false PlayAsFireAndForget true } cmd TETCmdSpawn { at 5.000 pos 0.000 0.000 0.000 ent pe_BarrelSmkBrst islf false } cmd TETCmdSpawn { at 5.000 pos 0.000 0.000 0.000 ent PE_QuickExplosion islf false } cmd TETCmdSpawn { at 5.000 pos 0.000 1.000 0.000 ent PE_BuildingExplodeRing islf false } cmd TETCmdDestroy { at 5.100 } clones { sk_stonethrower_sl sk_stonethrower_sm sk_stonethrower_ts } } et Dmg100 tsd_firepot2 { res 0.000 cmd TETCmdSwap { at 0.000 ctx tsd_firepot2_destroyed } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_bigDustCloud } cmd TETCmdSpawn { at 1.000 pos 0.000 2.500 0.000 ent pe_bigDustCloud islf false ovr 0.000 4 } cmd TETCmdDestroy { at 1.000 } clones { } } et Dmg100 TS_Small_Tree { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent spwn_TS_ripe_tree_boom } cmd TETCmdSound { at 0.000 SCAID 34000 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSwap { at 0.500 ctx wcf_treestumpy01.gr2 } cmd TETCmdDestroy { at 10.000 } clones { TS_Medium_Tree } } et Dmg100 tsd_sporeplant01 { res 0.000 cmd TETCmdCollisionQuery { at 0.000 query 6 } cmd TETCmdSound { at 0.000 SCAID 2061 IsToPlay true IsToLoop false PlayAsFireAndForget true } cmd TETCmdSpawn { at 0.050 pos 0.000 2.000 0.000 ent ENV_SporeDeath islf false } cmd TETCmdSpawn { at 0.100 pos 0.000 1.000 0.000 ent ENV_SporeDeath islf false } cmd TETCmdDestroy { at 0.100 } clones { tsd_sporeplant02 tsd_sporeplant03 ts_spore_plant ts_spore_plant2 ts_spore_plant3 } } et Dmg100 sheepblack { res 0.000 cmd TETCmdCollisionQuery { at 0.000 query 6 } cmd TETCmdControllableQuery { at 0.000 query 65 } cmd TETCmdSound { at 0.000 SCAID 34005 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSpawn { at 0.010 pos 0.000 0.000 0.000 ent PE_BloodMistExplode } cmd TETCmdSpawn { at 0.010 pos 0.000 0.000 0.000 ent PE_QuickExplosion } cmd TETCmdSpawn { at 0.010 pos 0.000 0.000 0.000 ent spwn_fucked } cmd TETCmdSwap { at 0.020 ctx GIB_MeatChunk2.gr2 } cmd TETCmdDestroy { at 6.000 } clones { } } et Dmg100 anim_conveyorBlt01_SM { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_bigDustCloud ovr 0.000 8 } cmd TETCmdDestroy { at 0.200 } cmd TETCmdSpawn { at 0.200 pos 0.000 2.000 0.000 ent spwn_machine_gib1 islf false } clones { } } et Dmg100 Hellfire_structure_05 { res 0.000 cmd TETCmdSound { at 0.000 SCAID 2045 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdCollisionQuery { at 0.000 query 6 } cmd TETCmdSpawn { at 0.030 pos 0.000 0.000 0.000 ent PE_BldgExplNorm islf false } cmd TETCmdDestroy { at 0.040 } clones { Hellfire_structures_06 Hellfire_structures_07 Hellfire_structures_08 Hellfire_structures_09 } } et Dmg100 storm_building_tower { res 0.000 cmd TETCmdSound { at 0.000 SCAID 2045 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdCollisionQuery { at 0.000 query 6 } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent PE_BuildingExplodeRing islf false } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent spwn_stormtower_dest islf false } cmd TETCmdSpawn { at 0.030 pos 0.000 0.000 0.000 ent pe_DustExplosionMed_Wht islf false } cmd TETCmdDestroy { at 0.040 } clones { storm_building_lookout_SM storm_building_tower2 } } et Dmg100 storm_building_tall { res 0.000 cmd TETCmdSound { at 0.000 SCAID 2045 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdCollisionQuery { at 0.000 query 6 } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent PE_BuildingExplodeRing islf false } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent spwn_stormtower_dest islf false } cmd TETCmdSpawn { at 0.030 pos 0.000 0.000 0.000 ent pe_DustExplosionMed_Wht islf false } cmd TETCmdSpawn { at 0.250 pos 