;
; gcgamemgr script
;
;
; file "[MapFileName]"
; image_file "[MapImageFileName]"
; type Campaign|Cinematic|Skirmish_Normal|Skirmish_Special
; max_clans_on_map
; name {
; ENG "[MapInterfaceName]"
; }
; player1 {
;
; player_type Human|AI
; clan_type [ZerobasedIndex] -1|0|1|2|3|4 (None|Stonekrusher|Hellfire|Stormbringer|Plaguespitter|NightHorde)
; clan_tech None|Low|Medium|High|Full (1|2|3|4|5 units in clanshrine)
; starting_souls [Number]
; starting_gold [Number]
; turrets_disabled
; titans_disabled
;
; }
; player2 {
;
; }
;
;
; frontend {
;
; }
;
; campaign {
; group {
; name {
; ENG "[GroupInterfaceName]"
; }
; map {
;
; }
; .
; .
; .
; }
; .
; .
; .
; }
;
; skirmish_maps {
; map {
;
; }
; .
; .
; .
; }
;
frontend {
file FrontEnd_Main
}
campaign {
group {
name {
ENG "Act I"
EUK "Act I"
FRN "Acte I"
GER "Akt I"
}
map {
file cin_sc_map
name {
ENG " {hudCameraIcon} The Awakening"
EUK " {hudCameraIcon} The Awakening"
FRN " {hudCameraIcon} L'éveil"
GER " {hudCameraIcon} Das Erwachen"
}
type Cinematic
}
map {
file cin_sc_intro01
name {
ENG " {hudCameraIcon} Proving Ground"
EUK " {hudCameraIcon} Proving Ground"
FRN " {hudCameraIcon} Lieu d'épreuves"
GER " {hudCameraIcon} Versuchsgelände"
}
type Cinematic
}
map {
file Machine1
name {
ENG "1. The Machine"
EUK "1. The Machine"
FRN "1. La machine"
GER "1. Die Maschine"
}
type Campaign
}
map {
file Machine2
name {
ENG "2. Rumble-Squish"
EUK "2. Rumble-Squish"
FRN "2. Brrr-splatch !"
GER "2. Rumpel-Matsch"
}
type Campaign
}
map {
file cin_sc_fz
name {
ENG " {hudCameraIcon} The Master"
EUK " {hudCameraIcon} The Master"
FRN " {hudCameraIcon} Le Maître"
GER " {hudCameraIcon} Der Meister"
}
type Cinematic
}
}
group {
name {
ENG "Act II"
EUK "Act II"
FRN "Acte II"
GER "Akt II"
}
map {
file Hellfire1
name {
ENG "1. Woodland Workzone"
EUK "1. Woodland Workzone"
FRN "1. Chantier forestier"
GER "1. Waldland-Arbeitsbereich"
}
type Campaign
}
map {
file Hellfire2
name {
ENG "2. Oink, Oink, BOOM!"
EUK "2. Oink, Oink, BOOM!"
FRN "2. Gruik, gruik, BOUM !"
GER "2. Oink, Oink, BUMM!"
