; ; generated mission script: [help] ; expected_completion_time 0.000000 capture_possibilities 0 gcEnvironment 0 sonica_ambient_program 0 sonica_reverb_program 0 sonica_score_gain 0 SCAID_score 65535 true SCAID_score_cinematic 65535 true SCAID_score_stunning_victory 65535 SCAID_score_crushing_defeat 65535 ; console commands console { } ; HelpTexts ; helpText names are limited to 16 characters helpText "DestructOb" { model "Ui_skullKrusherSword" model_scale 1.200 model_rotation 0.000 165.000 0.000 model_offset 0.000 -0.020 0.000 model_alignment "Centered" "Centered" entityCorr DestructOb name { ENG "Breakable Objects" } text { ENG "Many of the objects found in the world are ^Breakable^. To order your clan to attack an object, place a ^Waypoint Flag^ on it. A ^Sword Icon^ will appear and all goblins from that clan will attack the object$$If an object is not ^Breakable^, the ^Sword Icon^ will not appear." } } ; helpText names are limited to 16 characters helpText "Nuggets" { model "gold_nugget01" model_scale 0.800 model_rotation 0.000 25.000 0.000 model_offset 0.000 -0.030 0.000 model_alignment "Centered" "Centered" entityCorr goldnuggetsmall name { ENG "Nugget" } text { ENG "Worth 1 gold, ^Nuggets^ can be found by destroying ^Breakable^ objects.$$To pick up a ^Nugget^, direct your goblins over it." } } ; helpText names are limited to 16 characters helpText "GoldCoin" { model "gold_coin01" model_scale 1.000 model_rotation 0.000 50.000 0.000 model_offset 0.000 -0.030 0.000 model_alignment "Centered" "Centered" entityCorr GoldCoin name { ENG "Gold Coin" } text { ENG "Worth 10 gold, ^Gold Coins^ can be found by destroying ^Breakable^ objects.$$To pick up a ^Gold Coin^, direct your goblins over it." } } ; helpText names are limited to 16 characters helpText "GoldCoffer" { is_a_prop model "gold_chest_wc" model_scale 1.000 model_rotation 25.000 -45.000 5.000 model_offset 0.000 -0.160 0.000 model_alignment "Centered" "Centered" entityCorr chest_gold entityCorr gold_chest_wc entityCorr gold_chest_sm name { ENG "Gold Chest" } text { ENG "Found throughout the world, ^Gold Chests^ will add 50 gold to the bank when picked up.$$To pick up a ^Gold Chest^, direct your goblins over it. " } } ; helpText names are limited to 16 characters helpText "ClanshrineSK" { model "ui_sk_shrine" model_scale 1.700 model_rotation 0.000 0.000 0.000 model_offset 0.000 0.000 0.000 model_alignment "Centered" "Centered" entityCorr wcm_slshrnsk_l1_prop entityCorr mcs_skdmg0_l1 entityCorr ts_shrine_skullkrusher entityCorr sms_skdmg0_l1 entityCorr wcs_skdmg0_l1 entityCorr shrine_skullkrusher_sm name { ENG "Stonekrusher Clanshrine" } text ps2,pc { ENG "This is a ^Stonekrusher Clanshrine^. Here you can buy goblins, unlock caged goblins and upgrade your units. To select an available unit, use the ^left analog stick^. When highlighted, the unit's stats will be displayed at the bottom right of the screen.$$Goblins cost ^Resources^, which are displayed at the bottom of the screen. To buy the highlighted goblin, press the {hudXButton} ^button^ and it will appear outside the ^Clanshrine^, moving to the current ^Waypoint Flag^.$$No clan can have more than ^10^ goblins at any time. Notice the ^Stonekrusher Icon^ located at the bottom left of the screen. This indicates how many goblins are currently in your clan.$$Goblins that are not currently available appear in cages. Unlocking a cage costs ^Resources^. To unlock, select the desired goblin and press the {hudXButton} ^button^. The goblin will now be available for purchase.$$Located on the front pedestals, each clan has a set of three ^Upgrades^. The first two apply to all goblins in the clan while the last applies to the clan's support unit. Each of the ^Upgrades^ can be purchased three times.$$^Upgrades^ cost ^Resources^, which are displayed at the bottom of the screen. To buy an ^Upgrade^, select it and press the {hudXButton} ^button^. When purchased, the ^Upgrade^ will be applied to the stats of the appropriate goblins.$$To exit the ^Clanshrine^, press the {hudTriangleButton} ^button^." } text xbox { ENG "This is a ^Stonekrusher Clanshrine^. Here you can buy goblins, unlock caged goblins and upgrade your units. To select an available unit, use the ^left thumbstick^. When highlighted, the unit's stats will be displayed at the bottom right of the screen.$$Goblins cost ^Resources^, which are displayed at the bottom of the screen. To buy the highlighted goblin, press the {hudXButton} ^button^ and it will appear outside the ^Clanshrine^, moving to the current ^Waypoint Flag^.$$No clan can have more than ^10^ goblins at any time. Notice the ^Stonekrusher Icon^ located at the bottom left of the screen. This indicates how many goblins are currently in your clan.$$Goblins that are not currently available appear in cages. Unlocking a cage costs ^Resources^. To unlock, select the desired goblin and press the {hudXButton} ^button^. The goblin will now be available for purchase.$$Located on the front pedestals, each clan has a set of three ^Upgrades^. The first two apply to all goblins in the clan while the last applies to the clan's support unit. Each of the ^Upgrades^ can be purchased three times.$$^Upgrades^ cost ^Resources^, which are displayed at the bottom of the screen. To buy an ^Upgrade^, select it and press the {hudXButton} ^button^. When purchased, the ^Upgrade^ will be applied to the stats of the appropriate goblins.$$To exit the ^Clanshrine^, press the {hudTriangleButton} ^button^." } text gc { ENG "This is a ^Stonekrusher Clanshrine^. Here you can buy goblins, unlock caged goblins and upgrade your units. To select an available unit, use the ^control stick^. When highlighted, the unit's stats will be displayed at the bottom right of the screen.$$Goblins cost ^Resources^, which are displayed at the bottom of the screen. To buy the highlighted goblin, press the {hudXButton} ^button^ and it will appear outside the ^Clanshrine^, moving to the current ^Waypoint Flag^.$$No clan can have more than ^10^ goblins at any time. Notice the ^Stonekrusher Icon^ located at the bottom left of the screen. This indicates how many goblins are currently in your clan.$$Goblins that are not currently available appear in cages. Unlocking a cage costs ^Resources^. To unlock, select the desired goblin and press the {hudXButton} ^button^. The goblin will now be available for purchase.$$Located on the front pedestals, each clan has a set of three ^Upgrades^. The first two apply to all goblins in the clan while the last applies to the clan's support unit. Each of the ^Upgrades^ can be purchased three times.$$^Upgrades^ cost ^Resources^, which are displayed at the bottom of the screen. To buy an ^Upgrade^, select it and press the {hudXButton} ^button^. When purchased, the ^Upgrade^ will be applied to the stats of the appropriate goblins.$$To exit the ^Clanshrine^, press the {hudTriangleButton} ^button^." } } ; helpText names are limited to 16 characters helpText "EnemyShrineSK" { model "ui_sk_shrine" model_scale 1.700 model_rotation 0.000 0.000 0.000 model_offset 0.000 0.000 0.000 model_alignment "Centered" "Centered" entityCorr wcm_slshrnsk_l1_prop entityCorr mcs_skdmg0_l1 entityCorr ts_shrine_skullkrusher entityCorr sms_skdmg0_l1 name { ENG "Stonekrusher Clanshrine" } text { ENG "A structure that houses enemy goblins. To destroy an ^Enemy Clanshrine^, attack it. " } } ; helpText names are limited to 16 characters helpText "HallofTitans" { model "ui_titanshrine" model_scale 1.500 model_rotation 0.000 0.000 0.000 model_offset 0.000 -0.020 0.000 model_alignment "Centered" "Centered" entityCorr wcm_slshrntoy_l1_prop entityCorr Hall_of_titans entityCorr TS_hall_of_titans entityCorr shrine_titan_sm name { ENG "Hall of Titans" } text ps2,pc { ENG "Each clan that is under your control will have one ^Titan^ and one ^Turret^ available in the ^Hall of Titans^.$$To select an available unit, use the ^left analog stick^.$$When doing so, the unit's stats will be displayed at the bottom right of the screen.$$^Titans^ cost ^Resources^, which are displayed at the bottom of the screen.$$To buy the highlighted ^Titan^, press the {hudXButton} ^button^.$$When purchased, ^Titans^ will appear in front of the ^Hall of Titans^, ready for use. Only one ^Titan^ can be purchased at any given time.$$^Turrets^ are defensive structures that can be used to fend off enemies. All ^Turrets^ cost ^Resources^, which are displayed at the bottom of the screen. To buy the highlighted ^Turret^, select it and press the {hudXButton} ^button^.$$All ^Turrets^ must first be placed in the world before becoming operational. When purchased, the ^Commander^ will appear outside the ^Hall of Titans^, with the Turret attached and ready for placement.$$Each ^Turret^ has a ^Placement Halo^. When the ^Placement Halo^ is red, the ^Turret^ cannot be placed in the chosen area. However, when the ^Placement Halo^ is green, the ^Turret^ can be placed. When a suitable area is chosen, press the {hudXButton} ^button^.$$To cancel the purchase, press the {hudTriangleButton} ^button^.$$Only ^3 Turrets^ can be operational at any given time.$$To exit the ^Hall of Titans^, press the {hudTriangleButton} ^button^." } text xbox { ENG "Each clan that is under your control will have one ^Titan^ and one ^Turret^ available in the ^Hall of Titans^.$$To select an available unit, use the ^left thumbstick^.$$When doing so, the unit's stats will be displayed at the bottom right of the screen.$$^Titans^ cost ^Resources^, which are displayed at the bottom of the screen.$$To buy the highlighted ^Titan^, press the {hudXButton} ^button^.$$When purchased, ^Titans^ will appear in front of the ^Hall of Titans^, ready for use. Only one ^Titan^ can be purchased at any given time.$$^Turrets^ are defensive structures that can be used to fend off enemies. All ^Turrets^ cost ^Resources^, which are displayed at the bottom of the screen. To buy the highlighted ^Turret^, select it and press the {hudXButton} ^button^.$$All ^Turrets^ must first be placed in the world before becoming operational. When purchased, the ^Commander^ will appear outside the ^Hall of Titans^, with the Turret attached and ready for placement.$$Each ^Turret^ has a ^Placement Halo^. When the ^Placement Halo^ is red, the ^Turret^ cannot be placed in the chosen area. However, when the ^Placement Halo^ is green, the ^Turret^ can be placed. When a suitable area is chosen, press the {hudXButton} ^button^.$$To cancel the purchase, press the {hudTriangleButton} ^button^.$$Only ^3 Turrets^ can be operational at any given time.$$To exit the ^Hall of Titans^, press the {hudTriangleButton} ^button^." } text gc { ENG "Each clan that is under your control will have one ^Titan^ and one ^Turret^ available in the ^Hall of Titans^.$$To select an available unit, use the ^control stick^.$$When doing so, the unit's stats will be displayed at the bottom right of the screen.$$^Titans^ cost ^Resources^, which are displayed at the bottom of the screen.$$To buy the highlighted ^Titan^, press the {hudXButton} ^button^.$$When purchased, ^Titans^ will appear in front of the ^Hall of Titans^, ready for use. Only one ^Titan^ can be purchased at any given time.$$^Turrets^ are defensive structures that can be used to fend off enemies. All ^Turrets^ cost ^Resources^, which are displayed at the bottom of the screen. To buy the highlighted ^Turret^, select it and press the {hudXButton} ^button^.$$All ^Turrets^ must first be placed in the world before becoming operational. When purchased, the ^Commander^ will appear outside the ^Hall of Titans^, with the Turret attached and ready for placement.$$Each ^Turret^ has a ^Placement Halo^. When the ^Placement Halo^ is red, the ^Turret^ cannot be placed in the chosen area. However, when the ^Placement Halo^ is green, the ^Turret^ can be placed. When a suitable area is chosen, press the {hudXButton} ^button^.$$To cancel the purchase, press the {hudTriangleButton} ^button^.$$Only ^3 Turrets^ can be operational at any given time.$$To exit the ^Hall of Titans^, press the {hudTriangleButton} ^button^." } } ; helpText names are limited to 16 characters helpText "DestTurret" { model "WCS_sk_stonelobber" model_scale 0.900 model_rotation 25.000 -55.000 4.000 model_offset 0.000 0.070 0.000 model_alignment "Centered" "Bottom" name { ENG "Destroying Turrets" } text { ENG "To destroy an unwanted ^Turret^, position the ^Commander^ above it and press the {hudTrianglebutton} ^button^.$$If there are friendly units in the area, they must first be moved before it can be destroyed." } } ; helpText names are limited to 16 characters helpText "Runestone" { model "ui_rune_heal" model_scale 0.900 model_rotation 0.000 -25.000 -2.000 model_offset 0.000 0.050 0.000 model_alignment "Centered" "Bottom" entityCorr rs_acidcloud entityCorr rs_bonesaw entityCorr rs_earthquake entityCorr rs_firestorm entityCorr rs_freeze entityCorr rs_heal entityCorr rs_lightning entityCorr rs_shield entityCorr rs_slow entityCorr rs_souldrain entityCorr rs_transmorgrify entityCorr rs_vision entityCorr spwn_RS_Firestorm entityCorr spwn_RS_Heal entityCorr spwn_RS_Freeze entityCorr HP_runestones name { ENG "Runestone" } text pc,ps2 { ENG "To use a Runestone, press the corresponding ^L2 button^ or ^R2 button^.