; ; generated mission script: [cin_sc_intro01] ; expected_completion_time 0.000000 capture_possibilities 0 gcEnvironment 0 sonica_score_gain 0 sonica_ambient_program 0 SCAID_score 65535 import "actors_stonekrusher" import "actors_nighthorde" ; console commands console { exec pc_cin_sc_intro01 exec pc_global } ; HelpTexts ; Actors ; Limited to 16 characters dialogSequenceActor "Naxus" { ; Submatches are limited to 32 characters submatch "Nighthorde" ; Limited to 32 characters name "Naxus" audioSCAID Generic 35132 audioSCAID Affirmative 35133 audioSCAID Negative 35134 audioSCAID Question 35135 actionLength Generic 3.800000 actionLength Affirmative 1.500000 actionLength Negative 1.500000 actionLength Question 2.000000 } ; Limited to 16 characters dialogSequenceActor "Fraziel" { ; Submatches are limited to 32 characters submatch "StoneKrusher" ; Limited to 32 characters name "Fraziel" audioSCAID Generic 3736 audioSCAID Affirmative 35141 audioSCAID Negative 35140 audioSCAID Question 3737 actionLength Generic 2.200000 } ; Dialogs dialogSequenceBank "cin_diag_intro01" { total_weight 1 dialogSequence { dialogblock { time 3.000 3.000 uiScript gamedialog dialog { match "Fraziel" audio_index Question textline 0 { ENG "Are the preparations complete?" } textline 1 { } textline 2 { } } } dialogblock { time 1.000 3.000 uiScript gamedialog dialog { match "Naxus" audio_index Affirmative textline 0 { ENG "Yesss, Massster..." } textline 1 { } textline 2 { } } } dialogblock { time 1.000 3.000 uiScript gamedialog dialog { match "Fraziel" audio_index Generic textline 0 { ENG "Excellent! Then be ready" } textline 1 { ENG "to execute on my orders!" } textline 2 { } } } dialogblock { time 1.000 3.00 uiScript gamedialog dialog { match "Naxus" audio_index Affirmative textline 0 { ENG "We will Massster..." } textline 1 { } textline 2 { } } } dialogblock { time 2.000 3.00 uiScript gamedialog dialog { match "Naxus" audio_index Affirmative textline 0 { ENG "Yesss... we will..." } textline 1 { } textline 2 { } } } } }