0.000 12.000 0.000 ent pe_DustExplosionMed_Wht islf false } cmd TETCmdDestroy { at 0.400 } clones { } } et Dmg100 PS_SystCocoon { res 0.000 cmd TETCmdSpawn { at 0.300 pos 5.000 4.000 -5.000 ent spwn_PlantGibsSml islf false } cmd TETCmdAnimate { at 0.300 ctrl true 12 0 rates 1 1.000000 0.000000 0.200000 } cmd TETCmdAnimate { at 0.300 ctrl false 10 0 rates 1 1.000000 0.000000 0.200000 } cmd TETCmdAnimate { at 3.300 ctrl true 11 0 rates 1 1.000000 0.000000 0.200000 } clones { } } et Dmg100 wcd_soulcache01_l1 { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent PE_TeleBurst islf false ovr 2.000 50 } cmd TETCmdSpawn { at 0.000 pos 0.000 3.000 0.000 ent pe_teleportctr islf false ovr 1.000 30 } cmd TETCmdDestroy { at 0.100 } clones { TS_Soul_cache } } et Dmg100 NH_soulvortex_wc { res 0.000 cmd TETCmdSetAllLifespans { at 0.000 ovr 0.300 0 } cmd TETCmdSound { at 0.200 SCAID 2043 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSpawn { at 0.200 pos 0.000 0.000 0.000 ent PE_SoulRuneExplRing ovr 0.000 3 } cmd TETCmdSpawn { at 0.300 pos 0.000 1.000 0.000 ent pe_KillingATurret islf false } cmd TETCmdSpawn { at 0.300 pos 0.000 0.000 0.000 ent spwn_NHTurretDebris islf false } cmd TETCmdSwap { at 0.500 ctx nh_turret_dmg100.gr2 } cmd TETCmdSound { at 5.900 SCAID 2005 IsToPlay true IsToLoop false PlayAsFireAndForget true } cmd TETCmdSpawn { at 6.000 pos 0.000 0.000 0.000 ent pe_NHTurretSmkBrst islf false } cmd TETCmdSpawn { at 6.000 pos 0.000 0.000 0.000 ent PE_SoulRuneExplRing islf false ovr 0.000 5 } cmd TETCmdSpawn { at 6.000 pos 0.000 0.000 0.000 ent pe_BarrelSmkBrst islf false } cmd TETCmdDestroy { at 6.200 } clones { } } et Dmg100 NH_soulvortex_sl { res 0.000 cmd TETCmdSetAllLifespans { at 0.000 ovr 0.300 0 } cmd TETCmdSound { at 0.200 SCAID 2043 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSpawn { at 0.200 pos 0.000 0.000 0.000 ent PE_SoulRuneExplRing ovr 0.000 3 } cmd TETCmdSpawn { at 0.300 pos 0.000 1.000 0.000 ent pe_KillingATurret islf false } cmd TETCmdSpawn { at 0.300 pos 0.000 0.000 0.000 ent spwn_NHTurretDebris islf false } cmd TETCmdSwap { at 0.500 ctx nh_turret_dmg100_ice.gr2 } cmd TETCmdSound { at 5.900 SCAID 2005 IsToPlay true IsToLoop false PlayAsFireAndForget true } cmd TETCmdSpawn { at 6.000 pos 0.000 0.000 0.000 ent pe_NHTurretSmkBrst islf false } cmd TETCmdSpawn { at 6.000 pos 0.000 0.000 0.000 ent PE_SoulRuneExplRing islf false ovr 0.000 5 } cmd TETCmdSpawn { at 6.000 pos 0.000 0.000 0.000 ent pe_BarrelSmkBrst islf false } cmd TETCmdDestroy { at 6.200 } clones { } } et Dmg100 NH_soulvortex_ts { res 0.000 cmd TETCmdSetAllLifespans { at 0.000 ovr 0.300 0 } cmd TETCmdSound { at 0.200 SCAID 2043 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSpawn { at 0.200 pos 0.000 0.000 0.000 ent PE_SoulRuneExplRing ovr 0.000 3 } cmd TETCmdSpawn { at 0.300 pos 0.000 1.000 0.000 ent pe_KillingATurret islf false } cmd TETCmdSpawn { at 0.300 pos 0.000 0.000 0.000 ent spwn_NHTurretDebris islf false } cmd TETCmdSwap { at 0.500 ctx nh_turret_dmg100_toxic.gr2 } cmd TETCmdSound { at 5.900 SCAID 2005 IsToPlay true IsToLoop false PlayAsFireAndForget true } cmd TETCmdSpawn { at 6.000 pos 0.000 0.000 0.000 ent pe_NHTurretSmkBrst islf false } cmd TETCmdSpawn { at 6.000 pos 0.000 0.000 0.000 ent PE_SoulRuneExplRing islf false ovr 0.000 5 } cmd TETCmdSpawn { at 6.000 pos 0.000 0.000 0.000 ent pe_BarrelSmkBrst islf false } cmd TETCmdDestroy { at 6.200 } clones { } } et Dmg100 NH_soulvortex_sm { res 0.000 cmd TETCmdSetAllLifespans { at 0.000 ovr 0.300 0 } cmd TETCmdSound { at 0.200 SCAID 2043 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSpawn { at 0.200 