$$Etched with archaic symbols, ^Runestones^ can invoke a wide variety of magical effects.$$^Runestones^ can either be found in the world or purchased at the ^Alchemist Shop^.$$To pick up a found ^Runestone^, direct your goblins over it. Once picked up, an icon for the ^Runestone^ as well as its activation button will appear in an ^Inventory Slot^ located near the upper left corner of the screen.$$Only two items can be carried in the ^Inventory^ at any given time." } text xbox { ENG "To use a Runestone, press the corresponding ^White^ button or ^Black^ button.$$Etched with archaic symbols, ^Runestones^ can invoke a wide variety of magical effects.$$^Runestones^ can either be found in the world or purchased at the ^Alchemist Shop^.$$To pick up a found ^Runestone^, direct your goblins over it. Once picked up, an icon for the ^Runestone^ as well as its activation button will appear in an ^Inventory Slot^ located near the upper left corner of the screen.$$Only two items can be carried in the ^Inventory^ at any given time." } text gc { ENG "To use a Runestone, press and hold the {hudZbutton} ^button^ and press the corresponding ^L button^ or ^R button^.$$Etched with archaic symbols, ^Runestones^ can invoke a wide variety of magical effects.$$^Runestones^ can either be found in the world or purchased at the ^Alchemist Shop^.$$To pick up a found ^Runestone^, direct your goblins over it. Once picked up, an icon for the ^Runestone^ as well as its activation button will appear in an ^Inventory Slot^ located near the upper left corner of the screen.$$Only two items can be carried in the ^Inventory^ at any given time." } } ; helpText names are limited to 16 characters helpText "Moonstone" { model "UI_Rune_WhiteMoon" model_scale 0.800 model_rotation 10.000 -25.000 1.000 model_offset 0.000 0.060 0.000 model_alignment "Centered" "Bottom" entityCorr rs_whitemoon entityCorr rs_redmoon entityCorr rs_purplemoon entityCorr rs_negatemoon entityCorr rs_greenmoon entityCorr rs_bluemoon name { ENG "Moonstone" } text ps2,pc { ENG "To use a ^Moonstone^, press the corresponding ^L2 button^ or ^R2 button^.$$Etched with symbols of the five moons, each ^Moonstone^ can magically enhance the abilities of the individual clan that it is tied to.$$^Moonstones can either be found in the world or purchased at the ^Observatory^.$$To pick up a ^Moonstone^, direct your goblins over it. Once picked up, an icon for the ^Moonstone^ as well as its activation button will appear in an ^Inventory Slot^ located near the upper left corner of the screen.$$Only two items can be carried in the ^Inventory^ at any given time." } text xbox { ENG "To use a ^Moonstone^, press the corresponding ^White button^ or ^Black button^.$$Etched with symbols of the five moons, each ^Moonstone^ can magically enhance the abilities of the individual clan that it is tied to.$$^Moonstones can either be found in the world or purchased at the ^Observatory^.$$To pick up a ^Moonstone^, direct your goblins over it. Once picked up, an icon for the ^Moonstone^ as well as its activation button will appear in an ^Inventory Slot^ located near the upper left corner of the screen.$$Only two items can be carried in the ^Inventory^ at any given time." } text gc { ENG "To use a ^Moonstone^, press and hold the {hudZbutton} ^button^ and press the corresponding ^L button^ or ^R button^.$$Etched with symbols of the five moons, each ^Moonstone^ can magically enhance the abilities of the individual clan that it is tied to.$$^Moonstones can either be found in the world or purchased at the ^Observatory^.$$To pick up a ^Moonstone^, direct your goblins over it. Once picked up, an icon for the ^Moonstone^ as well as its activation button will appear in an ^Inventory Slot^ located near the upper left corner of the screen.$$Only two items can be carried in the ^Inventory^ at any given time." } } ; helpText names are limited to 16 characters helpText "Barrels" { model "ui_exploding_barrel" model_scale 1.300 model_rotation 0.000 0.000 0.000 model_offset 0.000 -0.020 0.000 model_alignment "Centered" "Centered" entityCorr Gunpowder_Barrel entityCorr Gunpowder_Barrel_sm name { ENG "Black Powder Barrel" } text { ENG "^Black Powder Barrels^ explode on impact if they sustain damage.$$To explode a ^Black Powder Barrel^, attack it. " } } ; helpText names are limited to 16 characters helpText "Alchemist" { model "ui_alchemist" model_scale 1.500 model_rotation 0.000 0.000 0.000 model_offset 0.000 -0.030 0.000 model_alignment "Centered" "Centered" entityCorr ts_alchemist entityCorr mcs_alchemist_l1 entityCorr wcs_alchemist_l1 entityCorr HP_alchemist entityCorr alchemist_sm name { ENG "Alchemist Shop" } text { ENG "A place to purchase ^Runestones^. To gain access to an ^Alchemist Shop^, it must first be captured. To capture it, dispatch all enemies in the immediate area and position your clan next to it for a time. Once captured, to enter an ^Alchemist Shop^, direct the ^Commander^ over it and press the {hudTriangleButton} ^button^.$$To purchase a ^Runestone^, select it and press the {hudXButton} ^button^. The appropriate ^Runestone^ icon will appear in one of the two available ^Inventory Slots^ located in the upper left portion of the screen.$$If a free ^Inventory Slot^ does not exist, the purchase will be negated.$$To exit the ^Alchemist Shop^, press the {hudTriangleButton} ^button^." } } ; helpText names are limited to 16 characters helpText "BFC" { model "def_pultBFG" model_scale 1.100 model_rotation 35.000 -50.000 7.000 model_offset 0.000 0.030 0.000 model_alignment "Centered" "Bottom" entityCorr def_pultBFG name { ENG "The B.F.C." } text ps2,pc { ENG "The ^B.F.C.^ can hurl flaming projectiles anywhere within its substantial range.$$To take ^Direct Control^ of the ^B.F.C.^, position the ^Commander^ above it and press the {hudTriangleButton} ^button^.$$To fire the ^B.F.C.^, press, hold and release the {hudXButton} ^button^ or pull back and release the ^right analog stick^.$$To release the ^B.F.C.^, press the {hudTriangleButton} ^button^." } text xbox { ENG "The ^B.F.C.^ can hurl flaming projectiles anywhere within its substantial range.$$To take ^Direct Control^ of the ^B.F.C.^, position the ^Commander^ above it and press the {hudTriangleButton} ^button^.$$To fire the ^B.F.C.^, press, hold and release the {hudXButton} ^button^ or pull back and release the ^right thumbstick^.$$To release the ^B.F.C.^, press the {hudTriangleButton} ^button^." } text gc { ENG "The ^B.F.C.^ can hurl flaming projectiles anywhere within its substantial range.$$To take ^Direct Control^ of the ^B.F.C.^, position the ^Commander^ above it and press the {hudTriangleButton} ^button^.$$To fire the ^B.F.C.^, press, hold and release the {hudXButton} ^button^ or pull back and release the ^C-stick^.$$To release the ^B.F.C.^, press the {hudTriangleButton} ^button^." } } ; helpText names are limited to 16 characters helpText "MoongateMaster" { model "ui_mastermoongate" model_scale 1.400 model_rotation 0.000 0.000 3.000 model_offset 0.000 -0.010 0.000 model_alignment "Centered" "Centered" entityCorr moongate_mstr_blue entityCorr moongate_mstr_green entityCorr moongate_mstr_purple entityCorr moongate_mstr_red entityCorr moongate_mstr_white entityCorr TS_MGSmastr_blue entityCorr TS_MGSmastr_green entityCorr TS_MGSmastr_Purple entityCorr TS_MGSmastr_red entityCorr TS_MGSmastr_white entityCorr moongate_mstr_blue_sm entityCorr moongate_mstr_grn_sm entityCorr moongate_mstr_prpl_sm entityCorr moongate_mstr_red_sm entityCorr moongate_mstr_wht_sm entityCorr moongate_mstr_blue_wc entityCorr moongate_mstr_green_wc entityCorr moongate_mstr_purple_wc entityCorr moongate_mstr_red_wc entityCorr moongate_mstr_white_wc name { ENG "Master Moongate" } text { ENG "^Moongates^ have the ability to instantly teleport the clans of anyone that is in possession of the corresponding ^Master^.$$To capture a ^Master Moongate^, dispatch all enemies in the immediate area and position your clan next to it for a time. Once captured, all ^Slave Moongates^ that are the same color will become accessible.$$To teleport a clan to the location of a ^Moongate^, place a ^Waypoint Flag^ upon it.$$Once thought lost to the world, ^Moongates^ are ancient structures left over by a bygone race of extraordinarily powerful mages. Tied to the power of the five moons, the technology behind them was rediscovered and put to use by the ^Stormbringer clan^." } } ; helpText names are limited to 16 characters helpText "MoongateMasterS" { model "ui_mastermoongate" model_scale 1.400 model_rotation 0.000 0.000 3.000 model_offset 0.000 -0.010 0.000 model_alignment "Centered" "Centered" entityCorr moongate_mstr_white name { ENG "Master Moongate" } text { ENG "^Moongates^ have the ability to instantly teleport the clans of anyone that is in possession of the corresponding ^Master^.$$To capture a ^Master Moongate^, dispatch all enemies in the immediate area and position your clan next to it for a time. Once captured, all ^Slave Moongates^ that are the same color will become accessible.$$To teleport a clan to the location of a ^Moongate^, place a ^Waypoint Flag^ upon it.$$Once thought lost to the world, ^Moongates^ are ancient structures left over by a bygone race of extraordinarily powerful mages. Tied to the power of the five moons, the technology behind them was rediscovered and put to use by the ^Stormbringer clan^." } } ; helpText names are limited to 16 characters helpText "Observatory" { model "ui_observatory" model_scale 1.600 model_rotation 0.000 0.000 0.000 model_offset 0.000 0.000 0.000 model_alignment "Centered" "Centered" entityCorr observatory entityCorr ts_observatory entityCorr HP_observatory name { ENG "Observatory" } text { ENG "A place to purchase ^Moonstones^. To gain access to an ^Observatory^, it must first be captured.$$To capture an ^Observatory^, dispatch all enemies in the immediate area and position your clan next to it for a time.$$Once captured, to enter an ^Observatory^, position the ^Commander^ over it and press the {hudTriangleButton} ^button^.$$To purchase a ^Moonstone^, select it and press the {hudXButton} ^button^. The appropriate ^Moonstone^ iconwill appear in one of the two available ^Inventory Slots^ located in the upper left portion of the screen.$$If a free ^Inventory Slot^ does not exist, the purchase will be negated.$$To exit the ^Observatory^, press the {hudTriangleButton} ^button^." } } ; helpText names are limited to 16 characters helpText "ObservatoryS" { model "ui_observatory" model_scale 1.600 model_rotation 0.000 0.000 0.000 model_offset 0.000 0.000 0.000 model_alignment "Centered" "Centered" entityCorr observatory entityCorr ts_observatory name { ENG "Observatory" } text { ENG "A place to purchase ^Moonstones^. To gain access to an ^Observatory^, it must first be captured.$$To capture an ^Observatory^, dispatch all enemies in the immediate area and position your clan next to it for a time.$$Once captured, to enter an ^Observatory^, position the ^Commander^ over it and press the {hudTriangleButton} ^button^.$$To purchase a ^Moonstone^, select it and press the {hudXButton} ^button^. The appropriate ^Moonstone^ iconwill appear in one of the two available ^Inventory Slots^ located in the upper left portion of the screen.$$If a free ^Inventory Slot^ does not exist, the purchase will be negated.$$To exit the ^Observatory^, press the {hudTriangleButton} ^button^." } } ; helpText names are limited to 16 characters helpText "OneWayGate" { model "ui_oneway_gate" model_scale 1.400 model_rotation 0.000 0.000 0.000 model_offset 0.000 -0.020 0.000 model_alignment "Centered" "Centered" entityCorr OneWayGate name { ENG "Electrical Gate" } text { ENG "Created by arcing electricity between two stationary conductors, ^Electrical Gates^ are impassable to all those not tuned to their frequency. Consequently, the only goblins that know the frequency to the ^Electrical Gates^ are the ^Stormbringer^ clan." } } ; helpText names are limited to 16 characters helpText "Generator" { model "ui_gate_generator" model_scale 1.500 model_rotation 0.000 0.000 0.000 model_offset 0.000 -0.010 0.000 model_alignment "Centered" "Centered" entityCorr big_machine name { ENG "Generator" } text { ENG "^Generators^ are designed to harness energy and divert it to power nearby structures. Without a functioning ^Generator^, the structures that they are attached to will no longer work." } } ; helpText names are limited to 16 characters helpText "Warpig" { model "t_hf_wp_l1" model_scale 1.200 model_rotation 15.000 -55.000 0.000 model_offset 0.000 0.020 0.000 model_alignment "Centered" "Bottom" entityCorr toy_warpigpult name { ENG "Warpigpult" } text ps2,pc { ENG "To take ^Direct Control^ of a ^Warpigpult^, press the {hudTriangleButton} ^button^.