}
type Campaign
}
map {
file Hellfire3
name {
ENG "3. City In Ruins"
EUK "3. City In Ruins"
FRN "3. Cité en ruines"
GER "3. Stadt in Ruinen"
}
type Campaign
}
map {
file Hellfire4
name {
ENG "4. Grax's Plaything"
EUK "4. Grax's Plaything"
FRN "4. Le joujou de Grax"
GER "4. Spielzeug von Grax"
}
type Campaign
}
map {
file cin_sc_hellfire
name {
ENG " {hudCameraIcon} Gambit"
EUK " {hudCameraIcon} Gambit"
FRN " {hudCameraIcon} Ruse"
GER " {hudCameraIcon} Gambit"
}
type Cinematic
}
}
group {
name {
ENG "Act III"
EUK "Act III"
FRN "Acte III"
GER "Akt III"
}
map {
file Stormbringer1
name {
ENG "1. The Ritual"
EUK "1. The Ritual"
FRN "1. Le rituel"
GER "1. Das Ritual"
}
type Campaign
}
map {
file Stormbringer2
name {
ENG "2. The Coming Storm"
EUK "2. The Coming Storm"
FRN "2. La tempête approche"
GER "2. Der heraufziehende Sturm"
}
type Campaign
}
map {
file Stormbringer3
name {
ENG "3. Death from Above"
EUK "3. Death from Above"
FRN "3. La mort venue des cieux"
GER "3. Tod von oben"
}
type Campaign
}
map {
file Stormbringer4
name {
ENG "4. Thunderhead"
EUK "4. Thunderhead"
FRN "4. Tête-de-foudre"
GER "4. Gewitterwolke"
}
type Campaign
}
map {
file cin_sc_sb
name {
ENG " {hudCameraIcon} Lightning Crash"
EUK " {hudCameraIcon} Lightning Crash"
FRN " {hudCameraIcon} Explosion d'éclairs"
GER " {hudCameraIcon} Blitzschlag"
}
type Cinematic
}
}
group {
name {
ENG "Act IV"
EUK "Act IV"
FRN "Acte IV"
GER "Akt IV"
}
map {
file Plaguespitter1
name {
ENG "1. The Blight"
EUK "1. The Blight"
FRN "1. La rouille"
GER "1. Der Pesthauch"
}
type Campaign
}
map {
file Plaguespitter2
name {
ENG "2. Harvest"
EUK "2. Harvest"
FRN "2. Moisson"
GER "2. Ernte"
}
type Campaign
}
map {
file Plaguespitter3
name {
ENG "3. Sacrifice"
EUK "3. Sacrifice"
FRN "3. Sacrifice"
GER "3. Opfer"
}
type Campaign
}
map {
file Plaguespitter4
name {
ENG "4. Hive Mind"
EUK "4. Hive Mind"
FRN "4. Esprit collectif"
GER "4. Gehäuseverstand"
}
type Campaign
}
map {
file cin_sc_ps
name {
ENG " {hudCameraIcon} The Lancing"
EUK " {hudCameraIcon} The Lancing"
FRN " {hudCameraIcon} La lance"
GER " {hudCameraIcon} Der Lanzeneinsatz"
}
type Cinematic
}
}
group {
name {
ENG "Act V"
EUK "Act V"
FRN "Acte V"
GER "Akt V"
}
map {
file Machine3
name {
ENG "1. Hell Boils Over"
EUK "1. Hell Boils Over"
FRN "1. L'enfer se déchaîne"
GER "1. Die Hölle kocht über"
}
type Campaign
}
map {
file cin_sc_intro02
name {
ENG " {hudCameraIcon} Something Wicked"
EUK " {hudCameraIcon} Something Wicked"
FRN " {hudCameraIcon} Quelque chose d'horrible"
GER " {hudCameraIcon} Etwas Böses"
}
type Cinematic
}
map {
file Machine4
name {
ENG "2. Might Makes Right"
EUK "2. Might Makes Right"
FRN "2. La loi du plus fort"
GER "2. Gewalt geht vor Recht"
}
type Campaign
}
map {
file Machine5
name {
ENG "3. Purgatory"
EUK "3. Purgatory"
FRN "3. Purgatoire"
GER "3. Fegefeuer"
}
type Campaign
}
