; ; generated mission script: [actors_hellfire] ; expected_completion_time 0.000000 capture_possibilities 0 gcEnvironment 0 ; Dialogs ; Actors ; Limited to 16 characters dialogSequenceActor "Hellfire" { ; Limited to 32 characters name "Hellfire" model ui_head_hunter idle_anim ui_head_hunter_idle action_anim ui_head_hunter_talk audioSCAID Generic 35112 audioSCAID Affirmative 35112 audioSCAID Negative 35114 audioSCAID Question 35115 actionLength Generic 3.800000 actionLength Affirmative 1.500000 actionLength Negative 1.500000 actionLength Question 2.000000 } ; Limited to 16 characters dialogSequenceActor "Grax" { ; Submatches are limited to 32 characters submatch "Hellfire" ; Limited to 32 characters name "Grax" model ui_head_grax idle_anim ui_head_grax_idle action_anim ui_head_grax_talk audioSCAID Generic 35108 audioSCAID Affirmative 35109 audioSCAID Negative 35110 audioSCAID Question 35111 actionLength Generic 3.800000 actionLength Affirmative 1.500000 actionLength Negative 1.500000 actionLength Question 2.000000 } ; Limited to 16 characters dialogSequenceActor "Lumberjack" { ; Submatches are limited to 32 characters submatch "Hellfire" ; Limited to 32 characters name "Lumberjack" model ui_head_hunter idle_anim ui_head_hunter_idle action_anim ui_head_hunter_talk audioSCAID Generic 35112 audioSCAID Affirmative 35112 audioSCAID Negative 35114 audioSCAID Question 35115 actionLength Generic 3.800000 actionLength Affirmative 1.500000 actionLength Negative 1.500000 actionLength Question 2.000000 } ; Limited to 16 characters dialogSequenceActor "Archer" { ; Submatches are limited to 32 characters submatch "Hellfire" ; Limited to 32 characters name "Archer" model ui_head_hunter idle_anim ui_head_hunter_idle action_anim ui_head_hunter_talk audioSCAID Generic 35112 audioSCAID Affirmative 35112 audioSCAID Negative 35114 audioSCAID Question 35115 actionLength Generic 3.800000 actionLength Affirmative 1.500000 actionLength Negative 1.500000 actionLength Question 2.000000 } ; Limited to 16 characters dialogSequenceActor "Hunter" { ; Submatches are limited to 32 characters submatch "Hellfire" ; Limited to 32 characters name "Hunter" model ui_head_hunter idle_anim ui_head_hunter_idle action_anim ui_head_hunter_talk audioSCAID Generic 35112 audioSCAID Affirmative 35112 audioSCAID Negative 35114 audioSCAID Question 35115 actionLength Generic 3.800000 actionLength Affirmative 1.500000 actionLength Negative 1.500000 actionLength Question 2.000000 } ; Limited to 16 characters dialogSequenceActor "Bombardier" { ; Submatches are limited to 32 characters submatch "Hellfire" ; Limited to 32 characters name "Bombardier" model ui_head_hunter idle_anim ui_head_hunter_idle action_anim ui_head_hunter_talk audioSCAID Generic 35112 audioSCAID Affirmative 35112 audioSCAID Negative 35114 audioSCAID Question 35115 actionLength Generic 3.800000 actionLength Affirmative 1.500000 actionLength Negative 1.500000 actionLength Question 2.000000 } ; Limited to 16 characters dialogSequenceActor "Scout" { ; Submatches are limited to 32 characters submatch "Hellfire" ; Limited to 32 characters name "Scout" model ui_head_hunter idle_anim ui_head_hunter_idle action_anim ui_head_hunter_talk audioSCAID Generic 35112 audioSCAID Affirmative 35112 audioSCAID Negative 35114 audioSCAID Question 35115 actionLength Generic 3.800000 actionLength Affirmative 1.500000 actionLength Negative 1.500000 actionLength Question 2.000000 } ; Limited to 16 characters dialogSequenceActor "Warpig" { ; Submatches are limited to 32 characters submatch "Hellfire" ; Limited to 32 characters name "Pult Pilot" model ui_head_hunter idle_anim ui_head_hunter_idle action_anim ui_head_hunter_talk audioSCAID Generic 35112 audioSCAID Affirmative 35112 audioSCAID Negative 35114 audioSCAID Question 35115 actionLength Generic 3.800000 actionLength Affirmative 1.500000 actionLength Negative 1.500000 actionLength Question 2.000000 } ; HelpTexts ; console commands console { }