$$To move it, use the ^left analog stick^.$$To aim the catapult, use the ^right analog stick^.$$To fire the catapult, press, hold and release the {hudXButton} ^button^ or pull back and release the ^right analog stick^.$$To switch ammo types from ^Rock^ to ^Fire^, press the {hudsquarebutton} ^button^. ^Rock^ is better against structures while ^Fire^ is better against troops.$$To release the ^Warpigpult^, press the {hudTriangleButton} ^button^.$$Once found roaming wild throughout the forests of Ogriss, this ^Titan^ was long ago subjugated by the ^Hellfire^ clan. Outfitted with a harnessed catapult system, the ^Warpigpult^ is employed to clear vast woodland areas." } text xbox { ENG "To take ^Direct Control^ of a ^Warpigpult^, press the {hudTriangleButton} ^button^.$$To move it, use the ^left thumbstick^.$$To aim the catapult, use the ^right thumbstick^.$$To fire the catapult, press, hold and release the {hudXButton} ^button^ or pull back and release the ^right thumbstick^.$$To switch ammo types from ^Rock^ to ^Fire^, press the {hudsquarebutton} ^button^. ^Rock^ is better against structures while ^Fire^ is better against troops.$$To release the ^Warpigpult^, press the {hudTriangleButton} ^button^.$$Once found roaming wild throughout the forests of Ogriss, this ^Titan^ was long ago subjugated by the ^Hellfire^ clan. Outfitted with a harnessed catapult system, the ^Warpigpult^ is employed to clear vast woodland areas." } text gc { ENG "To take ^Direct Control^ of a ^Warpigpult^, press the {hudTriangleButton} ^button^.$$To move it, use the ^control stick^.$$To aim the catapult, use the ^C-stick^.$$To fire the catapult, press, hold and release the {hudXButton} ^button^ or pull back and release the ^C-stick^.$$To switch ammo types from ^Rock^ to ^Fire^, press the {hudsquarebutton} ^button^. ^Rock^ is better against structures while ^Fire^ is better against troops.$$To release the ^Warpigpult^, press the {hudTriangleButton} ^button^.$$Once found roaming wild throughout the forests of Ogriss, this ^Titan^ was long ago subjugated by the ^Hellfire^ clan. Outfitted with a harnessed catapult system, the ^Warpigpult^ is employed to clear vast woodland areas." } } ; helpText names are limited to 16 characters helpText "ScoutTower" { model "ui_scout_tower" model_scale 1.600 model_rotation 0.000 0.000 0.000 model_offset 0.000 -0.020 0.000 model_alignment "Centered" "Centered" entityCorr scout_tower entityCorr ts_scouttower name { ENG "Scout Tower" } text { ENG "Once captured, ^Scout Towers^ reveal a larger area of the world in a radius surrounding it.$$To capture a ^Scout Tower^, dispatch all enemies in the immediate area and position your clan next to it for a time.$$^Scout Towers^ cannot be destroyed." } } ; helpText names are limited to 16 characters helpText "LightningTower" { model "ui_lightning_tower" model_scale 1.400 model_rotation 30.000 -35.000 8.000 model_offset 0.000 -0.020 0.000 model_alignment "Centered" "Centered" entityCorr storm_obelisk name { ENG "The Lightning Tower" } text ps2,pc { ENG "When captured, the ^Lightning Tower^ will grant the clan the ability to direct electrical energy in the form of lightning bolts.$$To capture the ^Lightning Tower^, dispatch all enemies in the immediate area and position your clan next to it for a time.$$Once captured, cast lightning bolts by pressing either the ^L2 button^ or the ^R2 button^." } text xbox { ENG "When captured, the ^Lightning Tower^ will grant the clan the ability to direct electrical energy in the form of lightning bolts.$$To capture the ^Lightning Tower^, dispatch all enemies in the immediate area and position your clan next to it for a time.$$Once captured, cast lightning bolts by pressing either the ^White button^ or the ^Black button^." } text gc { ENG "When captured, the ^Lightning Tower^ will grant the clan the ability to direct electrical energy in the form of lightning bolts.$$To capture the ^Lightning Tower^, dispatch all enemies in the immediate area and position your clan next to it for a time.$$Once captured, cast lightning bolts by pressing and holding the {hudZbutton} ^button^ and press either the ^L button^ or the ^R button^." } } ; helpText names are limited to 16 characters helpText "LightElemental" { model "t_sb_le_l1" model_scale 1.200 model_rotation 35.000 -55.000 10.000 model_offset 0.000 -0.010 0.000 model_alignment "Centered" "Bottom" entityCorr toy_lelemental entityCorr t_sb_gear_01 entityCorr t_sb_gear_02 entityCorr t_sb_gear_03 entityCorr t_sb_le_head name { ENG "Lightning Elemental" } text { ENG "$$To ^Electrocute^ an enemy, press the {hudXButton} ^button^.$$To execute a spinning ^Whirlwind^ attack, press the {hudSquareButton} ^button^.$$To release the ^Lightning Elemental^, press the {hudTriangleButton} ^button^.$$A fearsome and unpredictable monstrosity that was created by the ^Stormbringer^ clan, the ^Lightning Elemental^ is a relentless and mindless killer capable of inflicting heavy electrical damage upon its enemies." } } ; helpText names are limited to 16 characters helpText "HealthHaloTut" { model "ui_healthring" model_scale 2.700 model_rotation 0.000 165.000 0.000 model_offset 0.000 -0.020 0.000 model_alignment "Centered" "Centered" entityCorr HP_healthhalo name { ENG "Health Halo" } text { ENG "Located around the unit's base, ^Health Halos^ represent the unit's current state.$$When the ^Halo^ is ^Green^, the unit is in ^Good^ health, when it is ^Yellow^, the unit is in ^Fair^ health and when it is ^Red^, the unit is in ^Poor^ health and will likely die if it sustains more damage." } } ; helpText names are limited to 16 characters helpText "Mini-MapTut" { model "ui_minimap" model_scale 3.500 model_rotation 0.000 0.000 0.000 model_offset 0.000 0.000 0.000 model_alignment "Centered" "Centered" entityCorr HP_minimap name { ENG "The Map" } text ps2,pc { ENG "Located at the bottom right of the screen, the ^Onscreen Map^ offers a birds-eye view of the current level. To expand the ^Onscreen Map^, press and hold the ^R1 button^. The ^Expanded Map^ will increase the level of detail.$$^Gray Cursor^ - The current position of the ^Commander^$$^Yellow Arrow^ - current position and heading of units under ^Direct Control^$$^Green Blip^ - Friendly Unit$^Yellow Blip^ - Gold$^Red Blip^ - Enemy Unit$$Pings are signified by a rotating cursor that centers on a point of action on the ^Onscreen Map^.$$^Green Ping^ - A structure has been captured$^Yellow Ping^ - A friendly unit or structure is under attack$^Red Ping^ - A structure has been lost" } text xbox { ENG "Located at the bottom right of the screen, the ^Onscreen Map^ offers a birds-eye view of the current level. To expand the ^Onscreen Map^, pull and hold the ^right trigger^. The ^Expanded Map^ will increase the level of detail.$$^Gray Cursor^ - The current position of the ^Commander^$$^Yellow Arrow^ - current position and heading of units under ^Direct Control^$$^Green Blip^ - Friendly Unit$^Yellow Blip^ - Gold$^Red Blip^ - Enemy Unit$$Pings are signified by a rotating cursor that centers on a point of action on the ^Onscreen Map^.$$^Green Ping^ - A structure has been captured$^Yellow Ping^ - A friendly unit or structure is under attack$^Red Ping^ - A structure has been lost" } text gc { ENG "Located at the bottom right of the screen, the ^Onscreen Map^ offers a birds-eye view of the current level. To expand the ^Onscreen Map^, press and hold the ^R button^. The ^Expanded Map^ will increase the level of detail.$$^Gray Cursor^ - The current position of the ^Commander^$$^Yellow Arrow^ - current position and heading of units under ^Direct Control^$$^Green Blip^ - Friendly Unit$^Yellow Blip^ - Gold$^Red Blip^ - Enemy Unit$$Pings are signified by a rotating cursor that centers on a point of action on the ^Onscreen Map^.$$^Green Ping^ - A structure has been captured$^Yellow Ping^ - A friendly unit or structure is under attack$^Red Ping^ - A structure has been lost" } } ; helpText names are limited to 16 characters helpText "SoulCache" { model "ui_soul_cache" model_scale 1.600 model_rotation 0.000 0.000 0.000 model_offset 0.000 -0.010 0.000 model_alignment "Centered" "Centered" entityCorr TS_Soul_cache entityCorr wcs_soulcache01_l1 name { ENG "Soul Cache" } text { ENG "^Soul Caches^ are worth souls.$$To open a ^soul Cache^, attack it.$$To pick up the souls, direct your clan over it.$$A solid manifestation of spiritual energy, ^Soul Caches^ form at the site of what was once an active ^Soul Fountain^." } } ; helpText names are limited to 16 characters helpText "CursorTut" { model "ui_comsprite01" model_scale 4.500 model_rotation 0.000 0.000 0.000 model_offset 0.000 0.000 0.000 model_alignment "Centered" "Centered" name { ENG "The Goblin Commander" } text ps2,pc { ENG "This glowing blue character is the spirit form of Grommel, your ^Goblin Commander^.$$To move your ^Commander^, use the ^left analog stick^. To move the camera, use the ^right analog stick^." } text xbox { ENG "This glowing blue character is the spirit form of Grommel, your ^Goblin Commander^.$$To move your ^Commander^, use the ^left thumbstick^. To move the camera, use the ^right thumbstick^." } text gc { ENG "This glowing blue character is the spirit form of Grommel, your ^Goblin Commander^.$$To move your ^Commander^, use the ^control stick^. To move the camera, use the ^C-stick^." } } ; helpText names are limited to 16 characters helpText "WaypointTut" { model "UI_waypoint_loc_sk" model_scale 1.500 model_rotation 72.000 170.000 24.000 model_offset 0.000 0.060 0.000 model_alignment "Centered" "Bottom" entityCorr HP_waypoint name { ENG "Waypoint Flags" } text { ENG "To move your clan, press the ^Clan button^ (currently the {hudXButton} ^button^ for the ^Stonekrusher^ clan) to place a ^Waypoint Flag^ at the location of your ^Commander^.$$To ^Defend^ a structure, place a ^Waypoint Flag^ upon it." } } ; helpText names are limited to 16 characters helpText "HelpTut" { model "helppad_pc02" model_scale 1.700 model_rotation 0.000 165.000 0.000 model_offset 0.000 -0.020 0.000 model_alignment "Centered" "Centered" entityCorr HP_help name { ENG "Help" } text ps2,pc { ENG "To retrieve ^Help^ on just about any object in the game, either move the ^Commander^ over it or approach it while in ^Direct Control^ and press the ^left directional button^.$$To scroll through the ^Help^, press up or down on the ^left analog stick^. To scroll through the ^Help Log^, press left or right on the ^left analog stick^.$$First time ^Help^ is signified by a floating ^Question Mark Icon^." } text xbox { ENG "To retrieve ^Help^ on just about any object in the game, either move the ^Commander^ over it or approach it while in ^Direct Control^ and press left on the ^directional pad^.$$To scroll through the ^Help^, press up or down on the ^left thumbstick^. To scroll through the ^Help Log^, press left or right on the ^left thumbstick^.$$First time ^Help^ is signified by a floating ^Question Mark Icon^." } text gc { ENG "To retrieve ^Help^ on just about any object in the game, either move the ^Commander^ over it or approach it while in ^Direct Control^ and press the ^left on the +Control Pad^.$$To scroll through the ^Help^, press up or down on the ^control stick^. To scroll through the ^Help Log^, press left or right on the ^control stick^.$$First time ^Help^ is signified by a floating ^Question Mark Icon^." } } ; helpText names are limited to 16 characters helpText "AttackTut" { model "helppad_pc02" model_scale 1.700 model_rotation 0.000 165.000 0.000 model_offset 0.000 -0.020 0.000 model_alignment "Centered" "Centered" entityCorr HP_attack name { ENG "Attacking" } text { ENG "To attack your enemies, place a ^Waypoint Flag^ near them using the appropriate ^Clan button^ (currently the {hudXbutton} ^button^ for the Stonekrusher clan)." } } ; helpText names are limited to 16 characters helpText "DirectContTut" { model "helppad_pc02" model_scale 1.700 model_rotation 0.000 165.000 0.000 model_offset 0.000 -0.020 0.000 model_alignment "Centered" "Centered" entityCorr HP_directcontrol name { ENG "Direct Control" } text ps2,pc { ENG "To take ^Direct Control^ over a goblin unit, position the ^Commander^ over it, and press the {hudTriangleButton} ^button^. All goblins from that clan will now ^Follow^ that unit.$$To adjust the camera, use the ^right analog stick^." } text xbox { ENG "To take ^Direct Control^ over a goblin unit, position the ^Commander^ over it, and press the {hudTriangleButton} ^button^. All goblins from that clan will now ^Follow^ that unit.$$To adjust the camera, use the ^right thumbstick^." } text gc { ENG "To take ^Direct Control^ over a goblin unit, position the ^Commander^ over it, and press the {hudTriangleButton} ^button^. All goblins from that clan will now ^Follow^ that unit.