map {
file cin_sc_nx
name {
ENG " {hudCameraIcon} Final Farewell"
EUK " {hudCameraIcon} Final Farewell"
FRN " {hudCameraIcon} Dernier adieu"
GER " {hudCameraIcon} Letzter Abschied"
}
type Cinematic
}
map {
file cin_sc_end
name {
ENG " {hudCameraIcon} Rise of the Horde"
EUK " {hudCameraIcon} Rise of the Horde"
FRN " {hudCameraIcon} La montée de la Horde"
GER " {hudCameraIcon} Aufstand der Horde"
}
type Cinematic
}
}
}
skirmish_maps {
map {
file 2p_hf_forest
name {
ENG "Forest"
EUK "Forest"
FRN "Forêt"
GER "Wald"
}
image_file "2p_hf_forest.tga"
type Skirmish_Normal
max_clans_on_map 3
player1 {
clan_type 0 0
clan_type 1 1
clan_type 2 2
}
player2 {
clan_type 0 0
clan_type 1 1
clan_type 2 2
}
}
map {
file 2p_sk_caverns
name {
ENG "Caverns"
EUK "Caverns"
FRN "Cavernes"
GER "Höhlen"
}
image_file "2p_sk_caverns.tga"
type Skirmish_Normal
max_clans_on_map 3
player1 {
clan_type 0 0
clan_type 1 1
clan_type 2 2
starting_souls 100
starting_gold 25
}
player2 {
clan_type 0 0
clan_type 1 1
clan_type 2 2
starting_souls 100
starting_gold 25
}
}
; PS2 Only
map ps2,pc {
file 2p_ps_moongates
name {
ENG "Moongates"
EUK "Moongates"
FRN "Portes lunaires"
GER "Mondtore"
}
image_file "2p_ps_moongates.tga"
type Skirmish_Normal
max_clans_on_map 3
player1 {
clan_type 0 0
clan_type 1 3
clan_type 2 4
starting_souls 100
starting_gold 100
}
player2 {
clan_type 0 0
clan_type 1 3
clan_type 2 4
starting_souls 100
starting_gold 100
}
}
map {
file 2p_hf_siege
name {
ENG "Siege"
EUK "Siege"
FRN "Siège"
GER "Belagerung"
}
image_file "2p_hf_siege.tga"
type Skirmish_Normal
max_clans_on_map 3
player1 {
clan_type 0 0
clan_type 1 1
clan_type 2 2
starting_souls 100
starting_gold 100
}
player2 {
clan_type 0 0
clan_type 1 1
clan_type 2 2
starting_souls 100
starting_gold 100
}
}
; PS2 Only
map ps2,pc {
file 2p_sb_thegate
name {
ENG "The Gate"
EUK "The Gate"
FRN "La porte"
GER "Das Tor"
}
image_file "2p_sb_thegate.tga"
type Skirmish_Normal
max_clans_on_map 3
player1 {
clan_type 0 1
clan_type 1 4
clan_type 2 -1
}
player2 {
clan_type 0 1
clan_type 1 4
clan_type 2 -1
}
}
map {
file 2p_hf_killhill
name {
ENG "Kill Hill"
EUK "Kill Hill"
FRN "Colline du trépas"
GER "Todeshügel"
}
image_file "2p_hf_killhill.tga"
type Skirmish_Normal
max_clans_on_map 3
player1 {
clan_type 0 3
clan_type 1 4
clan_type 2 -1
}
player2 {
clan_type 0 3
clan_type 1 4
clan_type 2 -1
}
}
map {
file 2p_ps_blitz
name {
ENG "Blitz"
EUK "Blitz"
FRN "Blitz"
GER "Blitzattacke"
}
image_file "2p_ps_blitz.tga"
type Skirmish_Normal
max_clans_on_map 3
player1 {
clan_type 0 0
clan_type 1 1
clan_type 2 -1
starting_souls 300
starting_gold 150
}
player2 {
clan_type 0 3
clan_type 1 4
clan_type 2 -1
starting_souls 300
starting_gold 150
}
}
map {
file 2p_sk_minegates
name {
ENG "Mine Gates"
EUK "Mine Gates"
FRN "Portes de la mine"
GER "Minentore"
}
image_file "2p_sk_minegates.tga"
type Skirmish_Normal
