; ; generated mission script: [2P_HF_Colosseum] ; expected_completion_time 10.000000 capture_possibilities 0 gcEnvironment 0 sonica_score_gain -200 sonica_ambient_program 0 SCAID_score 35008 import "Colosseum_MissionObjective" import "actors_hellfire" import "actors_stonekrusher" import "help" ; console commands console { renderer splitScreen 2 ui clear ui add mp_p1_main_hud 1 ui add mp_p2_main_hud 2 ui 2 add mp_statscreen 2 exec pc_mpstd exec pc_global exec pc_2p_hf_colosseum filecache slot 2pColFC.dat renderer fade black 0 renderer fade restore 3 sca scorerowunlock 1 sca scorerowunlock 2 sca scorerowunlock 3 sca scorerowunlock 4 } ; HelpTexts ; Actors ; Dialogs dialogSequenceBank "GraxIntro" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript headlessgamedialog dialog { match "Grax" textline 0 { ENG "Welcome to my Titan Colosseum!" } textline 1 { ENG "Are you ready to see some mayhem and destruction?!" } textline 2 { } audio_index Affirmative } } } } dialogSequenceBank "Crowd" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript headlessgamedialog dialog { match "Stonekrusher" textline 0 { ENG "WHOOOHOO!!! SMASH!!!" } textline 1 { } textline 2 { } audio_index Affirmative } } } } dialogSequenceBank "P1Win" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript headlessgamedialog dialog { match "Grax" textline 0 { ENG "Player 1, you have won the round!!" } textline 1 { } textline 2 { } audio_index Affirmative } } } } dialogSequenceBank "P2Win" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript headlessgamedialog dialog { match "Grax" textline 0 { ENG "Player 2, you have won the round!!" } textline 1 { } textline 2 { } audio_index Affirmative } } } } dialogSequenceBank "Crowd2" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript headlessgamedialog dialog { match "Stonekrusher" textline 0 { ENG "YAY!!!" } textline 1 { ENG "*stomach growls*" } textline 2 { ENG "ME HUNGRY!! HRRNGGH!!!" } audio_index Affirmative } } } } dialogSequenceBank "Crowd3" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript headlessgamedialog dialog { match "Stonekrusher" textline 0 { ENG "YAAARRRGHHH!!! PIGGIES!!!!" } textline 1 { } textline 2 { } audio_index Affirmative } } } } dialogSequenceBank "Oops" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript headlessgamedialog dialog { match "Miner" textline 0 { ENG "Oops!" } textline 1 { } textline 2 { } audio_index Affirmative } } } } dialogSequenceBank "Event2" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript headlessgamedialog dialog { match "Grax" textline 0 { ENG "Idiots..." } textline 1 { ENG "Alright, The next event is the Ogre Eating competition!" } textline 2 { ENG "The first player to 100 souls wins! Beware the Lord of the Sheep!" } audio_index Affirmative } } } } dialogSequenceBank "Event3" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript headlessgamedialog dialog { match "Grax" textline 0 { ENG "Yes. Very observant, you primitive screwheads. The next event is the WarpigPult Joust!!" } textline 1 { } textline 2 { } audio_index Affirmative } } } }