$$To adjust the camera, use the ^C-stick^." } } ; helpText names are limited to 16 characters helpText "DirectAttStTut" { model "UI_skullkrusherSword" model_scale 1.200 model_rotation 0.000 165.000 0.000 model_offset 0.000 -0.020 0.000 model_alignment "Centered" "Centered" entityCorr HP_dcattstruct name { ENG "Direct Control$Attacking Structures" } text { ENG "In ^Direct Control^, pressing the {hudXButton} ^button^ while standing in front of an object will cause your clan to attack it, as long as the object is ^Breakable^." } } ; helpText names are limited to 16 characters helpText "DirectAttTut" { model "helppad_pc02" model_scale 1.700 model_rotation 0.000 165.000 0.000 model_offset 0.000 -0.020 0.000 model_alignment "Centered" "Centered" entityCorr HP_dcattenemy name { ENG "Direct Control$Attacking" } text ps2,pc { ENG "In ^Direct Control^, pressing the {hudXButton} ^button^ while near an enemy will cause your clan to attack.$$To break off an attack, move your clan away using the ^left analog stick^." } text xbox { ENG "In ^Direct Control^, pressing the {hudXButton} ^button^ while near an enemy will cause your clan to attack.$$To break off an attack, move your clan away using the ^left thumbstick^." } text gc { ENG "In ^Direct Control^, pressing the {hudXButton} ^button^ while near an enemy will cause your clan to attack.$$To break off an attack, move your clan away using the ^control stick^." } } ; helpText names are limited to 16 characters helpText "DirectContRlTut" { model "helppad_PC02" model_scale 1.700 model_rotation 0.000 165.000 0.000 model_offset 0.000 -0.020 0.000 model_alignment "Centered" "Centered" name { ENG "Direct Control$Release" } text { ENG "To release a goblin unit that is under ^Direct Control^, press the {hudTriangleButton} ^button^." } } ; helpText names are limited to 16 characters helpText "DirectTitanTut" { model "t_sk_ct_l1" model_scale 1.100 model_rotation 25.000 -35.000 5.000 model_offset 0.000 0.040 0.000 model_alignment "Centered" "Bottom" entityCorr HP_dctitan name { ENG "Direct Control$Titans" } text ps2,pc { ENG "^Titans^ are powerful monstrosities that, through ^Direct Control^, can be used to inflict heavy damage.$$To take ^Direct Control^ of a ^Titan^, position the ^Commander^ over it and press the {hudTriangleButton} ^button^.$$While in ^Direct Control^, use the various buttons to order your ^Titan^ to attack.$$To adjust the camera, use the ^right analog stick^." } text xbox { ENG "^Titans^ are powerful monstrosities that, through ^Direct Control^, can be used to inflict heavy damage.$$To take ^Direct Control^ of a ^Titan^, position the ^Commander^ over it and press the {hudTriangleButton} ^button^.$$While in ^Direct Control^, use the various buttons to order your ^Titan^ to attack.$$To adjust the camera, use the ^right thumbstick^." } text gc { ENG "^Titans^ are powerful monstrosities that, through ^Direct Control^, can be used to inflict heavy damage.$$To take ^Direct Control^ of a ^Titan^, position the ^Commander^ over it and press the {hudTriangleButton} ^button^.$$While in ^Direct Control^, use the various buttons to order your ^Titan^ to attack.$$To adjust the camera, use the ^C-stick^." } } ; helpText names are limited to 16 characters helpText "TooltipsTut" { model "helppad_PC02" model_scale 1.700 model_rotation 0.000 165.000 0.000 model_offset 0.000 -0.020 0.000 model_alignment "Centered" "Centered" entityCorr HP_tooltip name { ENG "Tooltips" } text { ENG "Context sensitive ^Tooltips^ related to objects and characters nearby or under the control of the ^Commander^ will appear in the upper right corner of the screen." } } ; helpText names are limited to 16 characters helpText "StoneOgre" { model "t_sk_ct_l1" model_scale 1.100 model_rotation 25.000 -35.000 5.000 model_offset 0.000 0.040 0.000 model_alignment "Centered" "Bottom" entityCorr toy_cavetroll entityCorr toy_cavetrollrider entityCorr HP_stoneogre name { ENG "Stone Ogre" } text ps2,pc { ENG "To take ^Direct Control^ of a ^Stone Ogre^, press the {hudTriangleButton} ^button^.$$To move it, use the ^left analog stick^.$$To pick up and eat a small creature, press the {hudSquareButton} ^button^.$$To attack with a downward bash, press the {hudXButton} ^button^.$$To attack with a sweeping swing, press the {hudCircleButton} ^button^.$$To release the ^Stone Ogre^, press the {hudTriangleButton} ^button^.$$Controlled by the ^Stonekrusher^ clan, the ^Stone Ogre^ is a lumbering hulk that has the ability to cause vast devestation with its huge mace. Insatiably hungry, ^Stone Ogres^ gain health by devouring whatever creatures they get their hands on." } text xbox { ENG "To take ^Direct Control^ of a ^Stone Ogre^, press the {hudTriangleButton} ^button^.$$To move it, use the ^left thumbstick^.$$To pick up and eat a small creature, press the {hudSquareButton} ^button^.$$To attack with a downward bash, press the {hudXButton} ^button^.$$To attack with a sweeping swing, press the {hudCircleButton} ^button^.$$To release the ^Stone Ogre^, press the {hudTriangleButton} ^button^.$$Controlled by the ^Stonekrusher^ clan, the ^Stone Ogre^ is a lumbering hulk that has the ability to cause vast devestation with its huge mace. Insatiably hungry, ^Stone Ogres^ gain health by devouring whatever creatures they get their hands on." } text gc { ENG "To take ^Direct Control^ of a ^Stone Ogre^, press the {hudTriangleButton} ^button^.$$To move it, use the ^control stick^.$$To pick up and eat a small creature, press the {hudSquareButton} ^button^.$$To attack with a downward bash, press the {hudXButton} ^button^.$$To attack with a sweeping swing, press the {hudCircleButton} ^button^.$$To release the ^Stone Ogre^, press the {hudTriangleButton} ^button^.$$Controlled by the ^Stonekrusher^ clan, the ^Stone Ogre^ is a lumbering hulk that has the ability to cause vast devestation with its huge mace. Insatiably hungry, ^Stone Ogres^ gain health by devouring whatever creatures they get their hands on." } } ; helpText names are limited to 16 characters helpText "FlwTitanTut" { model "UI_skullKrusherWay" model_scale 1.400 model_rotation 0.000 0.000 0.000 model_offset 0.000 -0.040 0.000 model_alignment "Centered" "Centered" entityCorr HP_followtitan name { ENG "Following Titans" } text ps2,pc { ENG "To instruct a clan to ^Follow^ your ^Titan^, press and hold the ^L1 button^ and ^Double-Tap^ the ^Clan button^.$$Press and hold the ^L1 button^ then press the appropriate ^Clan button^ to place a ^Waypoint Flag^." } text xbox { ENG "To instruct a clan to ^Follow^ your ^Titan^, pull and hold the ^left trigger^ and ^Double-Tap^ the ^Clan button^.$$Pull and hold the ^left trigger^ then press the appropriate ^Clan button^ to place a ^Waypoint Flag^." } text gc { ENG "To instruct a clan to ^Follow^ your ^Titan^, press and hold the ^L button^ and ^Double-Tap^ the ^Clan button^.$$Press and hold the ^L button^ then press the appropriate ^Clan button^ to place a ^Waypoint Flag^." } } ; helpText names are limited to 16 characters helpText "ContUnTitanTut" { model "t_sk_ct_l1" model_scale 1.100 model_rotation 25.000 -35.000 5.000 model_offset 0.000 0.040 0.000 model_alignment "Centered" "Bottom" entityCorr HP_TitanClanWaypoints name { ENG "Clan Control Titans" } text ps2,pc { ENG "While in ^Direct Control^ of a ^Titan^, you can still give orders to your clans.$$Press and hold the ^L1 button^ then press the appropriate ^Clan button^ to place a ^Waypoint Flag^.$$To create a ^Waypoint Path^, press and hold the ^L1 button^ then press the appropriate ^Clan button^ to set their waypoints. Release the ^L1 button^ and the clan will be set in motion." } text xbox { ENG "While in ^Direct Control^ of a ^Titan^, you can still give orders to your clans.$$Pull and hold the ^left trigger^ then press the appropriate ^Clan button^ to place a ^Waypoint Flag^.$$To create a ^Waypoint Path^, pull and hold the ^left trigger^ then press the appropriate ^Clan button^ to set their waypoints. Release the ^left trigger^ and the clan will be set in motion." } text gc { ENG "While in ^Direct Control^ of a ^Titan^, you can still give orders to your clans.$$Press and hold the ^L button^ then press the appropriate ^Clan button^ to place a ^Waypoint Flag^.$$To create a ^Waypoint Path^, press and hold the ^L button^ then press the appropriate ^Clan button^ to set their waypoints. Release the ^L button^ and the clan will be set in motion." } } ; helpText names are limited to 16 characters helpText "EnterShrineTut" { model "ui_sk_shrine" model_scale 1.700 model_rotation 0.000 0.000 0.000 model_offset 0.000 0.000 0.000 model_alignment "Centered" "Centered" entityCorr hp_entershrine name { ENG "Entering the Clanshrine" } text { ENG "This is a ^Clanshrine^, a structure that houses all goblins and upgrades for its clan. To enter it, press the {hudTriangleButton} ^button^.$$Notice that the ^Tooltips^ for using the ^Clanshrine^ appear in the upper right corner of the screen." } } ; helpText names are limited to 16 characters helpText "ClanshrineTut" { model "ui_sk_shrine" model_scale 1.700 model_rotation 0.000 0.000 0.000 model_offset 0.000 0.000 0.000 model_alignment "Centered" "Centered" name { ENG "Clanshrine" } text ps2,pc { ENG "This is the ^Stonekrusher Clanshrine^. Here you can buy goblins, unlock caged goblins and upgrade your units.$$To navigate the ^Clanshrine^ use the ^left analog stick^. When highlighted, the unit's stats will be displayed on the bottom right portion of the screen.$$Goblins cost ^Resources^, which are displayed at the bottom of the screen. To buy the highlighted goblin, press the {hudXButton} ^button^ and it will appear outside the ^Clanshrine^, moving to the current waypoint for the clan.$$No clan can have more than ^10^ goblins at any time. Notice the ^Stonekrusher Icon^ located at the bottom left of the screen. This indicates how many goblins are currently in the clan.$$To exit the ^Clanshrine^, press the {hudTriangleButton} ^button^." } text xbox { ENG "This is the ^Stonekrusher Clanshrine^. Here you can buy goblins, unlock caged goblins and upgrade your units.$$To navigate the ^Clanshrine^ use the ^left thumbstick^. When highlighted, the unit's stats will be displayed on the bottom right portion of the screen.$$Goblins cost ^Resources^, which are displayed at the bottom of the screen. To buy the highlighted goblin, press the {hudXButton} ^button^ and it will appear outside the ^Clanshrine^, moving to the current waypoint for the clan.$$No clan can have more than ^10^ goblins at any time. Notice the ^Stonekrusher Icon^ located at the bottom left of the screen. This indicates how many goblins are currently in the clan.$$To exit the ^Clanshrine^, press the {hudTriangleButton} ^button^." } text gc { ENG "This is the ^Stonekrusher Clanshrine^. Here you can buy goblins, unlock caged goblins and upgrade your units.$$To navigate the ^Clanshrine^ use the ^control stick^. When highlighted, the unit's stats will be displayed on the bottom right portion of the screen.$$Goblins cost ^Resources^, which are displayed at the bottom of the screen. To buy the highlighted goblin, press the {hudXButton} ^button^ and it will appear outside the ^Clanshrine^, moving to the current waypoint for the clan.$$No clan can have more than ^10^ goblins at any time. Notice the ^Stonekrusher Icon^ located at the bottom left of the screen. This indicates how many goblins are currently in the clan.$$To exit the ^Clanshrine^, press the {hudTriangleButton} ^button^." } } ; helpText names are limited to 16 characters helpText "ResourcesTut" { model "helppad_pc02" model_scale 1.700 model_rotation 0.000 165.000 0.000 model_offset 0.000 -0.020 0.000 model_alignment "Centered" "Centered" name { ENG "Resources" } text { ENG "Managing your clans costs both ^Souls^ and ^Gold^. ^Gold^ mainly comes from ^Breakable^ objects. ^Souls^ come from killing your enemies or from capturing ^Soul Fountains^." } } ; helpText names are limited to 16 characters helpText "SoulFountain" { model "WCS_Soul_Fountain02" model_scale 0.900 model_rotation 30.000 -35.000 5.000 model_offset 0.000 0.060 0.000 model_alignment "Centered" "Bottom" entityCorr MCS_Soul_Fountain entityCorr Soul_Fountain entityCorr TS_Soul_Fountain entityCorr Soul_Fountain_sm name { ENG "Soul Fountain" } text { ENG "^Soul Fountains^ provide souls to the clan of its owner.$$To capture a ^Soul Fountain^, dispatch all enemies in the immediate area and position your clan next to it for a time. When captured, the souls that are released will turn from red to blue.$$The flow of a ^Soul Fountain^ will eventually be reduced to a trickle: still producing souls, but at a much slower rate.$$^Soul Fountains^ are powerful magical structures that cannot be destroyed.$$An ancient structure left over from a bygone race of powerful mages, ^Soul Fountains^ were to designed to sap unbound spiritual energy directly from the land itself. " } } ; helpText names are limited to 16 characters helpText "ClansUnlockTut" { model "ui_sk_shrine" model_scale 1.700 model_rotation 0.000 0.000 0.000 model_offset 0.000 0.000 0.000 model_alignment "Centered" "Centered" name { ENG "Clanshrine$Unlocking Goblins" } text ps2,pc { ENG "Goblins, like the ^Rock Thrower^, that are not available appear in cages. Unlocking a cage costs ^Resources^.