max_clans_on_map 3
player1 {
clan_type 0 0
clan_type 1 4
clan_type 2 -1
starting_souls 100
starting_gold 100
}
player2 {
clan_type 0 0
clan_type 1 4
clan_type 2 -1
starting_souls 100
starting_gold 100
}
}
map {
file 2p_ps_bloodlet
name {
ENG "Bloodlet"
EUK "Bloodlet"
FRN "Saignée"
GER "Blutvergießen"
}
image_file "2p_ps_bloodlet.tga"
type Skirmish_Normal
max_clans_on_map 3
player1 {
clan_type 0 1
clan_type 1 3
clan_type 2 0
starting_souls 100
starting_gold 100
}
player2 {
clan_type 0 1
clan_type 1 3
clan_type 2 0
starting_souls 100
starting_gold 100
}
}
map {
file 2p_sb_knowledge
name {
ENG "Knowledge"
EUK "Knowledge"
FRN "Connaissance"
GER "Wissen"
}
image_file "2p_sb_knowledge.tga"
type Skirmish_Normal
max_clans_on_map 3
player1 {
clan_type 0 0
clan_type 1 3
clan_type 2 4
starting_souls 50
starting_gold 50
}
player2 {
clan_type 0 0
clan_type 1 3
clan_type 2 4
starting_souls 50
starting_gold 50
}
}
map {
file 2p_ps_slimepit
name {
ENG "Slime Pit"
EUK "Slime Pit"
FRN "Fosse au limon"
GER "Matschgrube"
}
image_file "2p_ps_slimepit.tga"
type Skirmish_Normal
max_clans_on_map 3
player1 {
clan_type 0 3
clan_type 1 1
clan_type 2 4
starting_souls 100
starting_gold 50
}
player2 {
clan_type 0 3
clan_type 1 1
clan_type 2 4
starting_souls 100
starting_gold 50
}
}
map {
file 2p_sk_vaults
name {
ENG "Vaults"
EUK "Vaults"
FRN "Caveaux"
GER "Gewölbe"
}
image_file "2p_sk_vaults.tga"
type Skirmish_Normal
max_clans_on_map 3
player1 {
clan_type 0 3
clan_type 1 1
clan_type 2 4
}
player2 {
clan_type 0 3
clan_type 1 1
clan_type 2 4
}
}
; Xbox Only
map xbox,pc {
file 2p_PS_TheRing
name {
ENG "The Ring"
EUK "The Ring"
FRN "L'anneau"
GER "Der Ring"
}
image_file "2p_ps_thering.tga"
type Skirmish_Normal
max_clans_on_map 3
player1 {
clan_type 0 3
clan_type 1 1
clan_type 2 4
}
player2 {
clan_type 0 3
clan_type 1 1
clan_type 2 4
}
}
; Xbox Only
map xbox,pc {
file 2p_SK_Strangulate
name {
ENG "Strangulation"
EUK "Strangulation"
FRN "Strangulation"
GER "Strangulieren"
}
image_file "2p_sk_strangulate.tga"
type Skirmish_Normal
max_clans_on_map 3
player1 {
clan_type 0 2
clan_type 1 3
clan_type 2 0
starting_souls 100
starting_gold 50
}
player2 {
clan_type 0 2
clan_type 1 3
clan_type 2 0
starting_souls 100
starting_gold 50
}
}
; Gamecube Only
map gc,pc {
file 2p_HF_Monuments
name {
ENG "Monuments"
EUK "Monuments"
FRN "Monuments"
GER "Denkmäler"
}
image_file "2p_hf_monuments.tga"
type Skirmish_Normal
max_clans_on_map 3
player1 {
clan_type 0 3
clan_type 1 1
clan_type 2 4
}
player2 {
clan_type 0 3
clan_type 1 1
clan_type 2 4
}
}
; Gamecube Only
map gc,pc {
file 2p_sb_graveyard
name {
ENG "Graveyard"
EUK "Graveyard"
FRN "Cimetière"
GER "Friedhof"
}
image_file "2p_sb_graveyard.tga"
type Skirmish_Normal
max_clans_on_map 3
player1 {
clan_type 0 3
clan_type 1 1
clan_type 2 4
}
player2 {
clan_type 0 3
clan_type 1 1
clan_type 2 4
}
}
}