; ; generated mission script: [2p_sk_caverns] ; expected_completion_time 0.000000 capture_possibilities 0 gcEnvironment 4 sonica_ambient_program 0 sonica_reverb_program 1 sonica_score_gain -200 SCAID_score 35010 ; console commands console { renderer splitScreen 2 ui clear ui add mp_p1_main_hud 1 ui add mp_p2_main_hud 2 ui 2 add mp_statscreen 2 exec pc_2p_sk_Vaults exec pc_mpstd exec pc_global renderer fade black 0 renderer fade restore 3 sca scorerowunlock 1 sca scorerowunlock 2 sca scorerowunlock 3 sca scorerowunlock 4 } ; HelpTexts ; Actors ; Dialogs dialogSequenceBank "Player1Winning" { total_weight 1 dialogSequence { dialogblock { time 0.000 10.000 uiScript gamedialog dialog { textline 0 { ENG "Player1 has captured all of the" } textline 1 { ENG "Soul Fountains. Player2 has 1 minute" } textline 2 { ENG "to capture one back or lose the match." } } } } } dialogSequenceBank "Player2Winning" { total_weight 1 dialogSequence { dialogblock { time 0.000 10.000 uiScript gamedialog dialog { textline 0 { ENG "Player2 has captured all of the" } textline 1 { ENG "Soul Fountains. Player1 has 1 minute" } textline 2 { ENG "to capture one back or lose the match." } } } } } dialogSequenceBank "ClockReset" { total_weight 1 dialogSequence { dialogblock { time 0.000 4.000 uiScript gamedialog dialog { textline 0 { ENG "The victory clock has been reset." } textline 1 { } textline 2 { } } } } }