$$To unlock a cage, select the desired goblin using the ^left analog stick^ and press the {hudXButton} ^button^. Once unlocked, the unit can be purchased normally.$$To exit the ^Clanshrine^, press the {hudTriangleButton} ^button^." } text xbox { ENG "Goblins, like the ^Rock Thrower^, that are not available appear in cages. Unlocking a cage costs ^Resources^.$$To unlock a cage, select the desired goblin using the ^left thumbstick^ and press the {hudXButton} ^button^. Once unlocked, the unit can be purchased normally.$$To exit the ^Clanshrine^, press the {hudTriangleButton} ^button^." } text gc { ENG "Goblins, like the ^Rock Thrower^, that are not available appear in cages. Unlocking a cage costs ^Resources^.$$To unlock a cage, select the desired goblin using the ^control stick^ and press the {hudXButton} ^button^. Once unlocked, the unit can be purchased normally.$$To exit the ^Clanshrine^, press the {hudTriangleButton} ^button^." } } ; helpText names are limited to 16 characters helpText "ClansUpgradeTut" { model "ui_sk_shrine" model_scale 1.700 model_rotation 0.000 0.000 0.000 model_offset 0.000 0.000 0.000 model_alignment "Centered" "Centered" name { ENG "Clanshrine$Upgrades" } text ps2,pc { ENG "Located on the front pedestals in the ^Clanshrine^, each clan has a set of three ^Upgrades^. The first two apply to all goblins in the clan while the last applies to the clan's support unit. Each of the ^Upgrades^ can be purchased three times.$$To select an ^Upgrade^, use the ^left analog stick^. ^Upgrades^ cost ^Gold^, which is displayed at the bottom of the screen.$$To purchase the highlighted ^Upgrade^, press the {hudXButton} ^button^. When purchased, the ^Upgrade^ will be applied to the stats of the appropriate goblins.$$To exit the ^Clanshrine^, press the {hudTriangleButton} ^button^." } text xbox { ENG "Located on the front pedestals in the ^Clanshrine^, each clan has a set of three ^Upgrades^. The first two apply to all goblins in the clan while the last applies to the clan's support unit. Each of the ^Upgrades^ can be purchased three times.$$To select an ^Upgrade^, use the ^left thumbstick^. ^Upgrades^ cost ^Gold^, which is displayed at the bottom of the screen.$$To purchase the highlighted ^Upgrade^, press the {hudXButton} ^button^. When purchased, the ^Upgrade^ will be applied to the stats of the appropriate goblins.$$To exit the ^Clanshrine^, press the {hudTriangleButton} ^button^." } text gc { ENG "Located on the front pedestals in the ^Clanshrine^, each clan has a set of three ^Upgrades^. The first two apply to all goblins in the clan while the last applies to the clan's support unit. Each of the ^Upgrades^ can be purchased three times.$$To select an ^Upgrade^, use the ^control stick^. ^Upgrades^ cost ^Gold^, which is displayed at the bottom of the screen.$$To purchase the highlighted ^Upgrade^, press the {hudXButton} ^button^. When purchased, the ^Upgrade^ will be applied to the stats of the appropriate goblins.$$To exit the ^Clanshrine^, press the {hudTriangleButton} ^button^." } } ; helpText names are limited to 16 characters helpText "EnterHallTut" { model "ui_titanshrine" model_scale 1.500 model_rotation 0.000 0.000 0.000 model_offset 0.000 -0.020 0.000 model_alignment "Centered" "Centered" entityCorr hp_enterhall name { ENG "Entering the Hall of Titans" } text { ENG "This is the ^Hall of Titans^, a structure that houses all ^Titans^ and ^Turrets^ currently available.$$To enter the ^Hall of Titans^, press the {hudTriangleButton} ^button^." } } ; helpText names are limited to 16 characters helpText "HallTitansTut" { model "ui_titanshrine" model_scale 1.500 model_rotation 0.000 0.000 0.000 model_offset 0.000 -0.020 0.000 model_alignment "Centered" "Centered" name { ENG "Hall of Titans$Titans" } text ps2,pc { ENG "Each clan will have one ^Titan^ and one ^Turret^ associated with it available in the ^Hall of Titans^.$$To buy a ^Titan^, select the desired unit using the ^left analog stick^. When doing so, the unit's stats will be displayed at the bottom right of the screen.$$^Titans^ cost ^Resources^, which are displayed at the bottom of the screen. To buy the highlighted ^Titan^, press the {hudXButton} ^button^.$$When purchased, ^Titans^ will appear in front of the ^Hall of Titans^, ready for use. Only one of each ^Titan^ can be purchased at any given time.$$To exit the ^Hall of Titans^, press the {hudTriangleButton} ^button^." } text xbox { ENG "Each clan will have one ^Titan^ and one ^Turret^ associated with it available in the ^Hall of Titans^.$$To buy a ^Titan^, select the desired unit using the ^left thumbstick^. When doing so, the unit's stats will be displayed at the bottom right of the screen.$$^Titans^ cost ^Resources^, which are displayed at the bottom of the screen. To buy the highlighted ^Titan^, press the {hudXButton} ^button^.$$When purchased, ^Titans^ will appear in front of the ^Hall of Titans^, ready for use. Only one of each ^Titan^ can be purchased at any given time.$$To exit the ^Hall of Titans^, press the {hudTriangleButton} ^button^." } text gc { ENG "Each clan will have one ^Titan^ and one ^Turret^ associated with it available in the ^Hall of Titans^.$$To buy a ^Titan^, select the desired unit using the ^control stick^. When doing so, the unit's stats will be displayed at the bottom right of the screen.$$^Titans^ cost ^Resources^, which are displayed at the bottom of the screen. To buy the highlighted ^Titan^, press the {hudXButton} ^button^.$$When purchased, ^Titans^ will appear in front of the ^Hall of Titans^, ready for use. Only one of each ^Titan^ can be purchased at any given time.$$To exit the ^Hall of Titans^, press the {hudTriangleButton} ^button^." } } ; helpText names are limited to 16 characters helpText "ContUnTitan2Tut" { model "UI_skullkrusherway" model_scale 1.400 model_rotation 0.000 0.000 0.000 model_offset 0.000 -0.040 0.000 model_alignment "Centered" "Centered" name { ENG "Unit Control$Following Titans" } text { ENG "You can instruct your clans to ^Follow^ your ^Titan^ when you are not in ^Direct Control^ of it. To do so, place a ^Waypoint Flag^ upon it." } } ; helpText names are limited to 16 characters helpText "HallDefenseTut" { model "ui_titanshrine" model_scale 1.500 model_rotation 0.000 0.000 0.000 model_offset 0.000 -0.020 0.000 model_alignment "Centered" "Centered" entityCorr hp_turrets name { ENG "Hall of Titans$Turrets" } text ps2,pc { ENG "To buy a ^Turret^, select the desired unit using the ^left analog stick^. All ^Turrets^ cost ^Resources^, which are displayed at the bottom of the screen.$$To buy the highlighted ^Turret^, press the {hudXButton} ^button^.$$All purchased ^Turrets^ must first be placed in the world before becoming operational. When purchased, the ^Commander^, now fitted with the ^Turret^, will automatically be placed outside the ^Hall of Titans^.$$To find an area to place the ^Turret^, navigate around the world using the ^left analog stick^.$$Each ^Turret^ is fitted with a ^Placement Halo^. When the ^Placement Halo^ is red, the ^Turret^ cannot be placed in the chosen area. However, when the ^Placement Halo^ is green, the ^Turret^ can be placed. When a suitable area is chosen, press the {hudXButton} ^button^.$$To return the ^Turret^ and cancel its purchase, press the {hudTriangleButton} ^button^.$$Only ^3 Turrets^ can be operational in the world at any given time." } text xbox { ENG "To buy a ^Turret^, select the desired unit using the ^left thumbstick^. All ^Turrets^ cost ^Resources^, which are displayed at the bottom of the screen.$$To buy the highlighted ^Turret^, press the {hudXButton} ^button^.$$All purchased ^Turrets^ must first be placed in the world before becoming operational. When purchased, the ^Commander^, now fitted with the ^Turret^, will automatically be placed outside the ^Hall of Titans^.$$To find an area to place the ^Turret^, navigate around the world using the ^left thumbstick^.$$Each ^Turret^ is fitted with a ^Placement Halo^. When the ^Placement Halo^ is red, the ^Turret^ cannot be placed in the chosen area. However, when the ^Placement Halo^ is green, the ^Turret^ can be placed. When a suitable area is chosen, press the {hudXButton} ^button^.$$To return the ^Turret^ and cancel its purchase, press the {hudTriangleButton} ^button^.$$Only ^3 Turrets^ can be operational in the world at any given time." } text gc { ENG "To buy a ^Turret^, select the desired unit using the ^control stick^. All ^Turrets^ cost ^Resources^, which are displayed at the bottom of the screen.$$To buy the highlighted ^Turret^, press the {hudXButton} ^button^.$$All purchased ^Turrets^ must first be placed in the world before becoming operational. When purchased, the ^Commander^, now fitted with the ^Turret^, will automatically be placed outside the ^Hall of Titans^.$$To find an area to place the ^Turret^, navigate around the world using the ^control stick^.$$Each ^Turret^ is fitted with a ^Placement Halo^. When the ^Placement Halo^ is red, the ^Turret^ cannot be placed in the chosen area. However, when the ^Placement Halo^ is green, the ^Turret^ can be placed. When a suitable area is chosen, press the {hudXButton} ^button^.$$To return the ^Turret^ and cancel its purchase, press the {hudTriangleButton} ^button^.$$Only ^3 Turrets^ can be operational in the world at any given time." } } ; helpText names are limited to 16 characters helpText "HomeMarkersTut" { model "UI_waypoint_home" model_scale 1.500 model_rotation 72.000 170.000 24.000 model_offset 0.000 0.060 0.000 model_alignment "Centered" "Bottom" entityCorr hp_homemarkers name { ENG "Home Markers" } text ps2,pc { ENG "You can create up to ^16 Home Markers^ throughout the world by pressing and holding the ^L1 button^ then pressing the ^up directional button^. When finished, release the ^L1 button^ to place your current markers. After doing so, repeatedly pressing the ^up directional button^ will cycle through the ^Home Markers^ that have been established.$$Placing another set of ^Home Markers^ will clear all markers." } text xbox { ENG "You can create up to ^16 Home Markers^ throughout the world by pressing and holding the ^left trigger^ then pressing ^up on the directional pad^. When finished, release the ^left trigger^ to place your current markers. After doing so, repeatedly pressing ^up on the directional pad^ will cycle through the ^Home Markers^ that have been established.$$Placing another set of ^Home Markers^ will clear all markers." } text gc { ENG "You can create up to ^16 Home Markers^ throughout the world by pressing and holding the ^L button^ then pressing ^up on the +Control Pad^. When finished, release the ^L button^ to place your current markers. After doing so, repeatedly pressing ^up on the +Control pad^ will cycle through the ^Home Markers^ that have been established.$$Placing another set of ^Home Markers^ will clear all markers." } } ; helpText names are limited to 16 characters helpText "WayPathsTut" { model "UI_waypointpath" model_scale 1.250 model_rotation 0.000 0.000 0.000 model_offset 0.000 -0.030 0.000 model_alignment "Centered" "Centered" entityCorr HP_waypath name { ENG "Waypoint Paths" } text ps2,pc { ENG "It is possible to create multiple waypoints for your clans while in both ^Commander^ mode and ^Direct Control^.$$To do so, press and hold the ^L1 button^ then press a ^Clan button^ to set down the first ^Waypoint Flag^. Continuing to hold the ^L1 button^, move to the next location and press the same ^Clan button^ again. This will set down another waypoint, drawing a line between them.$$Using this method, you may continue to add up to ^16^ waypoints to the current clan path.$$When done, release the ^L1 button^, and your clan will move along the ^Waypoint Path^.$$To order your clan to continuously ^Patrol^ along the ^Waypoint Path^, place the last ^Waypoint Flag^ directly on top of any other waypoint that has been established. Upon releasing the ^L1 button^, your clan will loop along the ^Waypoint Path^ that has been established.$$Placing another ^Waypoint Flag^ for that clan will clear all established waypoints." } text xbox { ENG "It is possible to create multiple waypoints for your clans while in both ^Commander^ mode and ^Direct Control^.$$To do so, pull and hold the ^left trigger^ then press a ^Clan button^ to set down the first ^Waypoint Flag^. Continuing to hold the ^left trigger^, move to the next location and press the same ^Clan button^ again. This will set down another waypoint, drawing a line between them.$$Using this method, you may continue to add up to ^16^ waypoints to the current clan path.$$When done, release the ^left trigger^, and your clan will move along the ^Waypoint Path^.