; ; generated mission script: [machine2] ; expected_completion_time 0.000000 capture_possibilities 0 gcEnvironment 4 sonica_score_gain -200 sonica_ambient_program 8 sonica_reverb_program 1 SCAID_score 52834 SCAID_score_stunning_victory 3577 SCAID_score_crushing_defeat 3576 SCAID_score_cinematic 3567 import "Machine2_missionobjective" import "actors_Stonekrusher" import "help" ; console commands console { ui clear ui add main_hud ui 2 add statscreen exec pc_Machine2 exec pc_global filecache slot ma2FC.dat renderer fade black 0 renderer fade restore 3 } ; HelpTexts ; Actors ; Limited to 16 characters dialogSequenceActor "Tutorial" { } ; Dialogs dialogSequenceBank "BackToWork1" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript headlessgamedialog dialog { match "Grommel" textline 0 { ENG "Alright, you good for nothings," } textline 1 { ENG "rise and shine! Time for work!" } textline 2 { } } } dialogblock { time 0.000 8.000 uiScript headlessgamedialog dialog { match "Grommel" textline 0 { ENG "That's it! On the count of three, I'm" } textline 1 { ENG "coming in there! One... TWO..." } textline 2 { } audio_index Negative } } } } dialogSequenceBank "Area9aDoor" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 10.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "Come on! Time is resources! Now that" } textline 1 { ENG "we've slept half the day away, we need" } textline 2 { ENG "to scour the area for gold and souls!" } } } } } dialogSequenceBank "Area9a" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 10.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "Froxx, more of those damnable critters!" } textline 1 { ENG "We mustn't let them keep us from" } textline 2 { ENG "gathering gold for our clan!" } } } } } dialogSequenceBank "Upgrades" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 10.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "Our tools are looking a bit shabby." } textline 1 { ENG "Hold tight! I must return to our shrine" } textline 2 { ENG "so we can strengthen our equipment!" } } } } } dialogSequenceBank "NoUnits" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "No, not units... we need equipment!" } textline 1 { } textline 2 { } audio_index Negative } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "We have enough units... we need equipment!" } textline 1 { } textline 2 { } audio_index Negative } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "We need equipment, not units!" } textline 1 { } textline 2 { } audio_index Negative } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "Not goblins, we need better equipment!" } textline 1 { } textline 2 { } audio_index Negative } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "Upgrade our equipment, not our numbers!" } textline 1 { } textline 2 { } audio_index Negative } } } } dialogSequenceBank "WrongUp" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "That won't help us right now!" } textline 1 { } textline 2 { } audio_index Negative } } } } dialogSequenceBank "Area9bDoor" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 10.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "We got a few souls from the critters," } textline 1 { ENG "but we'll need more to truly strenghten" } textline 2 { ENG "our clan. Scour the area!" } } } } } dialogSequenceBank "SoulFountain" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "A Soul Fountain! Excellent, we must" } textline 1 { ENG "capture it immediately!" } textline 2 { } audio_index Affirmative } } } } dialogSequenceBank "FountCaptured" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "Great work! That fountain should" } textline 1 { ENG "provide plenty of souls for our clan!" } textline 2 { } audio_index Affirmative } } } } dialogSequenceBank "Area10Door" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 10.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "More of those cursed bladeworms! We'll" } textline 1 { ENG "need Rock Throwers for this! Wait here," } textline 2 { ENG "I must return to our clanshrine!" } } } } } dialogSequenceBank "NoMiners" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "No, not Miners! We need Rock Throwers!" } textline 1 { } textline 2 { } audio_index Negative } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "We have enough Miners! We need Rock Throwers!" } textline 1 { } textline 2 { } audio_index Negative } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "We need Rock Throwers, not Miners!" } textline 1 { } textline 2 { } audio_index Negative } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "Only Rock Throwers can help us now!" } textline 1 { } textline 2 { } audio_index Negative } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "Miners won't help, we need Rock Throwers!" } textline 1 { } textline 2 { } audio_index Negative } } } } dialogSequenceBank "MoreRock" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "It's going to take five Rock Throwers!" } textline 1 { } textline 2 { } audio_index Negative } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "We need five Rock Throwers!" } textline 1 { } textline 2 { } audio_index Negative } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "We can't leave without the Rock Throwers!" } textline 1 { } textline 2 { } audio_index Negative } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "We'll need more Rock Throwers!" } textline 1 { } textline 2 { } audio_index Negative } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "This job requires five Rock Throwers!" } textline 1 { } textline 2 { } audio_index Negative } } } } dialogSequenceBank "GotRock" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "Excellent! Those vile worms" } textline 1 { ENG "don't stand a chance!" } textline 2 { } audio_index Affirmative } } } } dialogSequenceBank "DestroyTentacle" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "Good job! Now we can get back to work!" } textline 1 { } textline 2 { } audio_index Affirmative } } } } dialogSequenceBank "TitanHall" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "A Hall of Titans! We must enlist a" } textline 1 { ENG "Stone Ogre to help with our work!" } textline 2 { } } } } } dialogSequenceBank "GotOgre" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 10.