pos 0.000 0.000 0.000 ent PE_SoulRuneExplRing ovr 0.000 3 } cmd TETCmdSpawn { at 0.300 pos 0.000 1.000 0.000 ent pe_KillingATurret islf false } cmd TETCmdSpawn { at 0.300 pos 0.000 0.000 0.000 ent spwn_NHTurretDebris islf false } cmd TETCmdSwap { at 0.500 ctx nh_turret_dmg100_mines.gr2 } cmd TETCmdSound { at 5.900 SCAID 2005 IsToPlay true IsToLoop false PlayAsFireAndForget true } cmd TETCmdSpawn { at 6.000 pos 0.000 0.000 0.000 ent pe_NHTurretSmkBrst islf false } cmd TETCmdSpawn { at 6.000 pos 0.000 0.000 0.000 ent PE_SoulRuneExplRing islf false ovr 0.000 5 } cmd TETCmdSpawn { at 6.000 pos 0.000 0.000 0.000 ent pe_BarrelSmkBrst islf false } cmd TETCmdDestroy { at 6.200 } clones { } } et Dmg100 ps_turret_ts { res 0.000 cmd TETCmdSound { at 0.000 SCAID 2060 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSetAllLifespans { at 0.000 ovr 0.200 0 } cmd TETCmdSpawn { at 0.000 pos 0.000 -2.000 0.000 ent pe_DustExplosionMed_Grn } cmd TETCmdSpawn { at 0.200 pos 0.000 1.500 0.000 ent PE_HealRuneExplRing } cmd TETCmdSpawn { at 0.200 pos 1.000 0.000 1.000 ent spwn_Slime_snot islf false } cmd TETCmdSpawn { at 0.200 pos 0.000 -3.000 0.000 ent spwn_ts_goobits islf false } cmd TETCmdSpawn { at 0.200 pos -1.200 0.200 1.200 ent spwn_Slime_snot islf false } cmd TETCmdSpawn { at 0.200 pos -1.200 0.200 -1.000 ent spwn_Slime_snot islf false } cmd TETCmdSwap { at 0.300 ctx ts_turret_destroyed.gr2 } cmd TETCmdSound { at 5.300 SCAID 34005 IsToPlay true IsToLoop false PlayAsFireAndForget true } cmd TETCmdSpawn { at 5.500 pos 0.000 0.000 0.000 ent pe_DustExplosionMed_Grn islf false } cmd TETCmdSpawn { at 5.500 pos 0.000 1.000 0.000 ent PE_HealRuneExplRing islf false } cmd TETCmdDestroy { at 5.500 } clones { ps_turret_sl ps_turret_sm ps_turret_wc } } et Dmg100 toy_battleball { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 0.500 0.000 ent spwn_bball_go_boom_sml islf false } clones { } } et Build eff_lighting { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent pe_impactflash } clones { } } et Build wcm_slshrnsk_l1_prop { res 0.000 cmd TETCmdSound { at 0.000 SCAID 2027 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSpawn { at 0.000 pos 0.000 15.000 0.000 ent UI_waypoint_build_sk islf false ovr 10.000 0 } cmd TETCmdSpawn { at 0.000 pos 0.000 12.000 0.000 ent UI_build_10 } cmd TETCmdSpawn { at 0.100 pos 0.000 0.000 0.000 ent PRT_BuilderBase ovr 10.000 128 } cmd TETCmdSound { at 0.100 SCAID 2028 IsToPlay true IsToLoop true PlayAsFireAndForget false } cmd TETCmdSpawn { at 1.000 pos 0.000 0.000 0.000 ent PRT_BUILDTRANS1 ovr 10.000 64 } cmd TETCmdSpawn { at 1.000 pos 0.000 12.000 0.000 ent UI_build_9 } cmd TETCmdSpawn { at 2.000 pos 0.000 12.000 0.000 ent UI_build_8 } cmd TETCmdSpawn { at 3.000 pos 0.000 12.000 0.000 ent UI_build_7 } cmd TETCmdSpawn { at 4.000 pos 0.000 12.000 0.000 ent UI_build_6 } cmd TETCmdSpawn { at 5.000 pos 0.000 12.000 0.000 ent UI_build_5 } cmd TETCmdSpawn { at 6.000 pos 0.000 12.000 0.000 ent UI_build_4 } cmd TETCmdSpawn { at 7.000 pos 0.000 12.000 0.000 ent UI_build_3 } cmd TETCmdSpawn { at 8.000 pos 0.000 12.000 0.000 ent UI_build_2 } cmd TETCmdSpawn { at 9.000 pos 0.000 12.000 0.000 ent UI_build_1 } cmd TETCmdSpawn { at 2.000 pos 0.000 0.000 0.000 ent PRT_BUILDTRANS2 ovr 10.000 128 } cmd TETCmdSound { at 9.900 SCAID 2028 IsToPlay false IsToLoop true PlayAsFireAndForget false } cmd TETCmdSound { at 9.900 SCAID 2029 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdBuildComplete { at 10.000 } clones { wcm_slshrnhf_l1_prop wcm_slshrnnh_l1_prop wcm_slshrnps_l1_prop wcm_slshrnsb_l1_prop wcm_slshrntoy_l1_prop Hall_of_titans mcs_hfdmg0_l1 