$$To order your clan to continuously ^Patrol^ along the ^Waypoint Path^, place the last ^Waypoint Flag^ directly on top of any other waypoint that has been established. Upon releasing the ^left trigger^, your clan will loop along the ^Waypoint Path^ that has been established.$$Placing another ^Waypoint Flag^ for that clan will clear all established waypoints." } text gc { ENG "It is possible to create multiple waypoints for your clans while in both ^Commander^ mode and ^Direct Control^.$$To do so, press and hold the ^L button^ then press a ^Clan button^ to set down the first ^Waypoint Flag^. Continuing to hold the ^L button^, move to the next location and press the same ^Clan button^ again. This will set down another waypoint, drawing a line between them.$$Using this method, you may continue to add up to ^16^ waypoints to the current clan path.$$When done, release the ^L button^, and your clan will move along the ^Waypoint Path^.$$To order your clan to continuously ^Patrol^ along the ^Waypoint Path^, place the last ^Waypoint Flag^ directly on top of any other waypoint that has been established. Upon releasing the ^L button^, your clan will loop along the ^Waypoint Path^ that has been established.$$Placing another ^Waypoint Flag^ for that clan will clear all established waypoints." } } ; helpText names are limited to 16 characters helpText "MultiClansTut" { model "ui_hellfireArcher" model_scale 4.500 model_rotation 0.000 0.000 0.000 model_offset 0.000 -0.040 0.000 model_alignment "Centered" "Centered" entityCorr HP_multiclans name { ENG "Multiple Clans" } text ps2,pc { ENG "You now control the ^Hellfire clan^. As displayed in the ^Tooltips^, the {hudSquarebutton} has been assigned as their ^Clan button^. Use it to issue their orders.$$While in ^Direct Control^ of a clan, you can still issue orders for the clan that is not in ^Direct Control^.$$To set a ^Waypoint Flag^, press the appropriate ^Clan button^.$$To create a ^Waypoint Path^, press and hold the ^L1 button^ then press the appropriate ^Clan button^ to set their waypoints. Release the ^L1 button^ and the clan will be set in motion.$$To have another clan ^Follow^ the ^Directly Controlled^ clan, ^Double-Tap^ the appropriate ^Clan button^.$$Use the area immediately to the east to practice moving your clans." } text xbox { ENG "You now control the ^Hellfire clan^. As displayed in the ^Tooltips^, the {hudSquarebutton} has been assigned as their ^Clan button^. Use it to issue their orders.$$While in ^Direct Control^ of a clan, you can still issue orders for the clan that is not in ^Direct Control^.$$To set a ^Waypoint Flag^, press the appropriate ^Clan button^.$$To create a ^Waypoint Path^, pull and hold the ^left trigger^ then press the appropriate ^Clan button^ to set their waypoints. Release the ^left trigger^ and the clan will be set in motion.$$To have another clan ^Follow^ the ^Directly Controlled^ clan, ^Double-Tap^ the appropriate ^Clan button^.$$Use the area immediately to the east to practice moving your clans." } text gc { ENG "You now control the ^Hellfire clan^. As displayed in the ^Tooltips^, the {hudSquarebutton} has been assigned as their ^Clan button^. Use it to issue their orders.$$While in ^Direct Control^ of a clan, you can still issue orders for the clan that is not in ^Direct Control^.$$To set a ^Waypoint Flag^, press the appropriate ^Clan button^.$$To create a ^Waypoint Path^, press and hold the ^L button^ then press the appropriate ^Clan button^ to set their waypoints. Release the ^L button^ and the clan will be set in motion.$$To have another clan ^Follow^ the ^Directly Controlled^ clan, ^Double-Tap^ the appropriate ^Clan button^.$$Use the area immediately to the east to practice moving your clans." } } ; helpText names are limited to 16 characters helpText "MissionObjTut" { model "UI_checkmark" model_scale 2.000 model_rotation 0.000 165.000 0.000 model_offset 0.000 0.000 0.000 model_alignment "Centered" "Centered" name { ENG "Mission Objectives" } text ps2,pc { ENG "To view your ^Mission Objectives^, press the ^right directional button^.$$When the list has been updated, the ^Check Mark Icon^ located to the right of the ^directional button display^ will flash.$$Your first ^Mission Objective^ is to move the ^Commander^ over the ^Help Pad^ at the south end of the room." } text xbox { ENG "To view your ^Mission Objectives^, press ^right on the directional pad^.$$When the list has been updated, the ^Check Mark Icon^ located to the right of the ^directional pad^ display will flash.$$Your first ^Mission Objective^ is to move the ^Commander^ over the ^Help Pad^ at the south end of the room." } text gc { ENG "To view your ^Mission Objectives^, press ^right on the +Control pad^.$$When the list has been updated, the ^Check Mark Icon^ located to the right of the ^+Control pad display^ will flash.$$Your first ^Mission Objective^ is to move the ^Commander^ over the ^Help Pad^ at the south end of the room." } } ; helpText names are limited to 16 characters helpText "Brambles" { model "tsb_bramble01" model_scale 1.000 model_rotation 0.000 60.000 0.000 model_offset 0.000 0.040 0.000 model_alignment "Centered" "Centered" entityCorr tsb_brambleLrg entityCorr TS_bramble_Lrg entityCorr TS_bramble_Med entityCorr TS_bramble_Sml name { ENG "Moonberry Brambles" } text { ENG "To destroy ^Moonberry Brambles^, attack them.$$Indigenous to the swamplands of Ogriss, ^Moonberry Brambles^ are a type of creeping plant that have been known to form virtually solid walls of vegetation.$$Through their years of affinity with the natural world around them, the Plaguespitter clan are the only creatures that know the secret to navigating their thorny depths." } } ; helpText names are limited to 16 characters helpText "DefilerTree" { model "tsf_defilerplant_temp" model_scale 1.200 model_rotation 0.000 0.000 0.000 model_offset 0.000 0.020 0.000 model_alignment "Centered" "Bottom" entityCorr TS_Defiler_Plant name { ENG "Defiler Tree" } text { ENG "To destroy a ^Defiler Tree^, attack it.$$A noxious type of vegetation that feeds on spiritual energy, ^Defiler Trees^ have been known to worm their way across vast regions in endless search of souls." } } ; helpText names are limited to 16 characters helpText "BattleBall" { model "ui_spiked_ball" model_scale 1.500 model_rotation 0.000 0.000 0.000 model_offset 0.000 -0.010 0.000 model_alignment "Centered" "Centered" entityCorr toy_battleball name { ENG "Battle Ball" } text ps2,pc { ENG "To take ^Direct Control^ of a ^Battle Ball^, press the {hudTriangleButton} ^button^.$$To attack, roll over an enemy unit or structure using the ^left analog stick^.$$To jump, press the {hudXButton} ^button^.$$To detonate, press the {hudSquareButton} ^button^.$$To release the ^Battle Ball^, press the {hudTriangleButton} ^button^.$$Built by the mysterious ^Nighthorde^ clan, the ^Battle Ball^ is a metallic sphere that has been fitted with razor-sharp spikes, granting it the ability to impale anything that is careless enough to be caught in its path." } text xbox { ENG "To take ^Direct Control^ of a ^Battle Ball^, press the {hudTriangleButton} ^button^.$$To attack, roll over an enemy unit or structure using the ^left thumbstick^.$$To jump, press the {hudXButton} ^button^.$$To detonate, press the {hudSquareButton} ^button^.$$To release the ^Battle Ball^, press the {hudTriangleButton} ^button^.$$Built by the mysterious ^Nighthorde^ clan, the ^Battle Ball^ is a metallic sphere that has been fitted with razor-sharp spikes, granting it the ability to impale anything that is careless enough to be caught in its path." } text gc { ENG "To take ^Direct Control^ of a ^Battle Ball^, press the {hudTriangleButton} ^button^.$$To attack, roll over an enemy unit or structure using the ^control stick^.$$To jump, press the {hudXButton} ^button^.$$To detonate, press the {hudSquareButton} ^button^.$$To release the ^Battle Ball^, press the {hudTriangleButton} ^button^.$$Built by the mysterious ^Nighthorde^ clan, the ^Battle Ball^ is a metallic sphere that has been fitted with razor-sharp spikes, granting it the ability to impale anything that is careless enough to be caught in its path." } } ; helpText names are limited to 16 characters helpText "Slime" { model "t_ps_slime" model_scale 0.750 model_rotation 25.000 -25.000 0.000 model_offset 0.000 0.120 0.000 model_alignment "Centered" "Bottom" entityCorr toy_slime name { ENG "Slime" } text ps2,pc { ENG "To take ^Direct Control^ of a ^Slime^, press the {hudTriangleButton} ^button^.$$To attack, move over an enemy unit or structure using the ^left analog stick^.$$To exude acid, press the {hudSquareButton} ^button^.$$To release the ^Slime^, press the {hudTriangleButton} ^button^.$$Discovered by the ^Plaguespitter^ clan, ^Slimes^ have since formed a strange kinship with their wild goblin counterparts. Made up of a highly caustic acid, ^Slimes^ have been known to corrode and eventually dissolve all manners of materials in a matter of seconds." } text xbox { ENG "To take ^Direct Control^ of a ^Slime^, press the {hudTriangleButton} ^button^.$$To attack, move over an enemy unit or structure using the ^left thumbstick^.$$To exude acid, press the {hudSquareButton} ^button^.$$To release the ^Slime^, press the {hudTriangleButton} ^button^.$$Discovered by the ^Plaguespitter^ clan, ^Slimes^ have since formed a strange kinship with their wild goblin counterparts. Made up of a highly caustic acid, ^Slimes^ have been known to corrode and eventually dissolve all manners of materials in a matter of seconds." } text gc { ENG "To take ^Direct Control^ of a ^Slime^, press the {hudTriangleButton} ^button^.$$To attack, move over an enemy unit or structure using the ^control stick^.$$To exude acid, press the {hudSquareButton} ^button^.$$To release the ^Slime^, press the {hudTriangleButton} ^button^.$$Discovered by the ^Plaguespitter^ clan, ^Slimes^ have since formed a strange kinship with their wild goblin counterparts. Made up of a highly caustic acid, ^Slimes^ have been known to corrode and eventually dissolve all manners of materials in a matter of seconds." } } ; helpText names are limited to 16 characters helpText "GreatMachine" { model "ui_greatmachine" model_scale 1.400 model_rotation 0.000 0.000 0.000 model_offset 0.000 0.000 0.000 model_alignment "Centered" "Centered" entityCorr mach_01_sm entityCorr mach_02_sm entityCorr mach_03_sm entityCorr mach_04_sm entityCorr mach_05_sm entityCorr mach_06_sm entityCorr mach_07_sm entityCorr mach_08_sm entityCorr mach_09_sm entityCorr mach_10_sm entityCorr mach_11_sm entityCorr mach_12_sm entityCorr mach_13_sm entityCorr mach_14_sm entityCorr mach_15_sm entityCorr mach_16_sm entityCorr mach_17_sm entityCorr mach_18_sm entityCorr mach_19_sm entityCorr mach_20_sm entityCorr mach_21_sm entityCorr mach_22_sm entityCorr mach_23_sm entityCorr mach_24_sm entityCorr mach_25_sm entityCorr mach_26_sm entityCorr mach_27_sm entityCorr mach_capsule entityCorr mach_craddle_lrg_sm entityCorr mach_craddle_sml_sm entityCorr mach_lighting_catcher_sm entityCorr mach_pipeconnect_02_sm entityCorr mach_pipeconnect_03_sm name { ENG "The Great Machine" } text { ENG "To destroy pieces of the ^Great Machine^, attack them.$$Invented by the human wizard Fraziel, and built by the goblins that serve him, the ^Great Machine^ has grown to encompass the twisted caverns beneath the mountains of Ogriss. Still, nobody is really sure exactly what the ^Great Machine^ has been created to do." } } ; helpText names are limited to 16 characters helpText "Bileweed" { model "ui_bileweed_crop" model_scale 1.500 model_rotation 0.000 0.000 2.000 model_offset 0.000 -0.010 0.000 model_alignment "Centered" "Centered" entityCorr ts_crops_01 entityCorr ts_crops_02 entityCorr ts_crops_03 entityCorr ts_crops_04 entityCorr ts_crops_05 name { ENG "Bileweed" } text { ENG "To destroy a ^Bileweed^, attack it.$$The plant that the ^Plaguespiiter^ clan uses to create their noxious acids and poisons, the ^Bileweed^ is only know to grow in the deep inaccessible heart of the lower marshes." } } ; helpText names are limited to 16 characters helpText "ClanshrineHF" { model "ui_hf_shrine" model_scale 1.500 model_rotation 0.000 0.000 0.000 model_offset 0.000 -0.030 0.000 model_alignment "Centered" "Centered" entityCorr mcs_hfdmg0_l1 entityCorr ts_shrine_hellfire entityCorr shrine_hellfire_sm entityCorr wcm_slshrnhf_l1_prop entityCorr wcs_hfdmg00_l1 name { ENG "Hellfire Clanshrine" } text ps2,pc { ENG "This is a ^Hellfire Clanshrine^. Here you can buy goblins, unlock caged goblins and upgrade your units. To select an available unit, use the ^left analog stick^. When highlighted, the unit's stats will be displayed at the bottom right of the screen.$$Goblins cost ^Resources^, which are displayed at the bottom of the screen. To buy the highlighted goblin, press the {hudXButton} ^button^ and it will appear outside the ^Clanshrine^, moving to the current ^Waypoint Flag^.$$No clan can have more than ^10^ goblins at any time. Notice the ^Hellfire Icon^ located at the bottom left of the screen. This indicates how many goblins are currently in your clan.