; ; generated mission script: [hellfire2] ; expected_completion_time 9.000000 capture_possibilities 3 gcEnvironment 0 gcEnvironmentScript hellfire2 sonica_score_gain -200 sonica_ambient_program 1 SCAID_score 52839 SCAID_score_stunning_victory 3577 SCAID_score_crushing_defeat 3576 SCAID_score_cinematic 3567 import "hf2_missionobjective" import "actors_stonekrusher" import "actors_hellfire" import "help" dialogSequenceBank "Blackpowder1" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript headlessgamedialog dialog { match "Pitboss" audio_index Generic textline 0 { ENG "Boss, reports say Hellfire" } textline 1 { ENG "factory located in nearby ruins!" } textline 2 { } } } } } dialogSequenceBank "Blackpowder2" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Grommel" audio_index Question textline 0 { ENG "A factory?" } textline 1 { } textline 2 { } } } } } dialogSequenceBank "Blackpowder3" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript gamedialog dialog { match "Pitboss" audio_index Generic textline 0 { ENG "Yes, sir. We don't know what they build" } textline 1 { ENG "up there, but they sure make lots of soot!" } textline 2 { } } } dialogblock { time 0.000 4.000 uiScript headlessgamedialog dialog { match "Pitboss" audio_index Affirmative textline 0 { ENG "We capture barrel of it..." } textline 1 { } textline 2 { } } } dialogblock { time 0.000 4.000 uiScript headlessgamedialog dialog { match "Pitboss" audio_index Generic textline 0 { ENG "It black, but shiny... here, me show you!" } textline 1 { } textline 2 { } } } } } dialogSequenceBank "Blackpowder4" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript headlessgamedialog dialog { match "Grommel" audio_index Negative textline 0 { ENG "NO... WAIT!" } textline 1 { } textline 2 { } } } dialogblock { time 5.500 10.000 uiScript headlessgamedialog dialog { match "Grommel" audio_index Generic textline 0 { ENG "First lumber yards, now black powder..." } textline 1 { ENG "That lunatic Grax is cooking up" } textline 2 { ENG "something... but what?" } } } } } dialogSequenceBank "BaseUnderAttack" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Grommel" audio_index Negative textline 0 { ENG "Our encampment is under attack!" } textline 1 { } textline 2 { } } } } } dialogSequenceBank "BuildTurret" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Grommel" audio_index Generic textline 0 { ENG "Kinsmen, the Hellfire clan will surely" } textline 1 { ENG "come at us in force. We must build a" } textline 2 { ENG "turret to help defend our clanhome!" } } } } } dialogSequenceBank "RampWarning" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript gamedialog dialog { match "Stonekrusher" audio_index Generic textline 0 { ENG "Hellfire waiting on hill! We can" } textline 1 { ENG "fight, but they have higher ground!" } textline 2 { } } } dialogblock { time 0.500 4.000 uiScript gamedialog dialog { match "Grommel" audio_index Affirmative textline 0 { ENG "Hmmm... perhaps there is another way." } textline 1 { } textline 2 { } } } } } dialogSequenceBank "RampWarning2" { dialogSequence { can_be_called_actorless dialogblock { time 0.500 8.000 uiScript gamedialog dialog { match "Grommel" audio_index Generic textline 0 { ENG "It looks like a back way into the city!" } textline 1 { ENG "Use the element of suprise to crush the" } textline 2 { ENG "Hellfire resistance!" } } } } } dialogSequenceBank "UnleashthePig" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Grax" audio_index Affirmative textline 0 { ENG "Here piggie... piggie... piggie." } textline 1 { } textline 2 { } } } } } dialogSequenceBank "Blastfurnace" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript gamedialog dialog { match "Stonekrusher" audio_index Generic textline 0 { ENG "We find what looks like" } textline 1 { ENG "gigantic forges!" } textline 2 { } } } dialogblock { time 0.500 8.000 uiScript gamedialog dialog { match "Grommel" audio_index Generic textline 0 { ENG "Blast furnaces... used to smelt their" } textline 1 { ENG "heavy cannons. Destroy them all!" } textline 2 { } } } dialogblock { time 0.500 4.000 uiScript gamedialog dialog { match "Stonekrusher" audio_index Affirmative textline 0 { ENG "Stonekrushers, we got work to do!" } textline 1 { } textline 2 { } } } } } dialogSequenceBank "Blasted" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Stonekrusher" audio_index Affirmative textline 0 { ENG "Blast furnaces destroyed!" } textline 1 { } textline 2 { } } } dialogblock { time 0.500 10.000 uiScript gamedialog dialog { match "Grommel" audio_index Generic textline 0 { ENG "Now that we got their attention, there's" } textline 1 { ENG "no time to lose! Send a force into the" } textline 2 { ENG "nearby ruins to build a base at once!" } } } } } ; Actors ; console commands console { ui clear ui add main_hud ui 2 add statscreen exec pc_hellfire2 exec pc_global filecache slot hf2FC.dat renderer fade black 0 renderer fade restore 3 }