; ; generated mission script: [machine5] ; expected_completion_time 0.000000 capture_possibilities 0 gcEnvironment 4 sonica_score_gain -200 sonica_ambient_program 8 sonica_reverb_program 1 SCAID_score 52838 SCAID_score_stunning_victory 3577 SCAID_score_crushing_defeat 3576 SCAID_score_cinematic 3567 import "Machine5_missionobjective" import "actors_Stonekrusher" import "actors_hellfire" import "actors_stormbringer" import "actors_nighthorde" import "help" ; console commands console { ui clear ui add main_hud ui 2 add statscreen exec pc_global exec pc_machine5 exec pc_cin_grommel filecache slot ma5FC.dat renderer fade black 0 renderer fade restore 3 } ; HelpTexts ; Actors ; Dialogs dialogSequenceBank "Intro1" { total_weight 1 dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript headlessgamedialog dialog { match "Naxus" textline 0 { ENG "You never knew, did you?" } textline 1 { } textline 2 { } audio_index Question } } } } dialogSequenceBank "Intro2" { total_weight 1 dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript headlessgamedialog dialog { match "Naxus" textline 0 { ENG "You never knew the true purpossse of" } textline 1 { ENG "the Great Machine..." } textline 2 { } audio_index Affirmative } } } } dialogSequenceBank "Intro3" { total_weight 1 dialogSequence { can_be_called_actorless dialogblock { time 0.000 10.000 uiScript headlessgamedialog dialog { match "Naxus" textline 0 { ENG "Yesss, the Massster created it to build" } textline 1 { ENG "bombsss... devessstating weaponsss that" } textline 2 { ENG "harvessst spiritual energy..." } audio_index Generic } } } } dialogSequenceBank "Intro4" { total_weight 1 dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript headlessgamedialog dialog { match "Naxus" textline 0 { ENG "...and he never told you..." } textline 1 { } textline 2 { } audio_index Negative } } } } dialogSequenceBank "Intro5" { total_weight 1 dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript headlessgamedialog dialog { match "Naxus" textline 0 { ENG "Why, I wonder? Perhapsss, deep down, our" } textline 1 { ENG "exalted Massster dessspised the very" } textline 2 { ENG "sight of you..." } audio_index Generic } } } } dialogSequenceBank "Intro6" { total_weight 1 dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript headlessgamedialog dialog { match "Naxus" textline 0 { ENG "Perhapsss, even in death, he dessspisess you" } textline 1 { ENG "still..." } textline 2 { } audio_index Affirmative } } } } dialogSequenceBank "Intro7" { total_weight 1 dialogSequence { can_be_called_actorless dialogblock { time 0.000 10.000 uiScript headlessgamedialog dialog { match "Naxus" textline 0 { ENG "In minutesss, the Moongatesss will" } textline 1 { ENG "deliver their contentsss... freeing the" } textline 2 { ENG "soulsss of all who walk these landsss!" } audio_index Generic } } } } dialogSequenceBank "Intro8" { total_weight 1 dialogSequence { can_be_called_actorless dialogblock { time 0.000 10.000 uiScript headlessgamedialog dialog { match "Naxus" textline 0 { ENG "When the preciousss energy is collected," } textline 1 { ENG "I will build a new race... a mighty" } textline 2 { ENG "scythe to reap thisss world clean!" } audio_index Generic } } } } dialogSequenceBank "Intro9" { total_weight 1 dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript headlessgamedialog dialog { match "Grommel" textline 0 { ENG "This... this is madness!" } textline 1 { } textline 2 { } audio_index Affirmative } } } } dialogSequenceBank "Intro10" { total_weight 1 dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript headlessgamedialog dialog { match "Naxus" textline 0 { ENG "Perhapsss... but in a short time" } textline 1 { ENG "there will be none left to care!" } textline 2 { } audio_index Generic } } } } dialogSequenceBank "Intro11" { total_weight 1 dialogSequence { can_be_called_actorless dialogblock { time 0.000 10.000 uiScript headlessgamedialog dialog { match "Naxus" textline 0 { ENG "Goodbye, Grommel... a pity you won't" } textline 1 { ENG "live to see the glory that the" } textline 2 { ENG "blood of your clan hasss wrought!" } audio_index Generic } } } } dialogSequenceBank "CalmBomb1" { total_weight 1 dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript headlessgamedialog dialog { match "Grommel" textline 0 { ENG "The bomb has been deactivated! Good job!" } textline 1 { ENG "Now, we must get to work on the others!" } textline 2 { } audio_index Generic } } } } dialogSequenceBank "CalmBombBank" { total_weight 7 dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "We've deactivated the bomb! Good work!" } textline 1 { } textline 2 { } audio_index Affirmative } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript headlessgamedialog dialog { match "Grommel" textline 0 { ENG "We've defused the bomb! Great job!" } textline 1 { } textline 2 { } audio_index Affirmative } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript headlessgamedialog dialog { match "Grommel" textline 0 { ENG "Excellent! The bomb has been deactivated!" } textline 1 { } textline 2 { } audio_index Affirmative } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript headlessgamedialog dialog { match "Grommel" textline 0 { ENG "The bomb has been defused! Great work!" } textline 1 { } textline 2 { } audio_index Affirmative } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript headlessgamedialog dialog { match "Grommel" textline 0 { ENG "The bomb has been disabled!" } textline 1 { } textline 2 { } audio_index Affirmative } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "The bomb has been deactivated!" } textline 1 { } textline 2 { } audio_index Affirmative } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript headlessgamedialog dialog { match "Grommel" textline 0 { ENG "We've disabled the bomb!" } textline 1 { } textline 2 { } audio_index Affirmative } } } } dialogSequenceBank "ClanlessReset" { total_weight 1 dialogSequence { can_be_called_actorless dialogblock { time 0.000 10.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "Crush them! Those soulless fiends have" } textline 1 { ENG "reset the weapon! We must stop it!" } textline 2 { } audio_index Generic } } } } dialogSequenceBank "LastBomb" { total_weight 1 dialogSequence { can_be_called_actorless dialogblock { time 0.000 10.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "The creatures of this world will never" } textline 1 { ENG "know how close they came to" } textline 2 { ENG "annihilation... You have done well!" } audio_index Generic } } dialogblock { time 0.000 10.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "Now, the time has come to find Naxus." } textline 1 { ENG "There are a few things I wish to discuss" } textline 2 { ENG "with him... right before I kill him!" } audio_index Generic } } } } dialogSequenceBank "NaxusTaunt" { total_weight 1 dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript headlessgamedialog dialog { match "Naxus" textline 0 { ENG "Time for thisss world to bow before the might of Naxussss!" } textline 1 { } textline 2 { } audio_index Generic } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript gamedialog dialog { match "Naxus" audio_index Generic textline 0 { ENG "Don't you realize that I will never fall to the likesss of you!" } textline 1 { } textline 2 { } } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript gamedialog dialog { match "Naxus" audio_index Generic textline 0 { ENG "Fool! Your failure will forever stand as my greatessst gain!" } textline 1 { } textline 2 { } } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript gamedialog dialog { match "Naxus" audio_index Generic textline 0 { ENG "Pitiful! And to think I expected more from you!" } textline 1 { } textline 2 { } } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript gamedialog dialog { match "Naxus" audio_index Generic textline 0 { ENG "A valiant effort... but as alwaysss, you are too late!" } textline 1 { } textline 2 { } } } } }