mcs_sbdmg0_l1 mcs_skdmg0_l1 ts_shrine_plaguespitter ts_shrine_nighthorde ts_shrine_hellfire ts_shrine_stormbringer ts_shrine_skullkrusher TS_hall_of_titans shrine_titan_sm shrine_hellfire_sm shrine_nighthorde_sm shrine_skullkrusher_sm shrine_stormbringer_sm mcs_psdmg00_l1 shrine_plague_sm mcs_nhdmg0_l1 } } et Build sk_stonethrower_wc { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent PRT_BuilderBase islf false ovr 6.000 16 } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent PRT_BUILDTRANS1 ovr 10.000 384 } cmd TETCmdSound { at 0.100 SCAID 2028 IsToPlay true IsToLoop true PlayAsFireAndForget false } cmd TETCmdSwap { at 5.900 ctx wcs_sk_stonelobber.gr2 } cmd TETCmdSound { at 5.900 SCAID 2028 IsToPlay false IsToLoop true PlayAsFireAndForget false } cmd TETCmdSound { at 5.900 SCAID 2029 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdBuildComplete { at 6.000 } clones { } } et Build hf_lenscannon_wc { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent PRT_BuilderBase islf false ovr 6.000 16 } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent PRT_BUILDTRANS1 ovr 10.000 384 } cmd TETCmdSound { at 0.100 SCAID 2028 IsToPlay true IsToLoop true PlayAsFireAndForget false } cmd TETCmdSound { at 5.900 SCAID 2028 IsToPlay false IsToLoop true PlayAsFireAndForget false } cmd TETCmdSound { at 5.900 SCAID 2029 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSwap { at 5.900 ctx WCS_HF_LensCannon_l1.gr2 } cmd TETCmdBuildComplete { at 6.000 } clones { } } et Build hf_cannon_wc { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent PRT_BuilderBase islf false ovr 6.000 16 } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent PRT_BUILDTRANS1 ovr 10.000 384 } cmd TETCmdSound { at 0.100 SCAID 2028 IsToPlay true IsToLoop true PlayAsFireAndForget false } cmd TETCmdSwap { at 5.900 ctx GPCannon_l1.gr2 } cmd TETCmdSound { at 5.900 SCAID 2028 IsToPlay false IsToLoop true PlayAsFireAndForget false } cmd TETCmdSound { at 5.900 SCAID 2029 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdBuildComplete { at 6.000 } clones { hf_cannon_sl hf_cannon_sm hf_cannon_ts } } et Build ps_turret_sl { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent PRT_BuilderBase islf false ovr 6.000 16 } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent PRT_BUILDTRANS1 ovr 10.000 384 } cmd TETCmdSound { at 0.100 SCAID 2028 IsToPlay true IsToLoop true PlayAsFireAndForget false } cmd TETCmdSound { at 5.900 SCAID 2028 IsToPlay false IsToLoop true PlayAsFireAndForget false } cmd TETCmdSound { at 5.900 SCAID 2029 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdBuildComplete { at 6.000 } clones { ps_turret_sm ps_turret_ts ps_turret_wc } } et Build nh_soulvortex_sl { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent PRT_BuilderBase islf false ovr 6.000 16 } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent PRT_BUILDTRANS1 ovr 10.000 384 } cmd TETCmdSound { at 0.100 SCAID 2028 IsToPlay true IsToLoop true PlayAsFireAndForget false } cmd TETCmdSound { at 5.900 SCAID 2028 IsToPlay false IsToLoop true PlayAsFireAndForget false } cmd TETCmdSound { at 5.900 SCAID 2029 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdBuildComplete { at 6.000 } clones { nh_soulvortex_sm nh_soulvortex_ts nh_soulvortex_wc } } et Build def_hf_bfg { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent PRT_BuilderBase islf false ovr 6.000 16 } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent PRT_BUILDTRANS1 ovr 10.000 384 } cmd TETCmdSound { at 0.100 SCAID 2028 IsToPlay true IsToLoop true PlayAsFireAndForget false } cmd TETCmdSound { at 5.900 SCAID 2028 IsToPlay