; ; generated mission script: [Squeamish_2] ; expected_completion_time 9.000000 capture_possibilities 3 gcEnvironment 0 dialogSequenceBank "distantearlywarning" { dialogSequence { block { uiScript gamedialog time 0.500 4.500 actiontime 0.000 0.000 model ui_head_sk_rockthrower modelScale 0.400 modelRotation 0.000 0.000 0.000 text "Rock Thrower" text "Our village is under attack!" text "" audio_SCAID 35100 } } } dialogSequenceBank "fountainlost" { dialogSequence { block { uiScript gamedialog time 0.500 4.500 actiontime 0.000 0.000 model ui_head_sk_miner modelScale 0.400 modelRotation 0.000 0.000 0.000 text "Miner" text "We have lost a soul fountain." text "" audio_SCAID 35100 } } } dialogSequenceBank "fountainwon" { dialogSequence { block { uiScript gamedialog time 0.500 4.500 actiontime 0.000 0.000 model ui_head_sk_rockthrower modelScale 0.400 modelRotation 0.000 0.000 0.000 text "Rock Thrower" text "We have captured a soul fountain." text "" audio_SCAID 35100 } } } ; console commands console { renderer splitScreen 2 ui clear ui add main_hud 1 ui add main_hud 2 ui add statscreen ui hide statscreen exec pc_hellfire exec pc_stonekrusher exec pc_global exec pc_woodlandcity }