$$Goblins that are not currently available appear in cages. Unlocking a cage costs ^Resources^. To unlock, select the desired goblin and press the {hudXButton} ^button^. The goblin will now be available for purchase.$$Located on the front pedestals, each clan has a set of three ^Upgrades^. The first two apply to all goblins in the clan while the last applies to the clan's support unit. Each of the ^Upgrades^ can be purchased three times.$$^Upgrades^ cost ^Resources^, which are displayed at the bottom of the screen. To buy an ^Upgrade^, select it and press the {hudXButton} ^button^. When purchased, the ^Upgrade^ will be applied to the stats of the appropriate goblins.$$To exit the ^Clanshrine^, press the {hudTriangleButton} ^button^." } text xbox { ENG "This is a ^Hellfire Clanshrine^. Here you can buy goblins, unlock caged goblins and upgrade your units. To select an available unit, use the ^left thumbstick^. When highlighted, the unit's stats will be displayed at the bottom right of the screen.$$Goblins cost ^Resources^, which are displayed at the bottom of the screen. To buy the highlighted goblin, press the {hudXButton} ^button^ and it will appear outside the ^Clanshrine^, moving to the current ^Waypoint Flag^.$$No clan can have more than ^10^ goblins at any time. Notice the ^Hellfire Icon^ located at the bottom left of the screen. This indicates how many goblins are currently in your clan.$$Goblins that are not currently available appear in cages. Unlocking a cage costs ^Resources^. To unlock, select the desired goblin and press the {hudXButton} ^button^. The goblin will now be available for purchase.$$Located on the front pedestals, each clan has a set of three ^Upgrades^. The first two apply to all goblins in the clan while the last applies to the clan's support unit. Each of the ^Upgrades^ can be purchased three times.$$^Upgrades^ cost ^Resources^, which are displayed at the bottom of the screen. To buy an ^Upgrade^, select it and press the {hudXButton} ^button^. When purchased, the ^Upgrade^ will be applied to the stats of the appropriate goblins.$$To exit the ^Clanshrine^, press the {hudTriangleButton} ^button^." } text gc { ENG "This is a ^Hellfire Clanshrine^. Here you can buy goblins, unlock caged goblins and upgrade your units. To select an available unit, use the ^control stick^. When highlighted, the unit's stats will be displayed at the bottom right of the screen.$$Goblins cost ^Resources^, which are displayed at the bottom of the screen. To buy the highlighted goblin, press the {hudXButton} ^button^ and it will appear outside the ^Clanshrine^, moving to the current ^Waypoint Flag^.$$No clan can have more than ^10^ goblins at any time. Notice the ^Hellfire Icon^ located at the bottom left of the screen. This indicates how many goblins are currently in your clan.$$Goblins that are not currently available appear in cages. Unlocking a cage costs ^Resources^. To unlock, select the desired goblin and press the {hudXButton} ^button^. The goblin will now be available for purchase.$$Located on the front pedestals, each clan has a set of three ^Upgrades^. The first two apply to all goblins in the clan while the last applies to the clan's support unit. Each of the ^Upgrades^ can be purchased three times.$$^Upgrades^ cost ^Resources^, which are displayed at the bottom of the screen. To buy an ^Upgrade^, select it and press the {hudXButton} ^button^. When purchased, the ^Upgrade^ will be applied to the stats of the appropriate goblins.$$To exit the ^Clanshrine^, press the {hudTriangleButton} ^button^." } } ; helpText names are limited to 16 characters helpText "EnemyShrineHF" { model "ui_hf_shrine" model_scale 1.500 model_rotation 0.000 0.000 0.000 model_offset 0.000 -0.030 0.000 model_alignment "Centered" "Centered" entityCorr mcs_hfdmg0_l1 entityCorr ts_shrine_hellfire entityCorr shrine_hellfire_sm name { ENG "Hellfire Clanshrine" } text { ENG "A structure that houses enemy goblins. To destroy an ^Enemy Clanshrine^, attack it." } } ; helpText names are limited to 16 characters helpText "ClanshrineSB" { model "ui_sb_shrine" model_scale 1.500 model_rotation 0.000 0.000 0.000 model_offset 0.000 0.000 0.000 model_alignment "Centered" "Centered" entityCorr ts_shrine_stormbringer entityCorr shrine_stormbringer_sm entityCorr sms_sbdmg0_l! name { ENG "Stormbringer Clanshrine" } text ps2,pc { ENG "This is a ^Stormbringer Clanshrine^. Here you can buy goblins, unlock caged goblins and upgrade your units.$$To select an available unit, use the ^left analog stick^. When highlighted, the unit's stats will be displayed at the bottom right of the screen.$$Goblins cost ^Resources^, which are displayed at the bottom of the screen. To buy the highlighted goblin, press the {hudXButton} ^button^ and it will appear outside the ^Clanshrine^, moving to the current ^Waypoint Flag^.$$No clan can have more than ^10^ goblins at any time. Notice the ^Stormbringer Icon^ located at the bottom left of the screen. This indicates how many goblins are currently in your clan.$$Goblins that are not currently available appear in cages. Unlocking a cage costs ^Resources^. To unlock, select the desired goblin and press the {hudXButton} ^button^. The goblin will now be available for purchase.$$Located on the front pedestals, each clan has a set of three ^Upgrades^. The first two apply to all goblins in the clan while the last applies to the clan's support unit. Each of the ^Upgrades^ can be purchased three times.$$^Upgrades^ cost ^Resources^, which are displayed at the bottom of the screen. To buy an ^Upgrade^, select it and press the {hudXButton} ^button^. When purchased, the ^Upgrade^ will be applied to the stats of the appropriate goblins.$$To exit the ^Clanshrine^, press the {hudTriangleButton} ^button^." } text xbox { ENG "This is a ^Stormbringer Clanshrine^. Here you can buy goblins, unlock caged goblins and upgrade your units.$$To select an available unit, use the ^left thumbstick^. When highlighted, the unit's stats will be displayed at the bottom right of the screen.$$Goblins cost ^Resources^, which are displayed at the bottom of the screen. To buy the highlighted goblin, press the {hudXButton} ^button^ and it will appear outside the ^Clanshrine^, moving to the current ^Waypoint Flag^.$$No clan can have more than ^10^ goblins at any time. Notice the ^Stormbringer Icon^ located at the bottom left of the screen. This indicates how many goblins are currently in your clan.$$Goblins that are not currently available appear in cages. Unlocking a cage costs ^Resources^. To unlock, select the desired goblin and press the {hudXButton} ^button^. The goblin will now be available for purchase.$$Located on the front pedestals, each clan has a set of three ^Upgrades^. The first two apply to all goblins in the clan while the last applies to the clan's support unit. Each of the ^Upgrades^ can be purchased three times.$$^Upgrades^ cost ^Resources^, which are displayed at the bottom of the screen. To buy an ^Upgrade^, select it and press the {hudXButton} ^button^. When purchased, the ^Upgrade^ will be applied to the stats of the appropriate goblins.$$To exit the ^Clanshrine^, press the {hudTriangleButton} ^button^." } text gc { ENG "This is a ^Stormbringer Clanshrine^. Here you can buy goblins, unlock caged goblins and upgrade your units.$$To select an available unit, use the ^control stick^. When highlighted, the unit's stats will be displayed at the bottom right of the screen.$$Goblins cost ^Resources^, which are displayed at the bottom of the screen. To buy the highlighted goblin, press the {hudXButton} ^button^ and it will appear outside the ^Clanshrine^, moving to the current ^Waypoint Flag^.$$No clan can have more than ^10^ goblins at any time. Notice the ^Stormbringer Icon^ located at the bottom left of the screen. This indicates how many goblins are currently in your clan.$$Goblins that are not currently available appear in cages. Unlocking a cage costs ^Resources^. To unlock, select the desired goblin and press the {hudXButton} ^button^. The goblin will now be available for purchase.$$Located on the front pedestals, each clan has a set of three ^Upgrades^. The first two apply to all goblins in the clan while the last applies to the clan's support unit. Each of the ^Upgrades^ can be purchased three times.$$^Upgrades^ cost ^Resources^, which are displayed at the bottom of the screen. To buy an ^Upgrade^, select it and press the {hudXButton} ^button^. When purchased, the ^Upgrade^ will be applied to the stats of the appropriate goblins.$$To exit the ^Clanshrine^, press the {hudTriangleButton} ^button^." } } ; helpText names are limited to 16 characters helpText "EnemyShrineSB" { model "ui_sb_shrine" model_scale 1.500 model_rotation 0.000 0.000 0.000 model_offset 0.000 0.000 0.000 model_alignment "Centered" "Centered" entityCorr ts_shrine_stormbringer entityCorr shrine_stormbringer_sm entityCorr sms_sbdmg0_l! name { ENG "Stormbringer Clanshrine" } text { ENG "A structure that houses enemy goblins. To destroy an ^Enemy Clanshrine^, attack it." } } ; helpText names are limited to 16 characters helpText "ClanshrineNH" { model "ui_nh_shrine" model_scale 1.500 model_rotation 0.000 0.000 0.000 model_offset 0.000 -0.010 0.000 model_alignment "Centered" "Centered" entityCorr shrine_nighthorde_sm name { ENG "Nighthorde Clanshrine" } text ps2,pc { ENG "This is a ^Nighthorde Clanshrine^. Here you can buy goblins, unlock caged goblins and upgrade your units. To select an available unit, use the ^left analog stick^. When highlighted, the unit's stats will be displayed at the bottom right of the screen.$$Goblins cost ^Resources^, which are displayed at the bottom of the screen. To buy the highlighted goblin, press the {hudXButton} ^button^ and it will appear outside the ^Clanshrine^, moving to the current ^Waypoint Flag^.$$No clan can have more than ^10^ goblins at any time. Notice the ^Nighthorde Icon^ located at the bottom left of the screen. This indicates how many goblins are currently in your clan.$$Goblins that are not currently available appear in cages. Unlocking a cage costs ^Resources^. To unlock, select the desired goblin and press the {hudXButton} ^button^. The goblin will now be available for purchase.$$Located on the front pedestals, each clan has a set of three ^Upgrades^. The first two apply to all goblins in the clan while the last applies to the clan's support unit. Each of the ^Upgrades^ can be purchased three times.$$^Upgrades^ cost ^Resources^, which are displayed at the bottom of the screen. To buy an ^Upgrade^, select it and press the {hudXButton} ^button^. When purchased, the ^Upgrade^ will be applied to the stats of the appropriate goblins.$$To exit the ^Clanshrine^, press the {hudTriangleButton} ^button^." } text xbox { ENG "This is a ^Nighthorde Clanshrine^. Here you can buy goblins, unlock caged goblins and upgrade your units. To select an available unit, use the ^left thumbstick^. When highlighted, the unit's stats will be displayed at the bottom right of the screen.$$Goblins cost ^Resources^, which are displayed at the bottom of the screen. To buy the highlighted goblin, press the {hudXButton} ^button^ and it will appear outside the ^Clanshrine^, moving to the current ^Waypoint Flag^.$$No clan can have more than ^10^ goblins at any time. Notice the ^Nighthorde Icon^ located at the bottom left of the screen. This indicates how many goblins are currently in your clan.$$Goblins that are not currently available appear in cages. Unlocking a cage costs ^Resources^. To unlock, select the desired goblin and press the {hudXButton} ^button^. The goblin will now be available for purchase.$$Located on the front pedestals, each clan has a set of three ^Upgrades^. The first two apply to all goblins in the clan while the last applies to the clan's support unit. Each of the ^Upgrades^ can be purchased three times.$$^Upgrades^ cost ^Resources^, which are displayed at the bottom of the screen. To buy an ^Upgrade^, select it and press the {hudXButton} ^button^. When purchased, the ^Upgrade^ will be applied to the stats of the appropriate goblins.$$To exit the ^Clanshrine^, press the {hudTriangleButton} ^button^." } text gc { ENG "This is a ^Nighthorde Clanshrine^. Here you can buy goblins, unlock caged goblins and upgrade your units. To select an available unit, use the ^control stick^. When highlighted, the unit's stats will be displayed at the bottom right of the screen.$$Goblins cost ^Resources^, which are displayed at the bottom of the screen. To buy the highlighted goblin, press the {hudXButton} ^button^ and it will appear outside the ^Clanshrine^, moving to the current ^Waypoint Flag^.$$No clan can have more than ^10^ goblins at any time. Notice the ^Nighthorde Icon^ located at the bottom left of the screen. This indicates how many goblins are currently in your clan.