; ; generated mission script: [Machine1] ; expected_completion_time 0.000000 capture_possibilities 0 gcEnvironment 2 sonica_score_gain -200 sonica_ambient_program 8 SCAID_score 52834 sonica_reverb_program 1 SCAID_score_stunning_victory 3577 SCAID_score_crushing_defeat 3576 SCAID_score_cinematic 3567 import "Machine1_missionobjective" import "actors_Stonekrusher" import "help" ; console commands console { ui clear ui add main_hud ui 2 add statscreen exec pc_global exec pc_machine1 exec pc_cin_grommel filecache slot ma1FC.dat renderer fade black 0 renderer fade restore 3 } ; HelpTexts ; Actors ; Limited to 16 characters dialogSequenceActor "Tutorial" { } ; Dialogs dialogSequenceBank "MOSupport1" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript headlessgamedialog dialog { match "Tutorial" textline 0 { ENG "You have a new Mission Objective." } textline 1 { } textline 2 { } } } } } dialogSequenceBank "MOSupport2" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript headlessgamedialog dialog { match "Tutorial" textline 0 { ENG "To access your Mission Objectives," } textline 1 { ENG "press the right directional button." } textline 2 { } } } } } dialogSequenceBank "Working1" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript headlessgamedialog dialog { match "Grommel" textline 0 { ENG "Come on, put your backs into it!" } textline 1 { ENG "There's plenty of work to be done!" } textline 2 { } } } } } dialogSequenceBank "Working2" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript headlessgamedialog dialog { match "Pitboss" textline 0 { ENG "You hear what bossman say," } textline 1 { ENG "put yer backs into it!" } textline 2 { } } } } } dialogSequenceBank "Area1" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "Stonekrusher clan, we're finished here!" } textline 1 { } textline 2 { } audio_index Affirmative } } dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "Time to move out!" } textline 1 { } textline 2 { } audio_index Affirmative } } } } dialogSequenceBank "AttackCritters" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "Great Froxx! We're being overrun by rock" } textline 1 { ENG "critters! Quickly, grind the vermin into pulp!" } textline 2 { } } } } } dialogSequenceBank "Area3" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "Ha... didn't even break a sweat! Great work!" } textline 1 { ENG "Stonekrusher clan, it's time to move out!" } textline 2 { } } } } } dialogSequenceBank "Area5Door" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "Great job! Looks like we're done here!" } textline 1 { ENG "Stonekrusher clan, let's move!" } textline 2 { } } } } } dialogSequenceBank "Area5" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "More of those vile rock critters!" } textline 1 { ENG "Clansmen, looks like we got work to do!" } textline 2 { } } } } } dialogSequenceBank "Area6Door" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 10.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "Excellent! That'll teach 'em! Now," } textline 1 { ENG "I've heard there's a lazy lump of" } textline 2 { ENG "a Stone Ogre sleeping on the job!" } } } dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "We must find him and put him" } textline 1 { ENG "back to work!" } textline 2 { } audio_index Negative } } } } dialogSequenceBank "LazyOgre" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "There's that wasted pile of dung!" } textline 1 { ENG "Time to give him a wake up call!" } textline 2 { } audio_index Affirmative } } } } dialogSequenceBank "OgreFeed" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "Looks like he's injured! We need to" } textline 1 { ENG "feed him so he can heal himself!" } textline 2 { } audio_index Affirmative } } } } dialogSequenceBank "Area6" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "The debris from that cave-in should've" } textline 1 { ENG "been cleaned up hours ago! Time to get to work!" } textline 2 { } } } } } dialogSequenceBank "UnitsHelp" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "Don't just stand around gawking," } textline 1 { ENG "get in there and help!" } textline 2 { } } } } } dialogSequenceBank "Area6Done" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "Now, that's more like it!" } textline 1 { } textline 2 { } audio_index Affirmative } } } } dialogSequenceBank "Area7" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 10.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "Great Froxx, it's a bladeworm, and" } textline 1 { ENG "it's stirred up more of those filthy" } textline 2 { ENG "critters! We must destroy it!" } } } } } dialogSequenceBank "RespawnBank" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "Try to be a little more careful" } textline 1 { ENG "this time!" } textline 2 { } } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "Come on... keep your eyes open! At" } textline 1 { ENG "this rate, we'll lose half the clan!" } textline 2 { } } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "We're supposed to be professionals!" } textline 1 { ENG "Try not to be so reckless!" } textline 2 { } } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "There's no reason why we should be" } textline 1 { ENG "losing so many workers!" } textline 2 { } } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "We're Stonekrushers, for Froxx sake!" } textline 1 { ENG "We're supposed to be in this together!" } textline 2 { } } } } } dialogSequenceBank "DeadTentacle" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "That bladeworm won't be giving our" } textline 1 { ENG "clan any more trouble! Great work!" } textline 2 { } } } } } dialogSequenceBank "DestroyMachine" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "What are you doing? That's a" } textline 1 { ENG "piece to the Great Machine!" } textline 2 { } } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "That's a part of the Great Machine!" } textline 1 { ENG "The Master will have our hides for this!" } textline 2 { } } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "Not the Great Machine! That's it..." } textline 1 { ENG "it's twelve hour days from here on out!" } textline 2 { } } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "Wait, don't destroy the Great Machine!" } textline 1 { ENG "Oh well, there goes our weekend!" } textline 2 { } } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "Don't destroy that! Alright, nobody" } textline 1 { ENG "is leaving until it gets rebuilt!" } textline 2 { } } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "Alright, who's destroying the Machine?" } textline 1 { ENG "Meeganklopp, is that your work?" } textline 2 { } } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "That's it! No ale breaks until we find" } textline 1 { ENG "who's been destroying the Machine!" } textline 2 { } } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "The Master is going to be furious when" } textline 1 { ENG "he finds out we've wrecked his Machine!" } textline 2 { } } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "The Machine! The Master's going to be" } textline 1 { ENG "livid! Be advised, dung rolls downhill!" } textline 2 { } } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "No, not the Machine! Watch where" } textline 1 { ENG "you're swinging those hammers!" } textline 2 { } } } } }