; ; generated mission script: [cin_sc_hellfire] ; expected_completion_time 0.000000 capture_possibilities 0 gcEnvironment 0 sonica_score_gain 0 sonica_ambient_program 0 SCAID_score 65535 ; Dialogs dialogSequenceBank "cin_diag_hellfire" { total_weight 1 dialogSequence { can_be_called_actorless dialogblock { time 3.000 3.000 uiScript gamedialog dialog { match "Grax" audio_index Affirmative textline 0 { ENG "Tee hee... brother Grommel" } textline 1 { ENG "come for me..." } textline 2 { } } } dialogblock { time 1.000 3.000 uiScript gamedialog dialog { match "Grommel" audio_index Question textline 0 { ENG "Grax? Grax..." } textline 1 { ENG "Where are you hiding?" } textline 2 { } } } dialogblock { time 1.000 3.000 uiScript gamedialog dialog { match "Grax" audio_index Affirmative textline 0 { ENG "Everywhere... nowhere..." } textline 1 { ENG "Like you... like you..." } textline 2 { } } } dialogblock { time 1.000 3.000 uiScript gamedialog dialog { match "Grommel" audio_index Affirmative textline 0 { ENG "Grax! Show yourself!" } textline 1 { ENG "I wish to talk to you!" } textline 2 { } } } dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Grax" audio_index Negative textline 0 { ENG "Grax no talk to Grommel..." } textline 1 { ENG "Treacherous evil Grommel..." } textline 2 { } } } dialogblock { time 0.000 3.000 uiScript gamedialog dialog { match "Grommel" audio_index Question textline 0 { ENG "Treacherous?" } textline 1 { ENG "Me?" } textline 2 { } } } dialogblock { time 0.000 3.500 uiScript gamedialog dialog { match "Grax" audio_index Generic textline 0 { ENG "Grommel murdered Master..." } textline 1 { ENG "Grax knows... but Grax fix!" } textline 2 { ENG "" } } } dialogblock { time 2.500 2.000 uiScript gamedialog dialog { match "Grax" audio_index Affirmative textline 0 { ENG "Grax fix good!" } textline 1 { } textline 2 { } } } dialogblock { time 1.000 2.000 uiScript gamedialog dialog { match "Grommel" audio_index Negative textline 0 { ENG "GRAX! WAIT!" } textline 1 { } textline 2 { } } } } } ; Actors ; Limited to 16 characters dialogSequenceActor "Grax" { ; Submatches are limited to 32 characters submatch "Hellfire" ; Limited to 32 characters name "Grax" audioSCAID Generic 35108 audioSCAID Affirmative 35109 audioSCAID Negative 35110 audioSCAID Question 35111 } ; Limited to 16 characters dialogSequenceActor "Grommel" { ; Submatches are limited to 32 characters submatch "StoneKrusher" ; Limited to 32 characters name "Grommel" audioSCAID Generic 35100 audioSCAID Affirmative 35101 audioSCAID Negative 35102 audioSCAID Question 35103 actionLength 0 2.200000 } ; HelpTexts ; console commands console { exec pc_cin_sc_hellfire exec pc_global }