; ; gcgamemgr script ; ; ; file "[MapFileName]" ; image_file "[MapImageFileName]" ; type Campaign|Cinematic|Skirmish_Normal|Skirmish_Special ; max_clans_on_map ; name { ; ENG "[MapInterfaceName]" ; } ; player1 { ; ; player_type Human|AI ; clan_type [ZerobasedIndex] -1|0|1|2|3|4 (None|Stonekrusher|Hellfire|Stormbringer|Plaguespitter|NightHorde) ; clan_tech None|Low|Medium|High|Full (1|2|3|4|5 units in clanshrine) ; starting_souls [Number] ; starting_gold [Number] ; turrets_disabled ; titans_disabled ; ; } ; player2 { ; ; } ; ; ; frontend { ; ; } ; ; campaign { ; group { ; name { ; ENG "[GroupInterfaceName]" ; } ; map { ; ; } ; . ; . ; . ; } ; . ; . ; . ; } ; ; skirmish_maps { ; map { ; ; } ; . ; . ; . ; } ; frontend { file FrontEnd_Main } campaign { group { name { ENG "Act I" EUK "Act I" FRN "Acte I" GER "Akt I" } map { file cin_sc_map name { ENG " {hudCameraIcon} The Awakening" EUK " {hudCameraIcon} The Awakening" FRN " {hudCameraIcon} L'éveil" GER " {hudCameraIcon} Das Erwachen" } type Cinematic } map { file cin_sc_intro01 name { ENG " {hudCameraIcon} Proving Ground" EUK " {hudCameraIcon} Proving Ground" FRN " {hudCameraIcon} Lieu d'épreuves" GER " {hudCameraIcon} Versuchsgelände" } type Cinematic } map { file Machine1 name { ENG "1. The Machine" EUK "1. The Machine" FRN "1. La machine" GER "1. Die Maschine" } type Campaign } map { file Machine2 name { ENG "2. Rumble-Squish" EUK "2. Rumble-Squish" FRN "2. Brrr-splatch !" GER "2. Rumpel-Matsch" } type Campaign } map { file cin_sc_fz name { ENG " {hudCameraIcon} The Master" EUK " {hudCameraIcon} The Master" FRN " {hudCameraIcon} Le Maître" GER " {hudCameraIcon} Der Meister" } type Cinematic } } group { name { ENG "Act II" EUK "Act II" FRN "Acte II" GER "Akt II" } map { file Hellfire1 name { ENG "1. Woodland Workzone" EUK "1. Woodland Workzone" FRN "1. Chantier forestier" GER "1. Waldland-Arbeitsbereich" } type Campaign } map { file Hellfire2 name { ENG "2. Oink, Oink, BOOM!" EUK "2. Oink, Oink, BOOM!" FRN "2. Gruik, gruik, BOUM !" GER "2. Oink, Oink, BUMM!" } type Campaign } map { file Hellfire3 name { ENG "3. City In Ruins" EUK "3. City In Ruins" FRN "3. Cité en ruines" GER "3. Stadt in Ruinen" } type Campaign } map { file Hellfire4 name { ENG "4. Grax's Plaything" EUK "4. Grax's Plaything" FRN "4. Le joujou de Grax" GER "4. Spielzeug von Grax" } type Campaign } map { file cin_sc_hellfire name { ENG " {hudCameraIcon} Gambit" EUK " {hudCameraIcon} Gambit" FRN " {hudCameraIcon} Ruse" GER " {hudCameraIcon} Gambit" } type Cinematic } } group { name { ENG "Act III" EUK "Act III" FRN "Acte III" GER "Akt III" } map { file Stormbringer1 name { ENG "1. The Ritual" EUK "1. The Ritual" FRN "1. Le rituel" GER "1. Das Ritual" } type Campaign } map { file Stormbringer2 name { ENG "2. The Coming Storm" EUK "2. The Coming Storm" FRN "2. La tempête approche" GER "2. Der heraufziehende Sturm" } type Campaign } map { file Stormbringer3 name { ENG "3. Death from Above" EUK "3. Death from Above" FRN "3. La mort venue des cieux" GER "3. Tod von oben" } type Campaign } map { file Stormbringer4 name { ENG "4. Thunderhead" EUK "4. Thunderhead" FRN "4. Tête-de-foudre" GER "4. Gewitterwolke" } type Campaign } map { file cin_sc_sb name { ENG " {hudCameraIcon} Lightning Crash" EUK " {hudCameraIcon} Lightning Crash" FRN " {hudCameraIcon} Explosion d'éclairs" GER " {hudCameraIcon} Blitzschlag" } type Cinematic } } group { name { ENG "Act IV" EUK "Act IV" FRN "Acte IV" GER "Akt IV" } map { file Plaguespitter1 name { ENG "1. The Blight" EUK "1. The Blight" FRN "1. La rouille" GER "1. Der Pesthauch" } type Campaign } map { file Plaguespitter2 name { ENG "2. Harvest" EUK "2. Harvest" FRN "2. Moisson" GER "2. Ernte" } type Campaign } map { file Plaguespitter3 name { ENG "3. Sacrifice" EUK "3. Sacrifice" FRN "3. Sacrifice" GER "3. Opfer" } type Campaign } map { file Plaguespitter4 name { ENG "4. Hive Mind" EUK "4. Hive Mind" FRN "4. Esprit collectif" GER "4. Gehäuseverstand" } type Campaign } map { file cin_sc_ps name { ENG " {hudCameraIcon} The Lancing" EUK " {hudCameraIcon} The Lancing" FRN " {hudCameraIcon} La lance" GER " {hudCameraIcon} Der Lanzeneinsatz" } type Cinematic } } group { name { ENG "Act V" EUK "Act V" FRN "Acte V" GER "Akt V" } map { file Machine3 name { ENG "1. Hell Boils Over" EUK "1. Hell Boils Over" FRN "1. L'enfer se déchaîne" GER "1. Die Hölle kocht über" } type Campaign } map { file cin_sc_intro02 name { ENG " {hudCameraIcon} Something Wicked" EUK " {hudCameraIcon} Something Wicked" FRN " {hudCameraIcon} Quelque chose d'horrible" GER " {hudCameraIcon} Etwas Böses" } type Cinematic } map { file Machine4 name { ENG "2. Might Makes Right" EUK "2. Might Makes Right" FRN "2. La loi du plus fort" GER "2. Gewalt geht vor Recht" } type Campaign } map { file Machine5 name { ENG "3. Purgatory" EUK "3. Purgatory" FRN "3. Purgatoire" GER "3. Fegefeuer" } type Campaign } map { file cin_sc_nx name { ENG " {hudCameraIcon} Final Farewell" EUK " {hudCameraIcon} Final Farewell" FRN " {hudCameraIcon} Dernier adieu" GER " {hudCameraIcon} Letzter Abschied" } type Cinematic } map { file cin_sc_end name { ENG " {hudCameraIcon} Rise of the Horde" EUK " {hudCameraIcon} Rise of the Horde" FRN " {hudCameraIcon} La montée de la Horde" GER " {hudCameraIcon} Aufstand der Horde" } type Cinematic } } } skirmish_maps { map { file 2p_hf_forest name { ENG "Forest" EUK "Forest" FRN "Forêt" GER "Wald" } image_file "2p_hf_forest.tga" type Skirmish_Normal max_clans_on_map 3 player1 { clan_type 0 0 clan_type 1 1 clan_type 2 2 } player2 { clan_type 0 0 clan_type 1 1 clan_type 2 2 } } map { file 2p_sk_caverns name { ENG "Caverns" EUK "Caverns" FRN "Cavernes" GER "Höhlen" } image_file "2p_sk_caverns.tga" type Skirmish_Normal max_clans_on_map 3 player1 { clan_type 0 0 clan_type 1 1 clan_type 2 2 starting_souls 100 starting_gold 25 } player2 { clan_type 0 0 clan_type 1 1 clan_type 2 2 starting_souls 100 starting_gold 25 } } ; PS2 Only map ps2,pc { file 2p_ps_moongates name { ENG "Moongates" EUK "Moongates" FRN "Portes lunaires" GER "Mondtore" } image_file "2p_ps_moongates.tga" type Skirmish_Normal max_clans_on_map 3 player1 { clan_type 0 0 clan_type 1 3 clan_type 2 4 starting_souls 100 starting_gold 100 } player2 { clan_type 0 0 clan_type 1 3 clan_type 2 4 starting_souls 100 starting_gold 100 } } map { file 2p_hf_siege name { ENG "Siege" EUK "Siege" FRN "Siège" GER "Belagerung" } image_file "2p_hf_siege.tga" type Skirmish_Normal max_clans_on_map 3 player1 { clan_type 0 0 clan_type 1 1 clan_type 2 2 starting_souls 100 starting_gold 100 } player2 { clan_type 0 0 clan_type 1 1 clan_type 2 2 starting_souls 100 starting_gold 100 } } ; PS2 Only map ps2,pc { file 2p_sb_thegate name { ENG "The Gate" EUK "The Gate" FRN "La porte" GER "Das Tor" } image_file "2p_sb_thegate.tga" type Skirmish_Normal max_clans_on_map 3 player1 { clan_type 0 1 clan_type 1 4 clan_type 2 -1 } player2 { clan_type 0 1 clan_type 1 4 clan_type 2 -1 } } map { file 2p_hf_killhill name { ENG "Kill Hill" EUK "Kill Hill" FRN "Colline du trépas" GER "Todeshügel" } image_file "2p_hf_killhill.tga" type Skirmish_Normal max_clans_on_map 3 player1 { clan_type 0 3 clan_type 1 4 clan_type 2 -1 } player2 { clan_type 0 3 clan_type 1 4 clan_type 2 -1 } } map { file 2p_ps_blitz name { ENG "Blitz" EUK "Blitz" FRN "Blitz" GER "Blitzattacke" } image_file "2p_ps_blitz.tga" type Skirmish_Normal max_clans_on_map 3 player1 { clan_type 0 0 clan_type 1 1 clan_type 2 -1 starting_souls 300 starting_gold 150 } player2 { clan_type 0 3 clan_type 1 4 clan_type 2 -1 starting_souls 300 starting_gold 150 } } map { file 2p_sk_minegates name { ENG "Mine Gates" EUK "Mine Gates" FRN "Portes de la mine" GER "Minentore" } image_file "2p_sk_minegates.tga" type Skirmish_Normal max_clans_on_map 3 player1 { clan_type 0 0 clan_type 1 4 clan_type 2 -1 starting_souls 100 starting_gold 100 } player2 { clan_type 0 0 clan_type 1 4 clan_type 2 -1 starting_souls 100 starting_gold 100 } } map { file 2p_ps_bloodlet name { ENG "Bloodlet" EUK "Bloodlet" FRN "Saignée" GER "Blutvergießen" } image_file "2p_ps_bloodlet.tga" type Skirmish_Normal max_clans_on_map 3 player1 { clan_type 0 1 clan_type 1 3 clan_type 2 0 starting_souls 100 starting_gold 100 } player2 { clan_type 0 1 clan_type 1 3 clan_type 2 0 starting_souls 100 starting_gold 100 } } map { file 2p_sb_knowledge name { ENG "Knowledge" EUK "Knowledge" FRN "Connaissance" GER "Wissen" } image_file "2p_sb_knowledge.tga" type Skirmish_Normal max_clans_on_map 3 player1 { clan_type 0 0 clan_type 1 3 clan_type 2 4 starting_souls 50 starting_gold 50 } player2 { clan_type 0 0 clan_type 1 3 clan_type 2 4 starting_souls 50 starting_gold 50 } } map { file 2p_ps_slimepit name { ENG "Slime Pit" EUK "Slime Pit" FRN "Fosse au limon" GER "Matschgrube" } image_file "2p_ps_slimepit.tga" type Skirmish_Normal max_clans_on_map 3 player1 { clan_type 0 3 clan_type 1 1 clan_type 2 4 starting_souls 100 starting_gold 50 } player2 { clan_type 0 3 clan_type 1 1 clan_type 2 4 starting_souls 100 starting_gold 50 } } map { file 2p_sk_vaults name { ENG "Vaults" EUK "Vaults" FRN "Caveaux" GER "Gewölbe" } image_file "2p_sk_vaults.tga" type Skirmish_Normal max_clans_on_map 3 player1 { clan_type 0 3 clan_type 1 1 clan_type 2 4 } player2 { clan_type 0 3 clan_type 1 1 clan_type 2 4 } } ; Xbox Only map xbox,pc { file 2p_PS_TheRing name { ENG "The Ring" EUK "The Ring" FRN "L'anneau" GER "Der Ring" } image_file "2p_ps_thering.tga" type Skirmish_Normal max_clans_on_map 3 player1 { clan_type 0 3 clan_type 1 1 clan_type 2 4 } player2 { clan_type 0 3 clan_type 1 1 clan_type 2 4 } } ; Xbox Only map xbox,pc { file 2p_SK_Strangulate name { ENG "Strangulation" EUK "Strangulation" FRN "Strangulation" GER "Strangulieren" } image_file "2p_sk_strangulate.tga" type Skirmish_Normal max_clans_on_map 3 player1 { clan_type 0 2 clan_type 1 3 clan_type 2 0 starting_souls 100 starting_gold 50 } player2 { clan_type 0 2 clan_type 1 3 clan_type 2 0 starting_souls 100 starting_gold 50 } } ; Gamecube Only map gc,pc { file 2p_HF_Monuments name { ENG "Monuments" EUK "Monuments" FRN "Monuments" GER "Denkmäler" } image_file "2p_hf_monuments.tga" type Skirmish_Normal max_clans_on_map 3 player1 { clan_type 0 3 clan_type 1 1 clan_type 2 4 } player2 { clan_type 0 3 clan_type 1 1 clan_type 2 4 } } ; Gamecube Only map gc,pc { file 2p_sb_graveyard name { ENG "Graveyard" EUK "Graveyard" FRN "Cimetière" GER "Friedhof" } image_file "2p_sb_graveyard.tga" type Skirmish_Normal max_clans_on_map 3 player1 { clan_type 0 3 clan_type 1 1 clan_type 2 4 } player2 { clan_type 0 3 clan_type 1 1 clan_type 2 4 } } }