false IsToLoop true PlayAsFireAndForget false } cmd TETCmdSound { at 5.900 SCAID 2029 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSwap { at 5.900 ctx WC_BFGTest.gr2 } cmd TETCmdBuildComplete { at 6.000 } clones { } } et Build SB_tesla_sl { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent PRT_BuilderBase islf false ovr 6.000 16 } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent PRT_BUILDTRANS1 ovr 10.000 384 } cmd TETCmdSound { at 0.100 SCAID 2028 IsToPlay true IsToLoop true PlayAsFireAndForget false } cmd TETCmdSound { at 5.900 SCAID 2028 IsToPlay false IsToLoop true PlayAsFireAndForget false } cmd TETCmdSound { at 5.900 SCAID 2029 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdBuildComplete { at 6.000 } clones { SB_tesla_wc SB_tesla_ts SB_tesla_sm } } et Build sk_stonethrower_ts { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent PRT_BuilderBase islf false ovr 6.000 16 } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent PRT_BUILDTRANS1 ovr 10.000 384 } cmd TETCmdSound { at 0.100 SCAID 2028 IsToPlay true IsToLoop true PlayAsFireAndForget false } cmd TETCmdSound { at 5.900 SCAID 2028 IsToPlay false IsToLoop true PlayAsFireAndForget false } cmd TETCmdSound { at 5.900 SCAID 2029 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSwap { at 5.900 ctx STS_SK_StoneLobber.gr2 } cmd TETCmdBuildComplete { at 6.000 } clones { } } et Build sk_stonethrower_sm { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent PRT_BuilderBase islf false ovr 6.000 16 } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent PRT_BUILDTRANS1 ovr 10.000 384 } cmd TETCmdSound { at 0.100 SCAID 2028 IsToPlay true IsToLoop true PlayAsFireAndForget false } cmd TETCmdSound { at 5.900 SCAID 2028 IsToPlay false IsToLoop true PlayAsFireAndForget false } cmd TETCmdSound { at 5.900 SCAID 2029 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSwap { at 5.900 ctx WCS_SK_StoneLobber.gr2 } cmd TETCmdBuildComplete { at 6.000 } clones { } } et Build sk_stonethrower_sl { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent PRT_BuilderBase islf false ovr 6.000 16 } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent PRT_BUILDTRANS1 ovr 10.000 384 } cmd TETCmdSound { at 0.100 SCAID 2028 IsToPlay true IsToLoop true PlayAsFireAndForget false } cmd TETCmdSound { at 5.900 SCAID 2028 IsToPlay false IsToLoop true PlayAsFireAndForget false } cmd TETCmdSound { at 5.900 SCAID 2029 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSwap { at 5.900 ctx MCS_SK_StoneLobber_ice.gr2 } cmd TETCmdBuildComplete { at 6.000 } clones { } } et Build hf_lenscannon_sl { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent PRT_BuilderBase islf false ovr 6.000 16 } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent PRT_BUILDTRANS1 ovr 10.000 384 } cmd TETCmdSound { at 0.100 SCAID 2028 IsToPlay true IsToLoop true PlayAsFireAndForget false } cmd TETCmdSound { at 5.900 SCAID 2028 IsToPlay false IsToLoop true PlayAsFireAndForget false } cmd TETCmdSound { at 5.900 SCAID 2029 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSwap { at 5.900 ctx MCS_HF_LensCannon.gr2 } cmd TETCmdBuildComplete { at 6.000 } clones { } } et Build hf_lenscannon_sm { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent PRT_BuilderBase islf false ovr 6.000 16 } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent PRT_BUILDTRANS1 ovr 10.000 384 } cmd TETCmdSound { at 0.100 SCAID 2028 IsToPlay true IsToLoop true PlayAsFireAndForget false } cmd TETCmdSound { at 5.900 SCAID 2028 IsToPlay false IsToLoop true PlayAsFireAndForget false } cmd TETCmdSound { at 5.900 SCAID 2029 