; ; generated mission script: [hellfire1] ; expected_completion_time 10.000000 capture_possibilities 0 gcEnvironment 0 gcEnvironmentScript hellfire1 sonica_score_gain -200 sonica_ambient_program 1 SCAID_score 52835 SCAID_score_stunning_victory 3577 SCAID_score_crushing_defeat 3576 SCAID_score_cinematic 3567 import "hf1_missionobjective" import "actors_Stonekrusher" import "actors_hellfire" import "help" ; console commands console { renderer fade black 0 renderer fade restore 3 ui clear ui add main_hud ui 2 add statscreen exec pc_hellfire1 exec pc_global filecache slot hf1FC.dat } ; HelpTexts ; Actors ; Dialogs dialogSequenceBank "Welcometohell" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript headlessgamedialog dialog { match "Lugger" audio_index Affirmative textline 0 { ENG "Grommel... our scout returns!" } textline 1 { } textline 2 { } } } } } dialogSequenceBank "Welcometohell1" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript headlessgamedialog dialog { match "Grommel" audio_index Negative textline 0 { ENG "It's about time..." } textline 1 { } textline 2 { } } } } } dialogSequenceBank "Welcometohell2" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript headlessgamedialog dialog { match "RockThrower" audio_index Generic textline 0 { ENG "Hellfire work camp located" } textline 1 { ENG "due east of our clanhome!" } textline 2 { } } } } } dialogSequenceBank "Welcometohell3" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript headlessgamedialog dialog { match "Grommel" audio_index Question textline 0 { ENG "A work camp? This far south?" } textline 1 { } textline 2 { } } } } } dialogSequenceBank "Welcometohell4" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript gamedialog dialog { match "RockThrower" audio_index Generic textline 0 { ENG "Yes, sir. They're razing surrounding" } textline 1 { ENG "forest... cutting it to the bone!" } textline 2 { } } } } } dialogSequenceBank "Welcometohell5" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 10.000 uiScript headlessgamedialog dialog { match "Grommel" audio_index Generic textline 0 { ENG "Grax has never been one to waste" } textline 1 { ENG "resources. It must be a supply" } textline 2 { ENG "line, but for what, I wonder..." } } } dialogblock { time 0.000 10.000 uiScript headlessgamedialog dialog { match "Grommel" audio_index Generic textline 0 { ENG "Prepare to move out! We must contact" } textline 1 { ENG "the Hellfire clan! Grax must know" } textline 2 { ENG "what has happened to Fraziel!" } } } } } dialogSequenceBank "Welcometohell6" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript headlessgamedialog dialog { match "Lugger" audio_index Affirmative textline 0 { ENG "Right away!" } textline 1 { } textline 2 { } } } } } dialogSequenceBank "Welcometohell7" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript headlessgamedialog dialog { match "Grommel" audio_index Affirmative textline 0 { ENG "And so it begins..." } textline 1 { } textline 2 { } } } } } dialogSequenceBank "Introtosoulfountains" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript gamedialog dialog { match "Stonekrusher" audio_index Generic textline 0 { ENG "Hey boss, Hellfire clan attacking!" } textline 1 { ENG "They rally around Soul Fountain!" } textline 2 { } } } dialogblock { time 0.500 8.000 uiScript gamedialog dialog { match "Grommel" audio_index Generic textline 0 { ENG "We must capture it! Maybe then Grax" } textline 1 { ENG "will give us enough time to explain!" } textline 2 { } } } } } dialogSequenceBank "Taken" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Grax" audio_index Negative textline 0 { ENG "Murderer Grommel! Give Grax back fountain!" } textline 1 { ENG "" } textline 2 { } } } dialogblock { time 0.500 8.000 uiScript gamedialog dialog { match "Grommel" audio_index Generic textline 0 { ENG "Call off your attack, Grax!" } textline 1 { ENG "We come seeking answers, not blood!" } textline 2 { } } } dialogblock { time 0.500 8.000 uiScript gamedialog dialog { match "Grax" audio_index Generic textline 0 { ENG "But, Hellfire clan seek blood..." } textline 1 { ENG "evil Stonekrusher blood!" } textline 2 { } } } dialogblock { time 0.500 8.000 uiScript gamedialog dialog { match "Grommel" audio_index Generic textline 0 { ENG "Then you leave us no choice. Stonekrusher" } textline 1 { ENG "clan, the line has been drawn! ATTACK!" } textline 2 { } } } } } dialogSequenceBank "HFtookback" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript gamedialog dialog { match "Grax" audio_index Generic textline 0 { ENG "What Grommel steal from Grax," } textline 1 { ENG "Grax steal from Grommel!" } textline 2 { } } } dialogblock { time 0.500 4.000 uiScript gamedialog dialog { match "Grommel" audio_index Negative textline 0 { ENG "You try my patience, brother!" } textline 1 { } textline 2 { } } } } } dialogSequenceBank "Runic" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript gamedialog dialog { match "Grommel" audio_index Generic textline 0 { ENG "I sense a strange power nearby." } textline 1 { ENG "Search the area at once!" } textline 2 { } } } } } dialogSequenceBank "Finalbattle" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Stonekrusher" audio_index Affirmative textline 0 { ENG "We find Hellfire work camp, boss!" } textline 1 { } textline 2 { } } } dialogblock { time 0.500 8.000 uiScript gamedialog dialog { match "Grommel" audio_index Generic textline 0 { ENG "Excellent! Crush their pitiful lumber" } textline 1 { ENG "operation... crush it to splinters!" } textline 2 { } } } dialogblock { time 0.500 4.000 uiScript gamedialog dialog { match "Stonekrusher" audio_index Affirmative textline 0 { ENG "We're on it!" } textline 1 { } textline 2 { } } } dialogblock { time 0.500 8.000 uiScript gamedialog dialog { match "Grax" audio_index Generic textline 0 { ENG "How dare Stonekrusher clan attack" } textline 1 { ENG "Grax's lumber-place! Hellfire kill now!" } textline 2 { } } } } } dialogSequenceBank "Home" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Grommel" audio_index Negative textline 0 { ENG "Our encampment is under attack!" } textline 1 { } textline 2 { } } } } } dialogSequenceBank "Victory" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Stonekrusher" audio_index Affirmative textline 0 { ENG "Hellfire encampment destroyed!" } textline 1 { } textline 2 { } } } dialogblock { time 0.500 10.000 uiScript gamedialog dialog { match "Grommel" audio_index Generic textline 0 { ENG "Great work, my kinsmen! Maybe now" } textline 1 { ENG "my brother Grax and his Hellfire clan" } textline 2 { ENG "will listen to the voice of reason!" } } } } }