$$Goblins that are not currently available appear in cages. Unlocking a cage costs ^Resources^. To unlock, select the desired goblin and press the {hudXButton} ^button^. The goblin will now be available for purchase.$$Located on the front pedestals, each clan has a set of three ^Upgrades^. The first two apply to all goblins in the clan while the last applies to the clan's support unit. Each of the ^Upgrades^ can be purchased three times.$$^Upgrades^ cost ^Resources^, which are displayed at the bottom of the screen. To buy an ^Upgrade^, select it and press the {hudXButton} ^button^. When purchased, the ^Upgrade^ will be applied to the stats of the appropriate goblins.$$To exit the ^Clanshrine^, press the {hudTriangleButton} ^button^." } } ; helpText names are limited to 16 characters helpText "EnemyShrineNH" { model "ui_nh_shrine" model_scale 1.500 model_rotation 0.000 0.000 0.000 model_offset 0.000 -0.010 0.000 model_alignment "Centered" "Centered" entityCorr shrine_nighthorde_sm name { ENG "Nighthorde Clanshrine" } text { ENG "A structure that houses enemy goblins. To destroy an ^Enemy Clanshrine^, attack it." } } ; helpText names are limited to 16 characters helpText "MoongateSlave" { model "ui_slavemoongate" model_scale 1.400 model_rotation 0.000 0.000 3.000 model_offset 0.000 -0.010 0.000 model_alignment "Centered" "Centered" entityCorr moongate_slv_blue entityCorr moongate_slv_green entityCorr moongate_slv_purple entityCorr moongate_slv_red entityCorr moongate_slv_white entityCorr ts_mgslave_blue entityCorr ts_mgslave_grn entityCorr ts_mgslave_prpl entityCorr ts_mgslave_red entityCorr ts_mgslave_wht entityCorr moongate_slv_blue_sm entityCorr moongate_slv_grn_sm entityCorr moongate_slv_prpl_sm entityCorr moongate_slv_red_sm entityCorr moongate_slv_wht_sm entityCorr moongate_slv_blue_wc entityCorr moongate_slv_green_wc entityCorr moongate_slv_purple_wc entityCorr moongate_slv_red_wc entityCorr moongate_slv_white_wc name { ENG "Slave Moongate" } text { ENG "^Moongates^ have the ability to instantly teleport the clans of anyone that is in possession of the corresponding ^Master^.$$To capture a ^Master Moongate^, dispatch all enemies in the immediate area and position your clan next to it for a time. Once captured, all ^Slave Moongates^ that are the same color will become accessible.$$To teleport a clan to the location of a ^Moongate^, place a ^Waypoint Flag^ upon it.$$Once thought lost to the world, ^Moongates^ are ancient structures left over by a bygone race of extraordinarily powerful mages. Tied to the power of the five moons, the technology behind them was rediscovered and put to use by the ^Stormbringer clan^." } } ; helpText names are limited to 16 characters helpText "HelpPadTut" { is_a_prop model "helppad01" model_scale 0.700 model_rotation -250.000 185.000 30.000 model_offset 0.000 -0.010 0.000 model_alignment "Centered" "Centered" entityCorr HP_helppad name { ENG "Help Pad" } text ps2,pc { ENG "This is a ^Help Pad^. To access it, direct the ^Commander^ over it, and press the ^left directional button^. To exit the ^Help^, press either the ^left directional button^ or the {hudtrianglebutton} button." } text xbox { ENG "This is a ^Help Pad^. To access it, direct the ^Commander^ over it, and press ^left on the directional pad^. To exit the ^Help^, press either ^left on the directional pad^ or the {hudtrianglebutton} button." } text gc { ENG "This is a ^Help Pad^. To access it, direct the ^Commander^ over it, and press ^left on the +Control pad^. To exit the ^Help^, press either ^left on the +Control pad^ or the {hudtrianglebutton} button." } } ; helpText names are limited to 16 characters helpText "ClanshrinePS" { model "ui_ps_shrine" model_scale 1.600 model_rotation 0.000 0.000 0.000 model_offset 0.000 -0.010 0.000 model_alignment "Centered" "Centered" entityCorr ts_shrine_plaguespitter entityCorr shrine_plague_sm name { ENG "Plaguespitter Clanshrine" } text ps2,pc { ENG "This is a ^Plaguespitter Clanshrine^. Here you can buy goblins, unlock caged goblins and upgrade your units. To select an available unit, use the ^left analog stick^. When highlighted, the unit's stats will be displayed at the bottom right of the screen.$$Goblins cost ^Resources^, which are displayed at the bottom of the screen. To buy the highlighted goblin, press the {hudXButton} ^button^ and it will appear outside the ^Clanshrine^, moving to the current ^Waypoint Flag^.$$No clan can have more than ^10^ goblins at any time. Notice the ^Plaguespitter Icon^ located at the bottom left of the screen. This indicates how many goblins are currently in your clan.$$Goblins that are not currently available appear in cages. Unlocking a cage costs ^Resources^. To unlock, select the desired goblin and press the {hudXButton} ^button^. The goblin will now be available for purchase.$$Located on the front pedestals, each clan has a set of three ^Upgrades^. The first two apply to all goblins in the clan while the last applies to the clan's support unit. Each of the ^Upgrades^ can be purchased three times.$$^Upgrades^ cost ^Resources^, which are displayed at the bottom of the screen. To buy an ^Upgrade^, select it and press the {hudXButton} ^button^. When purchased, the ^Upgrade^ will be applied to the stats of the appropriate goblins.$$To exit the ^Clanshrine^, press the {hudTriangleButton} ^button^." } text xbox { ENG "This is a ^Plaguespitter Clanshrine^. Here you can buy goblins, unlock caged goblins and upgrade your units. To select an available unit, use the ^left thumbstick^. When highlighted, the unit's stats will be displayed at the bottom right of the screen.$$Goblins cost ^Resources^, which are displayed at the bottom of the screen. To buy the highlighted goblin, press the {hudXButton} ^button^ and it will appear outside the ^Clanshrine^, moving to the current ^Waypoint Flag^.$$No clan can have more than ^10^ goblins at any time. Notice the ^Plaguespitter Icon^ located at the bottom left of the screen. This indicates how many goblins are currently in your clan.$$Goblins that are not currently available appear in cages. Unlocking a cage costs ^Resources^. To unlock, select the desired goblin and press the {hudXButton} ^button^. The goblin will now be available for purchase.$$Located on the front pedestals, each clan has a set of three ^Upgrades^. The first two apply to all goblins in the clan while the last applies to the clan's support unit. Each of the ^Upgrades^ can be purchased three times.$$^Upgrades^ cost ^Resources^, which are displayed at the bottom of the screen. To buy an ^Upgrade^, select it and press the {hudXButton} ^button^. When purchased, the ^Upgrade^ will be applied to the stats of the appropriate goblins.$$To exit the ^Clanshrine^, press the {hudTriangleButton} ^button^." } text gc { ENG "This is a ^Plaguespitter Clanshrine^. Here you can buy goblins, unlock caged goblins and upgrade your units. To select an available unit, use the ^control stick^. When highlighted, the unit's stats will be displayed at the bottom right of the screen.$$Goblins cost ^Resources^, which are displayed at the bottom of the screen. To buy the highlighted goblin, press the {hudXButton} ^button^ and it will appear outside the ^Clanshrine^, moving to the current ^Waypoint Flag^.$$No clan can have more than ^10^ goblins at any time. Notice the ^Plaguespitter Icon^ located at the bottom left of the screen. This indicates how many goblins are currently in your clan.$$Goblins that are not currently available appear in cages. Unlocking a cage costs ^Resources^. To unlock, select the desired goblin and press the {hudXButton} ^button^. The goblin will now be available for purchase.$$Located on the front pedestals, each clan has a set of three ^Upgrades^. The first two apply to all goblins in the clan while the last applies to the clan's support unit. Each of the ^Upgrades^ can be purchased three times.$$^Upgrades^ cost ^Resources^, which are displayed at the bottom of the screen. To buy an ^Upgrade^, select it and press the {hudXButton} ^button^. When purchased, the ^Upgrade^ will be applied to the stats of the appropriate goblins.$$To exit the ^Clanshrine^, press the {hudTriangleButton} ^button^." } } ; helpText names are limited to 16 characters helpText "EnemyShrinePS" { model "ui_ps_shrine" model_scale 1.600 model_rotation 0.000 0.000 0.000 model_offset 0.000 -0.010 0.000 model_alignment "Centered" "Centered" entityCorr ts_shrine_plaguespitter entityCorr shrine_plague_sm name { ENG "Plaguespitter Clanshrine" } text { ENG "A structure that houses enemy goblins. To destroy an ^Enemy Clanshrine^, attack it." } } ; helpText names are limited to 16 characters helpText "Repair" { model "ui_hammer" model_scale 2.400 model_rotation 0.000 165.000 0.000 model_offset 0.000 -0.020 0.000 model_alignment "Centered" "Centered" entityCorr HP_repairing name { ENG "Repairing Structures" } text { ENG "Structures like your ^Hall of Titans^ and your ^Clanshrines^ can be repaired if they sustain damage.$$To repair a destroyed structure, position your ^Commander^ over it and press the {hudTrianglebutton} ^button^. Repairs cost 25 gold.$$To repair a damaged structure, enter it and press the {hudXbutton} ^button^. The cost of the repairs will be displayed at the bottom of the screen." } } ; helpText names are limited to 16 characters helpText "CopperCoin" { model "Copper_coin01" model_scale 1.000 model_rotation 0.000 50.000 0.000 model_offset 0.000 -0.030 0.000 model_alignment "Centered" "Centered" entityCorr coppercoin name { ENG "Copper Coin" } text { ENG "Worth 2 gold, ^Copper Coins^ can be found by destroying ^Breakable^ objects.$$To pick up a ^Copper Coin^, direct your goblins over it." } } ; helpText names are limited to 16 characters helpText "SilverCoin" { model "Silver_coin01" model_scale 1.000 model_rotation 0.000 50.000 0.000 model_offset 0.000 -0.030 0.000 model_alignment "Centered" "Centered" entityCorr silvercoin name { ENG "Silver Coin" } text { ENG "Worth 5 gold, ^Silver Coins^ can be found by destroying ^Breakable^ objects.$$To pick up a ^Silver Coin^, direct your goblins over it." } } ; helpText names are limited to 16 characters helpText "Ruby" { model "UI_ruby" model_scale 1.100 model_rotation 50.000 0.000 4.000 model_offset 0.000 -0.050 0.000 model_alignment "Centered" "Bottom" entityCorr gemruby name { ENG "Ruby" } text { ENG "Worth 25 gold, ^Rubies^ can be found by destroying ^Breakable^ objects.$$To pick up a ^Ruby^, direct your goblins over it." } } ; helpText names are limited to 16 characters helpText "Diamond" { model "UI_diamond" model_scale 1.000 model_rotation 40.000 0.000 4.000 model_offset 0.000 -0.040 0.000 model_alignment "Centered" "Bottom" entityCorr gemdiamond name { ENG "Diamond" } text { ENG "Worth 50 gold, ^Diamonds^ can be found by destroying ^Breakable^ objects.$$To pick up a ^Diamond^, direct your goblins over it." } } ; helpText names are limited to 16 characters helpText "Col_Event1" { model "" model_scale 1.000 model_rotation 0.000 0.000 0.000 model_offset 0.000 0.000 0.000 model_alignment "Centered" "Centered" name { ENG "Titan Colosseum" } text { ENG "The first player to destroy 20 buildings wins this event!" } } ; helpText names are limited to 16 characters helpText "Col_Event2" { model "" model_scale 1.000 model_rotation 0.000 0.000 0.000 model_offset 0.000 0.000 0.000 model_alignment "Centered" "Centered" name { ENG "Sheep Eating" } text { ENG "Beware the Lord of the Sheep." } } ; helpText names are limited to 16 characters helpText "Col_Event3" { model "" model_scale 1.000 model_rotation 0.000 0.000 0.000 model_offset 0.000 0.000 0.000 model_alignment "Centered" "Centered" name { ENG "Barrel Destruct-o-thon" } text { ENG "Destroy the other player's gunpowder barrels. The first player to destroy all five wins!" } } ; helpText names are limited to 16 characters helpText "Turrets" { model "WCS_sk_stonelobber" model_scale 0.900 model_rotation 25.000 -55.000 4.000 model_offset 0.000 0.070 0.000 model_alignment "Centered" "Bottom" entityCorr hf_lenscannon_sl entityCorr hf_lenscannon_sm entityCorr hf_lenscannon_wc entityCorr hf_lenscannon entityCorr hf_lenscannon_ts entityCorr nh_soulvortex_sl entityCorr nh_soulvortex_sm entityCorr nh_soulvortex_ts entityCorr nh_soulvortex_wc entityCorr ps_turret_sl entityCorr ps_turret_sm entityCorr ps_turret_ts entityCorr ps_turret_wc entityCorr sb_tesla_sl entityCorr sb_tesla_sm entityCorr sb_tesla_ts entityCorr sb_tesla_wc entityCorr sk_stonethrower_sl entityCorr sk_stonethrower_sm entityCorr sk_stonethrower_ts entityCorr sk_stonethrower_wc entityCorr hp_turrets2 name { ENG "Turrets" } text { ENG "^Turrets^ are defensive structures that will attack any enemy unit within range.$$To destroy an unwanted ^Turret^, position the ^Commander^ above it and press the {hudTrianglebutton} ^button^.$$If there are friendly units in the area, they must first be moved before it can be destroyed.$$Purchased from the ^Hall of Titans^, only ^3 Turrets^ can be operational at any given time. " } } ; Actors ; Dialogs