; ; generated mission script: [_machine5] ; expected_completion_time 0.000000 capture_possibilities 0 gcEnvironment 4 import "Machine5_missionobjective" import "actors_Stonekrusher" import "actors_hellfire" import "actors_stormbringer" import "actors_nighthorde" import "help" ; console commands console { ui clear ui add main_hud ui 2 add statscreen exec pc_stonekrusher exec pc_hellfire exec pc_stormbringer exec pc_stripmines_5 exec pc_m_5enemies exec pc_cin_grommel filecache slot ma5FC.dat renderer fade black 0 renderer fade restore 3 } ; HelpTexts ; Actors ; Dialogs dialogSequenceBank "Intro1" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript headlessgamedialog dialog { match "Naxus" textline 0 { ENG "You never knew, did you?" } textline 1 { } textline 2 { } audio_index Question } } } } dialogSequenceBank "Intro2" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript headlessgamedialog dialog { match "Naxus" textline 0 { ENG "You never knew the true reassson for" } textline 1 { ENG "the Machine..." } textline 2 { } audio_index Affirmative } } } } dialogSequenceBank "Intro3" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 10.000 uiScript headlessgamedialog dialog { match "Naxus" textline 0 { ENG "Yesss brother, the Master created it to" } textline 1 { ENG "build weaponss... devessstating weaponsss" } textline 2 { ENG "wrought from pure spiritual energy... " } } } } } dialogSequenceBank "Intro4" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript headlessgamedialog dialog { match "Naxus" textline 0 { ENG "...and he never told you..." } textline 1 { } textline 2 { } audio_index Negative } } } } dialogSequenceBank "Intro5" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript headlessgamedialog dialog { match "Naxus" textline 0 { ENG "I wonder why? Perhapss, deep down, your" } textline 1 { ENG "exalted Massster desspised the very sssight" } textline 2 { ENG "of you..." } audio_index Question } } } } dialogSequenceBank "Intro6" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript headlessgamedialog dialog { match "Naxus" textline 0 { ENG "Perhapsss, even in death, he desspisess you" } textline 1 { ENG "still..." } textline 2 { } audio_index Negative } } } } dialogSequenceBank "Intro7" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 10.000 uiScript headlessgamedialog dialog { match "Naxus" textline 0 { ENG "In minutess, the Moongatess will depossit" } textline 1 { ENG "their contentss acrosss the landsss of" } textline 2 { ENG "Ogrisss, sstealing ssoulss in their wake!" } } } } } dialogSequenceBank "Intro8" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 10.000 uiScript headlessgamedialog dialog { match "Naxus" textline 0 { ENG "When the preciousss energy is harvessted, I" } textline 1 { ENG "will build a new race of goblinss... a sscythe" } textline 2 { ENG "that I will usse to reap thisss world clean." } } } } } dialogSequenceBank "Intro9" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript headlessgamedialog dialog { match "Grommel" textline 0 { ENG "This... this is madness..." } textline 1 { } textline 2 { } audio_index Negative } } } } dialogSequenceBank "Intro10" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript headlessgamedialog dialog { match "Naxus" textline 0 { ENG "Perhapsss... but in a short time from" } textline 1 { ENG "now there will be none left to care." } textline 2 { } } } } } dialogSequenceBank "Intro11" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 10.000 uiScript headlessgamedialog dialog { match "Naxus" textline 0 { ENG "Goodbye, Grommel. A pity you won't live to" } textline 1 { ENG "sssee the devessstation that the blood of" } textline 2 { ENG "your clan hasss wrought... yesss... a pity." } } } } } dialogSequenceBank "CalmBomb1" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript headlessgamedialog dialog { match "Grommel" textline 0 { ENG "The bomb has been deactivated! Good job!" } textline 1 { ENG "Now, we must get to work on the others." } textline 2 { } } } } } dialogSequenceBank "CalmBombBank" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "We've deactivated the bomb! Good work!" } textline 1 { } textline 2 { } audio_index Affirmative } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript headlessgamedialog dialog { match "Grommel" textline 0 { ENG "We've diffused the bomb! Great job!" } textline 1 { } textline 2 { } audio_index Affirmative } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript headlessgamedialog dialog { match "Grommel" textline 0 { ENG "Excellent! The bomb has been deactivated!" } textline 1 { } textline 2 { } audio_index Affirmative } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript headlessgamedialog dialog { match "Grommel" textline 0 { ENG "The bomb has been diffused! Great work!" } textline 1 { } textline 2 { } audio_index Affirmative } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript headlessgamedialog dialog { match "Grommel" textline 0 { ENG "Clansmen, the bomb has been disabled!" } textline 1 { } textline 2 { } audio_index Affirmative } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "The bomb has been disabled! Good work!" } textline 1 { } textline 2 { } audio_index Affirmative } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript headlessgamedialog dialog { match "Grommel" textline 0 { ENG "We've disabled the bomb! Great job!" } textline 1 { } textline 2 { } audio_index Affirmative } } } } dialogSequenceBank "ClanlessReset" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 10.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "Crush them! Those damnable goblins have" } textline 1 { ENG "reset the weapon! We must stop it!" } textline 2 { } } } } } dialogSequenceBank "LastBomb" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 10.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "The inhabitants of Ogriss will never know" } textline 1 { ENG "how close they came to annihalation!" } textline 2 { ENG "You bring pride to our people!" } } } dialogblock { time 0.000 10.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "Now, we must make our way to the tower." } textline 1 { ENG "There are a few things I wish to discuss" } textline 2 { ENG "with Naxus... right before I kill him." } } } } }