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "Look at that mess! We need to clear the" } textline 1 { ENG "area and harvest the gold. Use the Stone" } textline 2 { ENG "Ogre... He'll make quick work of it!" } audio_index Affirmative } } } } dialogSequenceBank "Area11Door" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 10.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "It's a thing of beauty! Alright, slackers," } textline 1 { ENG "stop gawking and get to work clearing" } textline 2 { ENG "out these tunnels!" } } } } } dialogSequenceBank "CrittersCrushed" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 10.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "I don't think those critters will be" } textline 1 { ENG "showing their thorny hides around" } textline 2 { ENG "here any time soon! Great job!" } } } } } dialogSequenceBank "TheAwakening1" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "What the..." } textline 1 { } textline 2 { } audio_index Negative } } } } dialogSequenceBank "TheAwakening2" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "GREAT FROXX!" } textline 1 { } textline 2 { } audio_index Negative } } } } dialogSequenceBank "TheAwakening3" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript headlessgamedialog dialog { match "Grommel" textline 0 { ENG "Clan Stonekrusher, we've got to get" } textline 1 { ENG "out of here before these infernal" } textline 2 { ENG "caverns become our tombs!" } } } } } dialogSequenceBank "TentacleTrap" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript headlessgamedialog dialog { match "Pitboss" textline 0 { ENG "Bladeworm got me trapped!" } textline 1 { } textline 2 { } audio_index Negative } } dialogblock { time 0.500 4.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "He's pinned down! Quickly, we must help him!" } textline 1 { } textline 2 { } audio_index Affirmative } } } } dialogSequenceBank "RockTrap1" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript headlessgamedialog dialog { match "Lugger" textline 0 { ENG "Here... behind rocks!" } textline 1 { } textline 2 { } audio_index Negative } } dialogblock { time 0.500 4.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "Clansmen, get to work clearing those boulders!" } textline 1 { } textline 2 { } audio_index Affirmative } } } } dialogSequenceBank "RockTrap2" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript headlessgamedialog dialog { match "Drummer" textline 0 { ENG "Help me..." } textline 1 { } textline 2 { } audio_index Negative } } dialogblock { time 0.500 4.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "He's trapped! Clear that debris!" } textline 1 { } textline 2 { } audio_index Affirmative } } } } dialogSequenceBank "DestroyMachine" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "What are you doing? That's a" } textline 1 { ENG "piece to the Great Machine!" } textline 2 { } } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "That's a part of the Great Machine!" } textline 1 { ENG "The Master will have our hides for this!" } textline 2 { } } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "Not the Great Machine! That's it..." } textline 1 { ENG "it's twelve hour days from here on out!" } textline 2 { } } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "Wait, don't destroy the Great Machine!" } textline 1 { ENG "Oh well, there goes our weekend!" } textline 2 { } } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "Don't destroy that! Alright, nobody" } textline 1 { ENG "is leaving until that gets rebuilt!" } textline 2 { } } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "Alright, who's destroying the Machine?" } textline 1 { ENG "Meeganklopp, is that your work?" } textline 2 { } } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "That's it! No ale breaks until we find" } textline 1 { ENG "who's been destroying the Machine!" } textline 2 { } } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "The Master is going to be furious when" } textline 1 { ENG "he finds out we've wrecked his Machine!" } textline 2 { } } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "The Machine! The Master's going to be" } textline 1 { ENG "furious! Be advised, dung rolls downhill!" } textline 2 { } } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "No, not the Machine! Watch where" } textline 1 { ENG "you're swinging those hammers!" } textline 2 { } } } } } dialogSequenceBank "NoRockthrowers" { total_weight 1 dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "No! Not Rock Throwers!" } textline 1 { } textline 2 { } audio_index Negative } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "Rock Throwers can't help us now!" } textline 1 { } textline 2 { } audio_index Negative } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "Rock Throwers won't be of any use now!" } textline 1 { } textline 2 { } audio_index Negative } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "We don't need Rock Throwers!" } textline 1 { } textline 2 { } audio_index Negative } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "We have no use for Rock Throwers!" } textline 1 { } textline 2 { } audio_index Negative } } } } dialogSequenceBank "EnoughMiners" { total_weight 1 dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "We've got enough