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSwap { at 5.900 ctx WCS_HF_LensCannon_l1.gr2 } cmd TETCmdBuildComplete { at 6.000 } clones { } } et Build hf_lenscannon_ts { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent PRT_BuilderBase islf false ovr 6.000 16 } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent PRT_BUILDTRANS1 ovr 10.000 384 } cmd TETCmdSound { at 0.100 SCAID 2028 IsToPlay true IsToLoop true PlayAsFireAndForget false } cmd TETCmdSound { at 5.900 SCAID 2028 IsToPlay false IsToLoop true PlayAsFireAndForget false } cmd TETCmdSound { at 5.900 SCAID 2029 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSwap { at 5.900 ctx TSS_HF_LensCannon_L1.gr2 } cmd TETCmdBuildComplete { at 6.000 } clones { } } et Attack hf_lenscannon_wc { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 9.000 0.000 ent pe_lenscannon_charge } cmd TETCmdSpawn { at 0.000 pos 0.000 7.800 3.600 ent pe_lenscannon_charge2 } cmd TETCmdControllableQuery { at 2.000 query 520 vArg 0.000 9.000 0.000 } cmd TETCmdSpawn { at 2.000 pos 0.000 8.000 3.500 ent pe_lenscannon_burst ovr 1.000 0 } clones { hf_lenscannon_sl hf_lenscannon_sm hf_lenscannon_ts } } et Attack hf_cannon_wc { res 0.000 cmd TETCmdControllableQuery { at 0.000 query 520 barg 0 } clones { hf_cannon_sl hf_cannon_sm hf_cannon_ts } } et Attack sk_stonethrower_wc { res 0.000 cmd TETCmdControllableQuery { at 0.000 query 520 vArg 0.000 7.000 0.000 } cmd TETCmdSpawn { at 0.000 pos 0.000 20.000 0.000 ent pe_SK_SL_firefx } clones { sk_stonethrower_sl sk_stonethrower_sm sk_stonethrower_ts } } et Attack def_hf_bfg { res 0.000 cmd TETCmdControllableQuery { at 0.000 query 520 vArg 0.000 8.000 20.000 } cmd TETCmdSpawn { at 0.000 pos 0.000 8.000 20.000 ent pe_greysmoke islf false ovr 3.000 0 } clones { } } et Attack SB_tesla_sl { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 22.000 0.000 ent prt_ImpactSparks } cmd TETCmdControllableQuery { at 0.100 query 520 vArg 0.000 9.000 0.000 } clones { SB_tesla_sm SB_tesla_ts SB_tesla_wc } } et Attack ps_turret_sl { res 0.000 cmd TETCmdControllableQuery { at 1.000 query 520 vArg -0.200 6.700 0.200 } clones { ps_turret_sm ps_turret_ts ps_turret_wc } } et Attack def_pultBFG { res 0.000 cmd TETCmdAnimate { at 0.000 ctrl true 8 0 rates 1 1.000000 0.000000 0.150000 } cmd TETCmdControllableQuery { at 0.400 query 520 vArg 0.000 12.000 0.000 } clones { } } et Attack spwn_bonesawblades { res 0.000 cmd TETCmdControllableQuery { at 0.000 query 520 vArg 0.000 3.000 0.000 } clones { } } et Attack NH_soulvortex_sl { res 0.000 cmd TETCmdControllableQuery { at 0.000 query 520 vArg 0.000 7.000 0.000 } cmd TETCmdSpawn { at 0.000 pos 0.000 6.000 0.000 ent PE_SoulDrainVortex } cmd TETCmdSpawn { at 0.000 pos 0.000 7.000 0.000 ent pe_NHSouldrainCtr } cmd TETCmdSpawn { at 0.000 pos 0.000 7.000 0.000 ent PE_SoulRuneFog } clones { NH_soulvortex_sm NH_soulvortex_ts NH_soulvortex_wc } } et Hurt HF_Archer { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 0.500 0.000 ent pe_bloodFlood ovr 1.000 12 } cmd TETCmdNOP { at 1.500 } clones { SK_Pitboss HF_Lumberjack SK_RockThrower HF_Bombardier HF_Scout SK_Miner HF_Hunter SK_Lugger SK_Drummer } } et Hurt toy_battleball { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 0.500 0.000 ent bball_damage_smoke ovr 6.000 12 } clones { } } et Heal HF_Archer { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.200 0.000 0.200 ent RUNE_Heal_UnitConst ovr 8.000 15 } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.200 ent RUNE_Heal_UnitInst } cmd TETCmdNOP { at 1.500 } clones { HF_Inventor HF_Lumberjack HF_Spear HF_Bombardier HF_Scout HF_Sniper HF_Hunter