; ; generated mission script: [Machine4] ; expected_completion_time 0.000000 capture_possibilities 0 gcEnvironment 2 sonica_score_gain -200 sonica_reverb_program 1 sonica_ambient_program 8 SCAID_score 52842 SCAID_score_stunning_victory 3577 SCAID_score_crushing_defeat 3576 SCAID_score_cinematic 3567 ; console commands console { ui clear ui add main_hud ui 2 add statscreen exec pc_machine4 exec pc_global exec pc_cin_grommel filecache slot ma4FC.dat renderer fade black 0 renderer fade restore 3 } import "Machine4_missionobjective" import "actors_hellfire" import "actors_stonekrusher" import "actors_plaguespitter" import "actors_nighthorde" import "help" ; Dialogues dialogSequenceBank "Intro1" { dialogSequence { dialogblock { time 0.000 10.000 uiScript headlessgamedialog dialog { match "Grommel" audio_index Generic textline 0 { ENG "Kinsmen, the end has come! Naxus has shown" } textline 1 { ENG "his true colors... He is a murderer" } textline 2 { ENG "...a betrayer of our kind!" } } } dialogblock { time 0.000 8.000 uiScript headlessgamedialog dialog { match "Grommel" audio_index Generic textline 0 { ENG "He is a deceitful snake that must be" } textline 1 { ENG "crushed under booted heel!" } textline 2 { } } } } } dialogSequenceBank "Intro2" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 10.000 uiScript gamedialog dialog { match "Grommel" audio_index Generic textline 0 { ENG "So he plans to stand on the shoulders of" } textline 1 { ENG "our Master, turning the Machine that we" } textline 2 { ENG "built with our own hands against us..." } } } dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Grommel" audio_index Affirmative textline 0 { ENG "But it is our hands that will" } textline 1 { ENG "wrap around his throat!" } textline 2 { } } } } } dialogSequenceBank "Intro3" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript headlessgamedialog dialog { match "Grommel" audio_index Generic textline 0 { ENG "We'll destroy the Great Machine... every" } textline 1 { ENG "last piece of it! We will eliminate" } textline 2 { ENG "the coward's source of power..." } } } dialogblock { time 0.000 8.000 uiScript headlessgamedialog dialog { match "Grommel" audio_index Affirmative textline 0 { ENG "and in doing so, defang the treacherous" } textline 1 { ENG "viper... once and for all!" } textline 2 { } } } } } dialogSequenceBank "TheMachine" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript gamedialog dialog { match "Grommel" audio_index Affirmative textline 0 { ENG "Those are parts to the Great" } textline 1 { ENG "Machine! Destroy them!" } textline 2 { } } } } } dialogSequenceBank "MachineBreak1" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript gamedialog dialog { match "Grommel" audio_index Generic textline 0 { ENG "The Machine is starting to misfire!" } textline 1 { ENG "We must demolish more of it!" } textline 2 { } } } } } dialogSequenceBank "MachineBreak2" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript gamedialog dialog { match "Grommel" audio_index Generic textline 0 { ENG "The Machine is starting to malfunction!" } textline 1 { ENG "We must keep smashing it!" } textline 2 { } } } } } dialogSequenceBank "MachineBreak3" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript gamedialog dialog { match "Grommel" audio_index Generic textline 0 { ENG "The Machine is about to fail!" } textline 1 { ENG "Keep up the good work!" } textline 2 { } } } } } dialogSequenceBank "SpikedBall" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript gamedialog dialog { match "Hellfire" audio_index Generic textline 0 { ENG "We find one of Naxies big" } textline 1 { ENG "spikey-thingies!" } textline 2 { } } dialog { match "Plaguespitter" audio_index Generic textline 0 { ENG "We have found one of the Evil" } textline 1 { ENG "One's war machines!" } textline 2 { } } dialog { match "Nighthorde" audio_index Generic textline 0 { ENG "Lord... we have found one of our" } textline 1 { ENG "clan'sss battle machinesss!" } textline 2 { } } } dialogblock { time 0.500 10.000 uiScript gamedialog dialog { match "Grommel" audio_index Generic textline 0 { ENG "It must have been abandoned when the" } textline 1 { ENG "Nighthorde clan defected! Quickly, we" } textline 2 { ENG "must take control of it at once!" } } } dialogblock { time 0.000 8.000 uiScript gamedialog dialog { match "Grommel" audio_index Generic textline 0 { ENG "I'm sure we can put it to good use" } textline 1 { ENG "destroying the Great Machine!" } textline 2 { } } } } } dialogSequenceBank "MachineCripple" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 10.000 uiScript gamedialog dialog { match "Grommel" audio_index Generic textline 0 { ENG "The Great Machine has been crippled!" } textline 1 { ENG "Naxus can no longer employ it to" } textline 2 { ENG "create his wretched army!" } } } dialogblock { time 0.000 10.000 uiScript gamedialog dialog { match "Grommel" audio_index Generic textline 0 { ENG "Now, we must find the fiend and drag" } textline 1 { ENG "him from his hole! We WILL have justice," } textline 2 { ENG "even if we must grind it from his bones!" } } } } }