Miners!" } textline 1 { } textline 2 { } audio_index Negative } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "We've got plenty of Miners!" } textline 1 { } textline 2 { } audio_index Negative } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "The Miners we have should be enough!" } textline 1 { } textline 2 { } audio_index Negative } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "We're all set, we don't need more Miners!" } textline 1 { } textline 2 { } audio_index Negative } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "The Miners we got can do the job!" } textline 1 { } textline 2 { } audio_index Negative } } } } dialogSequenceBank "Turrets1" { total_weight 1 dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript headlessgamedialog dialog { match "Miner" textline 0 { ENG "GROMMEL, thank the Master! We try to" } textline 1 { ENG "work, but critters go crazy!" } textline 2 { } } } } } dialogSequenceBank "Turrets2" { total_weight 1 dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Miner" textline 0 { ENG "We must have struck nest!" } textline 1 { } textline 2 { } audio_index Negative } } } } dialogSequenceBank "Turrets3" { total_weight 1 dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Miner" textline 0 { ENG "We build Lobbers, but critters" } textline 1 { ENG "destroy them!" } textline 2 { } audio_index Negative } } } } dialogSequenceBank "Turrets4" { total_weight 1 dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript headlessgamedialog dialog { match "Miner" textline 0 { ENG "What we do?" } textline 1 { } textline 2 { } audio_index Question } } } } dialogSequenceBank "Turrets5" { total_weight 1 dialogSequence { can_be_called_actorless dialogblock { time 0.000 10.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "Don't worry! Stonekrusher clan, hold" } textline 1 { ENG "your positions while I return to our" } textline 2 { ENG "Hall of Titans for more Turrets." } } } } } dialogSequenceBank "NoMoreDamage" { total_weight 1 dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "Our hammers are strong enough!" } textline 1 { } textline 2 { } audio_index Negative } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "We don't need to strengthen our weapons!" } textline 1 { } textline 2 { } audio_index Negative } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "Our weapons are fine for now!" } textline 1 { } textline 2 { } audio_index Negative } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "Our weapons are already strong enough!" } textline 1 { } textline 2 { } audio_index Negative } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "The weapons we have will do fine!" } textline 1 { } textline 2 { } audio_index Negative } } } } dialogSequenceBank "NoMoreArmor" { total_weight 1 dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "Our armor is strong enough!" } textline 1 { } textline 2 { } audio_index Negative } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "We don't need better armor!" } textline 1 { } textline 2 { } audio_index Negative } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "We'll be fine with the armor we got!" } textline 1 { } textline 2 { } audio_index Negative } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "We've no need for better armor!" } textline 1 { } textline 2 { } audio_index Negative } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "No need to worry, our armor is fine!" } textline 1 { } textline 2 { } audio_index Negative } } } } dialogSequenceBank "NoUpgrades" { total_weight 1 dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "We don't need better equipment!" } textline 1 { } textline 2 { } audio_index Negative } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "Our equipment is fine the way it is!" } textline 1 { } textline 2 { } audio_index Negative } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "We'll be fine with the equipment we got!" } textline 1 { } textline 2 { } audio_index Negative } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "What do you mean? Our equipment is fine!" } textline 1 { } textline 2 { } audio_index Negative } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "Our equipment is strong enough!" } textline 1 { } textline 2 { } audio_index Negative } } } } dialogSequenceBank "NoTurret" { total_weight 1 dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "We don't need Turrets!" } textline 1 { } textline 2 { } audio_index Negative } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "No, not Turrets!" } textline 1 { } textline 2 { } audio_index Negative } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "We have no need for Turrets now!" } textline 1 { } textline 2 { } audio_index Negative } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "Turrets won't help us now!" } textline 1 { } textline 2 { } audio_index Negative } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "We have no needs for Turrets now!" } textline 1 { } textline 2 { } audio_index Negative } } } } dialogSequenceBank "TurretOrb" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "The turrets need to go on a glowing orb!" } textline 1 { } textline 2 { } audio_index Negative } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "We need those turrets placed on the orbs!" } textline 1 { } textline 2 { } audio_index Negative } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "No, not there... on the glowing orb!" } textline 1 { } textline 2 { } audio_index Negative } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "The turret has to go on the glowing orb!" } textline 1 { } textline 2 { } audio_index Negative } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "Turrets need to be positioned on the orbs!" } textline 1 { } textline 2 { } audio_index Negative } } } }