SK_Lugger SK_Drummer SK_RockThrower SK_Miner SK_Pitboss SK_Ogre SK_Musician SK_ThunderHammer SK_GutPuncher SB_Acolyte SB_Conjurer SB_Staypuft SB_WindMage SB_WindShaman } } et Freeze HF_Archer { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent RUNE_Freeze_UnitInst } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent RUNE_Freeze_UnitCont ovr 8.000 15 } cmd TETCmdNOP { at 1.500 } clones { HF_Inventor HF_Lumberjack HF_Spear HF_Bombardier HF_Scout HF_Sniper HF_Hunter SK_Lugger SK_Drummer SK_RockThrower SK_Miner SK_Pitboss SK_Ogre SK_Musician SK_ThunderHammer SK_GutPuncher SB_Acolyte SB_Conjurer SB_Staypuft SB_WindMage SB_WindShaman } } et Activate beacon { res 0.000 cmd TETCmdSpawn { at 0.000 pos -0.007 15.500 -1.500 ent pe_circularRamp_BlueFlame ovr 2.500 0 } cmd TETCmdSpawn { at 0.000 pos -0.007 15.500 -1.500 ent pe_crosshair_blueExpansion ovr 2.500 0 } cmd TETCmdSound { at 0.000 SCAID 2031 IsToPlay true IsToLoop false PlayAsFireAndForget false } cmd TETCmdSpawn { at 0.250 pos -0.007 15.500 -1.500 ent pe_weirdFlower2_flame ovr 0.000 150 } clones { } } et Activate moongate_mstr_white { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 3.000 0.000 ent pe_teleportctr } cmd TETCmdSpawn { at 0.000 pos 0.000 1.000 0.000 ent PE_soulshrine_smoke ovr 0.000 75 } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent PE_TeleportPad } cmd TETCmdSpawn { at 5.000 pos 0.000 1.000 0.000 ent PE_ActiveGate } clones { moongate_mstr_blue moongate_mstr_green moongate_mstr_purple moongate_mstr_red moongate_slv_blue moongate_slv_green moongate_slv_purple moongate_slv_red moongate_slv_white } } et Slow HF_Archer { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent RUNE_Slow_UnitInst } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent RUNE_Slow_UnitCont ovr 7.000 40 } cmd TETCmdNOP { at 6.000 } clones { SB_PyroMage HF_Lumberjack SB_Acolyte HF_Bombardier HF_Scout SB_IceMage HF_Hunter NH_Cannibal NH_GraveRobber NH_Reaper NH_Scrounger NH_WitchDoctor SK_Lugger SK_Drummer SK_RockThrower SK_Miner SK_Pitboss SB_WindMage SB_Conjurer } } et Teleport HF_Archer { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 0.100 0.000 ent pe_teleport } cmd TETCmdSpawn { at 0.000 pos 0.000 8.000 0.000 ent pe_teleport2 } cmd TETCmdControllableQuery { at 1.000 query 553 } cmd TETCmdSpawn { at 1.000 pos 0.000 0.200 0.000 ent PE_TeleBurst } clones { HF_Bombardier HF_Hunter HF_Lumberjack HF_Scout NH_Cannibal NH_GraveRobber NH_Reaper NH_Scrounger NH_WitchDoctor PS_BileSpitter PS_Cropper PS_Savage PS_Shaman PS_SporeFiend SB_Acolyte SB_Conjurer SB_IceMage SB_PyroMage SB_WindMage SK_Drummer SK_Lugger SK_Miner SK_Pitboss SK_RockThrower } } et TransMogrify HF_Archer { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 2.000 0.000 ent RUNE_Trans_UnitCont ovr 12.000 60 } cmd TETCmdControllableQuery { at 6.000 query 582 } cmd TETCmdSpawn { at 6.000 pos 0.000 0.000 0.000 ent RUNE_Trans_UnitInst islf false } cmd TETCmdSpawn { at 6.000 pos 0.000 0.000 0.000 ent alife_sheep islf false } cmd TETCmdDestroy { at 6.100 } clones { HF_Bombardier HF_Hunter HF_Lumberjack HF_Scout NH_Cannibal NH_GraveRobber NH_Reaper NH_Scrounger NH_WitchDoctor PS_BileSpitter PS_Cropper PS_Savage PS_Shaman PS_SporeFiend SB_Acolyte SB_Conjurer SB_IceMage SB_PyroMage SB_WindMage SK_Drummer SK_Lugger SK_Miner SK_Pitboss SK_RockThrower } } et AcidBurn HF_Archer { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 1.000 0.000 ent RUNE_Acid_UnitInst } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent RUNE_Acid_UnitCont ovr 8.000 150 } cmd TETCmdNOP { at 8.000 } clones { SB_WindMage HF_Lumberjack SB_IceMage HF_Bombardier HF_Scout SB_PyroMage HF_Hunter NH_Cannibal NH_GraveRobber NH_Reaper NH_Scrounger NH_WitchDoctor SK_Lugger SK_Drummer SK_RockThrower SK_Miner SK_Pitboss SB_Acolyte SB_Conjurer } } et Shield HF_Archer { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent RUNE_Shield_UnitInst noFixup } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent RUNE_Shield_UnitCont ovr 16.000 400 noFixup } cmd TETCmdNOP { at 6.000 } clones { HF_Bombardier HF_Hunter HF_Lumberjack HF_Scout NH_Cannibal NH_GraveRobber NH_Reaper NH_Scrounger NH_WitchDoctor PS_BileSpitter PS_Cropper PS_Savage PS_Shaman PS_SporeFiend SB_Acolyte SB_Conjurer SB_IceMage SB_PyroMage SB_WindMage SK_Drummer SK_Lugger SK_Miner SK_Pitboss SK_RockThrower } } et SoulDrain HF_Archer { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 1.000 0.000 ent RUNE_Soul_UnitInst } cmd TETCmdSpawn { at 0.200 pos 0.000 2.500 0.000 ent RUNE_Soul_UnitCont } cmd TETCmdNOP { at 6.000 } clones { HF_Bombardier HF_Hunter HF_Lumberjack HF_Scout NH_Cannibal NH_GraveRobber NH_Reaper NH_Scrounger NH_WitchDoctor PS_BileSpitter PS_Cropper PS_Savage PS_Shaman PS_SporeFiend SB_Acolyte SB_Conjurer SB_IceMage SB_PyroMage SB_WindMage SK_Drummer SK_Lugger SK_Miner SK_Pitboss SK_RockThrower } } et PowerupDeactivate HF_Archer { res 0.000 cmd TETCmdSetAllLifespans { at 0.000 ovr 2.000 1 doMatch match RUNE_Clan* } cmd TETCmdSpawn { at 0.100 pos 0.000 0.000 0.000 ent PE_RuneNegateRing } clones { HF_Bombardier HF_Hunter HF_Lumberjack HF_Scout NH_Cannibal NH_GraveRobber NH_Reaper NH_Scrounger NH_WitchDoctor PS_BileSpitter PS_Cropper PS_Savage PS_Shaman PS_SporeFiend SB_Acolyte SB_Conjurer SB_IceMage SB_PyroMage SB_WindMage SK_Drummer SK_Lugger SK_Miner SK_Pitboss SK_RockThrower } } et PowerupWhiteActivate SK_Drummer { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent RUNE_ClanSK_UnitInst } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent RUNE_ClanSK_UnitCont2 ovr 22.000 170 } cmd TETCmdSpawn { at 1.000 pos 0.000 0.000 0.000 ent RUNE_ClanSK_UnitCont } cmd TETCmdNOP { at 20.000 } clones { SK_Lugger SK_Miner SK_Pitboss SK_RockThrower } } et PowerupRedActivate HF_Archer { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent RUNE_ClanHF_UnitInst } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent RUNE_ClanHF_UnitCont2 ovr 22.000 170 } cmd TETCmdSpawn { at 1.000 pos 0.000 -0.500 0.000 ent RUNE_ClanHF_UnitCont } cmd TETCmdNOP { at 20.000 } clones { HF_Bombardier HF_Hunter HF_Lumberjack HF_Scout } } et PowerupGreenActivate PS_BileSpitter { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent RUNE_ClanPS_UnitInst } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent RUNE_ClanPS_UnitCont2 ovr 22.000 170 } cmd TETCmdSpawn { at 1.000 pos 0.000 0.000 0.000 ent RUNE_ClanPS_UnitCont } cmd TETCmdNOP { at 20.000 } clones { PS_Cropper PS_Savage PS_Shaman PS_SporeFiend } } et PowerupBlueActivate SB_Acolyte { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent RUNE_ClanSB_UnitInst } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent RUNE_ClanSB_UnitCont2 ovr 22.000 170 } cmd TETCmdSpawn { at 1.000 pos 0.000 0.000 0.000 ent RUNE_ClanSB_UnitCont } cmd TETCmdNOP { at 20.000 } clones { SB_Conjurer SB_IceMage SB_PyroMage SB_WindMage } } et PowerupPurpleActivate NH_Cannibal { res 0.000 cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent RUNE_ClanNH_UnitInst } cmd TETCmdSpawn { at 0.000 pos 0.000 0.000 0.000 ent RUNE_ClanNH_UnitCont2 ovr 22.000 170 } cmd TETCmdSpawn { at 1.000 pos 0.000 0.000 0.000 ent RUNE_ClanNH_UnitCont } cmd TETCmdNOP { at 20.000 } clones { NH_GraveRobber NH_Reaper NH_Scrounger NH_WitchDoctor } }